Doctor Archive
Thread: The cruelty of SWG check this CA
Page 3 of 3
pircio
Mon Jan 03, 2005 3:34 pm
#27
that's a weird theory, i'm gonna have to see if i have something i can test that with... not sure if i do or not.
i'll give it a shot tonight if i can with something useless and let you know
Sapphire47
Mon Jan 03, 2005 7:24 pm
#28
I've done some research and experiment with 2 ca and 2 aa partly from bazar, partly from my own collection. Results:
Setup #1: Trying to unlock Combat Med Use +2 in a "Creature Taming +3 Combat Medicine Use +2 CA with a Combat Medicine Use +1 CA inserted into paramilitary camos previously. Result: First the cm use +1 sticked, then creature taming +3, not cm use +2.
Setup #2: Trying to unlock Def vs KD +2 in a "2h Melee Evasion +3 Def vs KD +2" AA with a Def vs KD +1 AA inserted into comp armor right bicep previously. Result: First the Dev vs kd +1 sticked, then 2h melee evasion +3, not def vs kd +2.
In light of these recent experiments, I'd like to see a screenshot proving your AA/CA managed to stick =) Not that I'm sceptical, but I couldn't make them work...
goldflame
Mon Jan 03, 2005 8:00 pm
#29
Sapphire47 wrote:
I've done some research and experiment with 2 ca and 2 aa partly from bazar, partly from my own collection. Results:
Setup #1: Trying to unlock Combat Med Use +2 in a "Creature Taming +3 Combat Medicine Use +2 CA with a Combat Medicine Use +1 CA inserted into paramilitary camos previously. Result: First the cm use +1 sticked, then creature taming +3, not cm use +2.
Setup #2: Trying to unlock Def vs KD +2 in a "2h Melee Evasion +3 Def vs KD +2" AA with a Def vs KD +1 AA inserted into comp armor right bicep previously. Result: First the Dev vs kd +1 sticked, then 2h melee evasion +3, not def vs kd +2.
In light of these recent experiments, I'd like to see a screenshot proving your AA/CA managed to stick =) Not that I'm sceptical, but I couldn't make them work...
sure,
i can post a screenshot tomorrow.. though it is of the finished belt of course.. you will have to take my word for what the initial AA had on it.. as i just posted though, you may have to have all slots taken to ensure that the SEA you do not want will not stick...
goldflame
Mon Jan 03, 2005 8:02 pm
#30
check out the non-clicky URL that i posted. and if someone knows how to make it a clicky... please do.. or post the code so that i can learn how to..
Legende
Tue Jan 04, 2005 12:38 am
#31
goldflame wrote:check out the non-clicky URL that i posted. and if someone knows how to make it a clicky... please do.. or post the code so that i can learn how to..
Clickified
Code to clickify--
In HTML mode:
[a href="http://url"]Link Text[/a]
Replace the [ ] with < >
If you write it out in the graphical editor mode, it can still work but you can't preview it. If you do, you will lose the HTML code, even tho the preview looks right.
goldflame
Tue Jan 04, 2005 12:44 am
#32
Legende wrote:
goldflame wrote:
check out the non-clicky URL that i posted. and if someone knows how to make it a clicky... please do.. or post the code so that i can learn how to..
Clickified
Code to clickify--
In HTML mode:
[a href="http://url"]Link Text[/a]
Replace the [ ] with < >
If you write it out in the graphical editor mode, it can still work but you can't preview it. If you do, you will lose the HTML code, even tho the preview looks right.
thank you /bow
Sapphire47
Tue Jan 04, 2005 3:02 am
#33
Okay, I put my pictures on the web, so you can correct me where did I go wrong =)
First AA with Def Vs KD +1
Second AA with Def Vs KD +2 and 2H Melee Evasion +3
Bracer after inserting AA #1
Bracer after inserting AA #2
I'm getting anxious =)
First AA with Def Vs KD +1
Second AA with Def Vs KD +2 and 2H Melee Evasion +3
Bracer after inserting AA #1
Bracer after inserting AA #2
I'm getting anxious =)
goldflame
Tue Jan 04, 2005 3:57 am
#34
Sapphire47 wrote:
Okay, I put my pictures on the web, so you can correct me where did I go wrong =)
First AA with Def Vs KD +1
Second AA with Def Vs KD +2 and 2H Melee Evasion +3
Bracer after inserting AA #1
Bracer after inserting AA #2
I'm getting anxious =)
it should have stuck as i wrote earlier..the only thing i would try is to fill the other sockets with what you want to have as bonues and then force the AA to stick.. sorry it did not work for you.. in all honesty it should have. i never had that happen.. did you go the thread? if not do so and read #10 (i believe) it outlines what i have been talking about.
Sapphire47
Wed Jan 05, 2005 3:22 am
#35
Hmm, #10 in that topic describes that if multiple skillmods are on a sea, first you have to 'block' the highest, then the second highest with a sea of similar or higher modifier; am I not right? Later on today I'll do as you said and experiment around a bit with small ca's added as the last two sockets, perhaps it'll work. Btw thanks for the advices, goldflame
goldflame
Wed Jan 05, 2005 7:56 am
#36
Sapphire47 wrote:
Hmm, #10 in that topic describes that if multiple skillmods are on a sea, first you have to 'block' the highest, then the second highest with a sea of similar or higher modifier; am I not right? Later on today I'll do as you said and experiment around a bit with small ca's added as the last two sockets, perhaps it'll work. Btw thanks for the advices, goldflame
well at this point all i can add is to block the other sockets.. use an AA or CA that you know you will want to build on.. and use a +1 of the Med exp.. this is what i did with an Ubese shirt to get a +7 dev cs dizzy to stick..
Sapphire47
Mon Jan 24, 2005 3:48 am
#37
seems only method is to get a +25berserk ca or an article of clothing which already has +25 berserk in it
whippet
Mon Jan 24, 2005 5:38 am
#38
To release this med exp mod you must first place a +25 Beserk CA into a item of clothing with at least 2 sockets then drop in this infuriating little tape. That is the only way.
BraindG
Mon Jan 24, 2005 6:27 am
#39
whippet wrote:
To release this med exp mod you must first place a +25 Beserk CA into a item of clothing with at least 2 sockets then drop in this infuriating little tape. That is the only way.
i concur
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