Doctor Archive
Thread: Proposal for healing payment system.
Shuey,
Did you eat paint chips as a kid?
Every profession has a way to make money within its profession. Combat professions run destroy missions and artisan professions sell what they craft. Sure we can sale our stim packs to make money, but doesn't that just turn us into crafters instead of medics? By the way, every profession could make money doing things that are outside of their profession. However, we are the only ones the must work outside of our profession to make money.
If you want to work outside of your profession to make money, great! You are having fun and so are many other medics, but many of us feel disenfranchised because we are not a financially viable profession. Other professions areout making money using the skills in their profession, but we are stuck running missions or becoming crafters to make money.
I Think Zarlor has a great idea. Maybe the window would only pop up in the med center where most of the healing is done in large amounts at one time. That way heals done on missions are not slowed down. I think it would give You would have the option to not charge for you heals and continue our pro bono/charity work.
lol getting a droid with a crafting station is pretty cheap now...
unless u are proposing I pay to use my own crafting station?!
not enuff money pulled out of the system with that idea...
the amount of money u are talking about is huge especially when there are people with totally black HAMs involved...there is also the issue of /tendwound for healing...does that get money too?! thats free money that u didnt need to make a wound packs...
besides u dont need a crafting unit to make a A wound pack...free money?!
give me an effective sink for the money you will inject to the economy...and id agree with a ingame heal payment system
healing damage versus healing wounds different rates just like exp. a wound 1 cred /5 point healing damage 1 cred /30points or so. just guestimates If I do tend damage I'll have to go to a dancer to heal my mind so the money would be a wash.
Maybe go in a different direction and change skills a little ( I know really extreme and I don't even agree with it totally) but maybe make a pharmacist artisan skill and eliminate the crafting end of doctors all together.
SB_Antimony,
"However, we are the only ones the must work outside of our profession to make money."
If you get in a group that is doing destroy missions and *gasp* heal the combat professions, you ARE playingthe role for your profession. Show me where youmust work outside your profession by healing your group members.
It sounds more to me like you want to play a support class profession yet be totally self sufficient.
no destory missionsis the majorinjection of money into the economy...thats why u have the huge harvester maintance outflow...
addming med payments will become another major injection
hence if u add medical payments to the mix u will have to revamp the economy to compensate...considering that artisans are already complaining abotu harvester costs...raising the outflow by increasing maintance will screw an entire different profession...
so the solution is not as easy as you think...gotta think of overall effects
And I think IMYTA_DVDA doesn't really understand how the economy works in the first place. For money to be spent it has to be made first. Medics currently have a lot that they have to spend money on, be it resources or medpacks from the Bazaar or harvester maintanence fees, and keep in mind that everything is ending up being sucked in the maint. fees anyways (other money sinks include travel fees and training fees). What the game giving medics money for what they should be doing insures a *steady* market for artisans to sell their resources.
I've said it before quite a few times in the game. Medicines are the ultimate consumable. The people that use them, need them, usually fairly badly, so they're always going to be looking for more, or more resources to buy them. Its a constant money sink. Automatically giving medics money for healing (in the med center), aka doing their job, insures that there will be money there to drive the economy. And keep in mind that eventually comnpetition is going to cause prices to fall. Most resources at a 75% rate with a small harvester cost about 300-400cr per thousand to harvest, including power costs. Factories add more to the cost of production, not to mention travel expenses if you're moving from planet to planet, the cost of reclaiming the harvester deed if you're moving it, or making a new harvester if you aren't. However in this game there are definate factors that are creating a very real floor for selling goods, and when we see more and more sellers coming to the market competition will drive prices down, as it stands I tend to charge close to 25% less for my meds then what's going on the bazaar, and the stuff I'm producing tends to be much higher quality.
The overall point of the Doctor profession is to be sitting in a med center, or somewhere, healing wounds or to be sitting near a crafting station making more medpacks. You can go out in the field and heal, if you want to, but its not implied in the profession, and one thing that's great about this game is the LACK of forced grouping.
