Doctor Archive
Thread: Doc Top 3 issues list
Message Edited by DrPayjh on 05-30-2005 09:24 PM
I am a neutral doc. The factioned player thing is my biggest problem because all I want to do is heal other players and help them enjoy the game. I do not know the first thing about the rules for PvP and having said I would liek to make a suggestion
Let a neutral doctor heal anyone as long asPvP combat is not taking place. I do not mean a factioned doctor that is on-leave but a doctor that has not joined a faction. Can someone tell me how this would effect the 'balance'?
If that is too much at least let the medical centers be places where I can heal everyone, except perhaps overts.I do aggree that only overts should be able to heal overts but at least with that i can tell right away that i am not able to heal someone.
Dr. Frostbite Nogoodnik
Tarquinas
Message Edited by FFNogoodnik on 05-30-2005 09:37 PM
Marrow wrote:
"If a Neutral, Onleave, or Imp could heal him then they could stand right next to him and heal all day without worrying about getting attacked."
Why would this be? Wouldn't the healer be aggroed just like any other situation?
Frostbite
FFNogoodnik wrote:
Marrow wrote:
"If a Neutral, Onleave, or Imp could heal him then they could stand right next to him and heal all day without worrying about getting attacked."
Why would this be? Wouldn't the healer be aggroed just like any other situation?
Frostbite
Nope.
For example, an Imp NPC will only attack a Reb Combatant or a Reb SF. So if you allowed a OnLeave player to heal a Reb Combatant then that Reb Combatant could take out a group of ST while getting healed without the healer getting attacked.
Ok, like I said before i do not know the first about PvP or combatants and what-not. As there are NPCs of both factions throughout the city it would be difficult to allow someone like me to heal anyone in a city but what about the Medical Center itself? Can you come up with a scenario that would prevent a neutral doc from being able to heal everyone in the medical center?
It is really frustrating to me to want to help everyone but because of PvP, something I have no interest in, I can not. I understand thereare a lot of rules that are needed for the PvP aspect of the game, the scenerio in the previous post being one of them, but from my point of view; my not being able to heal people simply because they are factioned is just as much a problem as a healer not being attacked because they are of the wrong faction.
Marrow, any anger that may be percieved in this, or any other commentsI make is not directed towards anyone, especially you. I am sure there are times when you would rather be doing other things than listening and responding to this stuff. Thanks for being the correspondent. ![]()
Frostbite Nogoodnik
OK, here's my top 3 from your list.
1.) Increase damage healing effectiveness and decrease cooldown timers for pure Master Docs (not including increases to efficiency given by CM and Master Medic skills).
2.) Increase effectiveness of Doctor buffs.
3.) Increase effectiveness/speed of wound healing.
My topfive -- since I'm indecisive --notes in yellow.
2. The Hate system results in to much hate for healers creating tanks out of healers. We dont want the hate removed from healing just not give as much weight as damage. As a TKM/MD, I actually like the current system. Nonetheless, I must admit that it probably needs some tweaking.
4. Doc buffs are the lowest powered buffs when compaired to food or spice. Would like to get this moved to +20% or at least have the duration last as long as Inspiration buffs when applied by a M. Doc. Agreed that Doc buffs are too weak and short-lived to really be useful for anything. Power and/or Duration should be investigated.
12. Increase wound healing (more power, shorter cool down)
13. Med Centers need a reason to exist. / 15. We would like to get xp for healing wounds. Agreed, see my proposal post right here. ( http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=91527 )
17. The FS healing line does not provide any benefits of any kind to healers ( Docs or CMs ). Suggest correcting.
Message Edited by After5CST on 05-31-2005 02:55 PM
Message Edited by After5CST on 05-31-2005 02:56 PM
1). Give us back xp for wound healing outside of combat. And even better, give usfaster timersfor wound healing in a Med Center. I've had people ask me to heal their wounds, I begin, then, they see a Jedi and tell me to "don't bother, i can get healed faster from him" and they go get healed by the Jedi. A slap in the face, eh? Make docs have something to do that MATTERS both to us and to other players.
2). Increase potency/duration of buffs. Like others have said, right now, they're almost laughable. I too have had people refuse them in favor of spices.
3). Allow us to have a vital, NEEDED role in the SWG universe. Right now, I don't feel very needed or useful.
3a) would it be possible to remove factional consideration from healing? Think on the lines of "Doctors without Borders" We, as Docs should be able to heal whomever we choose, regardless of factional alignment. Ya know, the ole Hippocratic Oath, and stuff?
thanks Marrow and my fellow docs for some great posts. I learn from you all daily by coming here.
Dr Kaladon Stormrider
Bria's evil Imperial doc with a heart of gold and a kimogila to match