Doctor Archive
Thread: Top Doctor Concerns
Grats Zarlor, I believe that having one single voice sort through all the emotion and present the priorities of problems to the devs, will help them understand the "real" dynamic problems the Medical community is having with their profession.
I have a top4 list I would like to add my voice to:
#1 - /Diagnose - Just a list of stats - number in the chat box would be fine. No need for UI. This would help me be more efficient in that I could choose wether to use an "A" pack, because the person only needs 3 strength, or to use a "D" pack because they have 300 wounds
#2 - Please add HEALDAMAGE to the combat queue when engaged in combat. I understand we are NOT combat medics, however, when we are fignting it would be nice to see the "heal" you just executed visually queued in the combat move stack so you know it was recieved and will be processed in due time. Very frustrating to see your own health bar dropping because you were attacked and you destroing your keyboard, running for your life and trying to heal yourself and not knowing when it will go off.
#3 - /HealDamage Mind - I am OK with not healing MIND WOUNDS, if that is your intention, fine, although it violates all other MMORPG, including SOE's EQ. There has always been a "Professional" healing class that aspires to be the best, for the purpose of groups, support and self appreciation. There are always Support class healers for those groups that can't get the best. SWG has decided to SPLIT the "BEST" healing class into 2 groups. And the second Group "Entertainers" are rarely taken into combat. Also, in no other game has the "Best Healing" class been blocked from "keeping its party alive". The notion that a tank can just stand in front of a MOB and get chainhealed is an exploit or undiserable behavior is designed by those that have never LIVED as a tank or healer in MMORPG for any length of time.
Give DOCTORS (even MASTER ONLY) the ability to /healdamage MIND. Leave Mind wounds to the entertainers, if you must.
#4 - PLEASE fix factories not being able to take items from crates OR extend the factory INPUT hopper from 100 items to 1000 items. Think about it. it is "IMPOSSIBLE" to make a factory crate of ANY STIMS or WOUND kits. Try it. 100 is the limit.
Thanks and I'll be watching to see how the DEVS react to your final list.
Quyerth - Master Doctor - Bloodfin
Greetings Zarlor!
I am fairly please with the profession so far and have only two ideas that I want to support.
The first and foremost is the /diagnose command which, I would imagine by now, you already have on your top ten. The second would be the necessity to add a visible entry for a healing action to the combat qeue. We all know it is added to the que just like all other combat moves, but it has no visible entry in the combat box.
Those are my only two suggestions.
I'm pretty happy with it over-all except for a couple of things:
- Factory crates: Make them work
- Factory hoppers: Why does the input hopper hold 100 but output hold 1K? That's 200 crates! Reverse this and we'd be able to make decent crates of meds even with crates broken.
- Combat healing: Currently if I need to get a heal off, I can hit peace (stops fighting immediately) and then heal. It would be nice if I cound turn-off the auto-target & auto-respond to attacks while healing in combat. That would make life MUCH easier for me as a medic.
- Biological weapons: Any good medical person knows what will make a good weapon. How about giving us some tools in combat if for no other reason than to have some Mace that we can spray on a mob to drive it off?
Those are my current concerns. Having a healing timer would be nice, but I'm quite adept at simply keeping count in my head now.
Cheers
First, the requirement of factory-crafted componants means that making things >/= Stim D becomes very difficult for those of us who don't have our own factories. As crafting stations are currently public, why not make a few factories around town that would charge a per-use fee? The reason I want public factories is that some people - like myself - aren't playing this game 24/7. I have a job and a life. I can't necessarily spend an hour every day just maintaining my harvesters and factories, and if an hour is all I have that day, I certainly don't want to spend it that way. Under the current setup, this means that unless I find someone who is willing to loan me the use of their factory from time to time (which isn't an entirely attractive option, because I don't think I'd get crafting XP that way), I'm out of luck. I'd completely support making "renting" a public factory more expensive than owning one.
Second, adding heals to the action queue is essential. Also, it would be wonderful for there to be a little timer on the queue bar that says how long till the next action.
Valkyryn wrote:
I have a few concerns that haven't yet been mentioned...