We don't want to turn this game into another DAoC where you have to spend thirty minutes just trying to get a somewhat decent group together before you can seriously consider doing anything. The great thing about this game is that there is alternatives, you're supposed to be able to make a living dancing, or healing in the Hospital as all of this fits perfectly within the story. Do you think real Doctors in the Star Wars universe would be running about in the wilds? No. That's the point of a combat medic. But not everyone is a combat medic, and that's the reason why Doctor exists.
Is it so wrong of me to want to have a house? I want a land speeder if they patch them in. I want a factory.
I let the hippy doctors heal for free. I drop by the med center onece in a while to see if the hippy doctors are there healing for free. I don't even stay any longer than to train when they are there, but when they leave, I stay. Then I can make money.
1k per 500 ham. That's when I am feeling generous. If guys don't clone themselves, and come in the med center under the assumption that I am hanging for pathetic amounts of xp, I laugh at them unless the pre-tip me at least 1k. I don't pay for other peoples cloning thank you. I spend 30k a day on resources, and two hours a day on crafting. I charge accordingly.
If it is wrong of me to want the nice things that others have, then I want to be wrong. If that means charging for heals when the hippys are gone, so be it. I would rather be rich with loyal customers than poor and pathetic with hundreds of people that claim to be my friends. They are your frineds becuase you don't charge them. I would pretend to care about you too. Hippy.
Yea, they prove you can get paid for heals. If you are a Master Doctor, spend two hours a day crafting, and have the best components. And for them, I fully agree. But most of the population of medics and doctors are NOT Masters, don't have time or don't want to spend the time crafting that much, and don't heal as well, of course. They can't charge like those two charge, not until they get to that level. And, without credits they won't get to that level. Those are the folks that need a form of payment system.
Now, I'm not saying that any of the suggestions have been good or bad. But there is a deficit in that those starting out in the profession have a tough going due to lack or funds, and that's what I believe needs to be addressed. If it isn't, then you will see the number of medics and doctors begin to decline. Some people may very well like that, but I think we always need new 'blood' (no pun intended) coming in to make this a valued skill tree to have.
Hence my support for medical missions over healing payment...
I think everyone in the medical field agrees that it hard to make money of healing alone...
hence rather than putting in a healing payment system adding a med mission terminal would not only help with money issues but xp issues as well...
Next thing ya know you come into the hospital people are all saying HIYA and clammering to get to you. Or they /tell you to get buffs and bug you to all hours of the morning.
Doctors can heal people yes. If a person is completely blacked out I can have them in and out of the hospital in less than 3 mins. Once you establish your rapport with people and they know what you are capable of you will find that you have no lack or friends or clients. Keep your chins up all you aspiring medics and make a name for yourselves!
I have found that the same approach works well for me. I walk into a med center (when I'm in the mood, I usually avoid them like the plague anymore), and hit my Macro key that says:
" I am a Master Doctor for Hire. I use only the best quality, experimented Wound E kits, and can have you on your way, from complete blackline, in under 2 min. Once we negotiate a fee, and payment is made, you will have my full attention until you are completely healed. /tell if interested"
No fuss, no argument. No shoes, no shirt, no payment, no service. Nice and simple.
I stand there for a minute, if no one answers, I leave. I also have a 1k minimum to heal any wounds at all. I have no reason to heal for free, my kits take time and resources to make and pay for, and as much as I want to "help" for free, I have to feed the factory, etc. Run combat missions? Why? I should be able to sell my services like any other crafter in the game. People got spoiled by the novice medics that didn't realize that far better xp is made in the field in battle-healing. If people are healing for free in the MC, great. If you want to charge some good money for healing, head to the Tuscan Camps and use this approach in that MC. Not too many "free" healers there.
Oh, and for those who think the hippocratic oath should count in this "game", heal for free all you like. It hurts the Medical economy, as it continues the myth thatall healing should be given for free. I have been flamed many a time in the MC for not healing for free (not that I care, it's just funny). When I calmly explain to a black-lined person that they can sit here for an hour, or pay me 3k to be out of here in 2 min and then you can run 15k in combat missions for an hour, most will pay. If they don't they sit. Simple as that.
Jun Horde, Master Doctor, Tarqinas