First, the requirement of factory-crafted componants means that making things >/= Stim D becomes very difficult for those of us who don't have our own factories. As crafting stations are currently public, why not make a few factories around town that would charge a per-use fee? The reason I want public factories is that some people - like myself - aren't playing this game 24/7. I have a job and a life. I can't necessarily spend an hour every day just maintaining my harvesters and factories, and if an hour is all I have that day, I certainly don't want to spend it that way. Under the current setup, this means that unless I find someone who is willing to loan me the use of their factory from time to time (which isn't an entirely attractive option, because I don't think I'd get crafting XP that way), I'm out of luck. I'd completely support making "renting" a public factory more expensive than owning one.
My answer to that is: Buy BEC's from a player. I currently sell crates of components on my venders for anyone who wants to craft high end stuff. I also put them up on the bazaar, but nobody's EVER bougt a crate of supplies form me there.
Do a player search for doctors and/or cooks and see if someone will make a run of materials for you. Someone who uses their factory to make food could just as easily use your template to crank out components for you.
Cheers
Kitaro - Coronet, Corellia (Eclipse)
#1 Factory crates as ingredients to factories
#2HAM bar bugs (in general) and related to buffs (in specific)
#3 Inventory management (the medical satchel idea above sounded interesting) ... I hate having a full inventory just to have all of the basic meds.
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Just a comment: Despite what some others have said, I like the crafting associated with doctor. It makes the profession much less one dimensional. Also, it is possible for the folks who don't want to craft to purchase meds from those who do (and have more skill points to do other things with in the process) so that seems a fair trade off. As for those who say "how do we get the money to buy the meds?", I say "The same way that combat characters get the money to buy armor/weapons". In other words, if you don't want to craft (to make meds or in another field to sell wares to make cash) then you have to fight to get cash as with other professions.
I love the profession, it would however make it easier with:
1. /diagnose ... make it to where the other person has to acknowledge it
2. have an extra medical pack that works like your backpack does when its equipped, the stuff in it doesn't count towards final inventory count, or make it to where you can where the medical bag as well as the backpack and let it hold like 30 or something ... I have like 4 bags in my inventory besides my backpack
I have the red bar bag, the green bar bag, the stim and enhancement bag, and an unlocked container for my meats and such that i have like 1 of heh
being able to use the meds directly from say a medical bag would help out alot and i can free up the space in my invenotory that the actual satchels take up and use them for more resources
so my vote goes to a /diagnose command, a medical bag where u can use the wound packs and such directly while it is in a bag (the stims u can already do that ... welll stima b and c anyway), and the medical bag working like the backpack does and can be equipped as well as the backpack (like a waist pack or something).
oh yea .. congrats zarlor. =)
Most of these are repeats of already mentioned items, but I list these in order of importance:
1) HAM broken - This needs fixed asap, there is nothing more discouraging as a Doctor or a Medic than to have a group mate go down when you are unable to see their damage. I know that this is typically caused by buffs but it needs to be fixed.
2) The whole mind damage issue needs to be addressed in one way or another. When I am grouped, mind damage is what puts my group mates down 95% of the time. They should either reduce the frequency of mind hits or allow someone, entertainer, doctor, combat medic.... whomever, the ability to heal mind damage. If something isn't done, a buffed zabrak with a 1200 mind pool, will be the strongest player in the game.
3) Using a rezkit 'accidentally' with the heal wound commandis very frustrating. It forces you to keep the res kit in a backpack or something which delays the speed at which you can use it.
4) Radial menu on enhancements doesn't seem to be working properly. With the inventory open, if you select a target then radial menu on the enhancement kit, use on target, the enhancement hits on you. I have done this numerous times so it is a repeatable bug.
5) The use delay between a/healstate and a /healdamage is too long. /healstate'slock you up for nearly twice as long as a/healdamage.They should work at a similar speed frequency.
TIPS TIPS TIPS TIPS TIPS
As long as Doctors must live on tips we are lower than pizza deliver guys. They at least get a minimum amount per delivery.
Right now every doctor has to pursue his field as a second job. His first job is something to make money, be it hunting, kill missions, crafting, whatever.
Try getting a probot for a tip.
I don't want to hunt or kill or craft meds for sale.
I don't want to survey or sample or mine.
I want to heal and be paid for it so I can buy at least my resources if not the meds themselves. Just like real world doctors.
Can I carry that suitcase for ya sir? Can I fetch ya a cab miss? Tips are always welcome missus, thank'ee, thank'ee. Bah!
How about a buff window, EQ-style. Not so much a Doctor/Medic issue but managing enhancements would be a lot easier if players had a grapical representation of when it's active and when it's not. It will also help solve/bring-to-light any stacking issueswith other buffs, like food and spice.