Doctor Archive

Thread: Doc Top 3 issues list

DrPayjh
Mon May 30, 2005 6:19 pm
#27

Simple solution: You still have to be overt to heal an overt.

While we're at it, what does QFE stand for? I'm assuming it's not a show of support.

Message Edited by DrPayjh on 05-30-2005 09:24 PM



----------------------------------

Dr. Payjh Onatha
Elder Doctor/Master CorSec Pilot
Coronet, Theed, Alacio Island

"I am altering the deal. Pray I don't alter it further"
I fully support /tradernecksnap and Smuggler's /suckerpunch

FFNogoodnik
Mon May 30, 2005 6:36 pm
#28


I am a neutral doc. The factioned player thing is my biggest problem because all I want to do is heal other players and help them enjoy the game. I do not know the first thing about the rules for PvP and having said I would liek to make a suggestion


Let a neutral doctor heal anyone as long asPvP combat is not taking place. I do not mean a factioned doctor that is on-leave but a doctor that has not joined a faction. Can someone tell me how this would effect the 'balance'?


If that is too much at least let the medical centers be places where I can heal everyone, except perhaps overts.I do aggree that only overts should be able to heal overts but at least with that i can tell right away that i am not able to heal someone.



Dr. Frostbite Nogoodnik


Tarquinas


P.S. I believe QFE means 'Quoted For Emphasis', it actually is a show of support.

Message Edited by FFNogoodnik on 05-30-2005 09:37 PM



Dr. Frostbite Nogoodnik
Even though in the NGE I am a medic I did not spend
6 years in Evil Medical School to be called Mister,
Thank you very much.
FFNogoodnik
Mon May 30, 2005 6:56 pm
#29

Marrow wrote:


"If a Neutral, Onleave, or Imp could heal him then they could stand right next to him and heal all day without worrying about getting attacked."


Why would this be? Wouldn't the healer be aggroed just like any other situation?


Frostbite






Dr. Frostbite Nogoodnik
Even though in the NGE I am a medic I did not spend
6 years in Evil Medical School to be called Mister,
Thank you very much.
DrPayjh
Mon May 30, 2005 7:06 pm
#30

Hrm...


Why DID they take away TEFs again?



And thanks for the definition guys, I figured, judging from the typical Bria resident, that it stood for Quit F-ing E....? I apologise.



----------------------------------

Dr. Payjh Onatha
Elder Doctor/Master CorSec Pilot
Coronet, Theed, Alacio Island

"I am altering the deal. Pray I don't alter it further"
I fully support /tradernecksnap and Smuggler's /suckerpunch

Marrow1
Mon May 30, 2005 7:10 pm
#31






FFNogoodnik wrote:

Marrow wrote:


"If a Neutral, Onleave, or Imp could heal him then they could stand right next to him and heal all day without worrying about getting attacked."


Why would this be? Wouldn't the healer be aggroed just like any other situation?


Frostbite








Nope.


For example, an Imp NPC will only attack a Reb Combatant or a Reb SF. So if you allowed a OnLeave player to heal a Reb Combatant then that Reb Combatant could take out a group of ST while getting healed without the healer getting attacked.








__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
FFNogoodnik
Mon May 30, 2005 7:34 pm
#32

Ok, like I said before i do not know the first about PvP or combatants and what-not. As there are NPCs of both factions throughout the city it would be difficult to allow someone like me to heal anyone in a city but what about the Medical Center itself? Can you come up with a scenario that would prevent a neutral doc from being able to heal everyone in the medical center?


It is really frustrating to me to want to help everyone but because of PvP, something I have no interest in, I can not. I understand thereare a lot of rules that are needed for the PvP aspect of the game, the scenerio in the previous post being one of them, but from my point of view; my not being able to heal people simply because they are factioned is just as much a problem as a healer not being attacked because they are of the wrong faction.


Marrow, any anger that may be percieved in this, or any other commentsI make is not directed towards anyone, especially you. I am sure there are times when you would rather be doing other things than listening and responding to this stuff. Thanks for being the correspondent.


Frostbite Nogoodnik





Dr. Frostbite Nogoodnik
Even though in the NGE I am a medic I did not spend
6 years in Evil Medical School to be called Mister,
Thank you very much.
DrPayjh
Mon May 30, 2005 10:08 pm
#33

Preach it, brother!



----------------------------------

Dr. Payjh Onatha
Elder Doctor/Master CorSec Pilot
Coronet, Theed, Alacio Island

"I am altering the deal. Pray I don't alter it further"
I fully support /tradernecksnap and Smuggler's /suckerpunch

Marrow1
Tue May 31, 2005 1:58 pm
#34

We have been asked to give our top 3 issues list. Please take a look at the list I have made at the top of the thread and pick your top 3.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
gamergirlx
Tue May 31, 2005 2:31 pm
#35

OK, here's my top 3 from your list.


1.) Increase damage healing effectiveness and decrease cooldown timers for pure Master Docs (not including increases to efficiency given by CM and Master Medic skills).


2.) Increase effectiveness of Doctor buffs.


3.) Increase effectiveness/speed of wound healing.





|*| The Bay Guild |*|
Cyan'Aqa Askari
Master Doctor/Master Pikeman

Katarkki
Master Smuggler/Master Commando
Alliance Ace Pilot

Koaru
Jedi/CorSec Pilot
Dapu
Tue May 31, 2005 2:49 pm
#36


1) #15 - We would like to get xp for healing wounds. Since there is no practical way to tumble wound to get wounds there is no risk of abusing the ability. Sure a person could go afk and sit in a cantina in heal wounds but is that any different than Ent?


2) #2 - The Hate system results in to much hate for healers creating tanks out of healers. We dont want the hate removed from healing just not give as much weight as damage.


3) #12 - Increase wound healing (more power, shorter cool down)


Thanks Marrow!




SWDr. Dapu HustaeWS
;capo di tutti capi:
CThe Commission U[Comm]B
A Corleone, Naboo @


After5CST
Tue May 31, 2005 2:54 pm
#37


My topfive -- since I'm indecisive --notes in yellow.






2. The Hate system results in to much hate for healers creating tanks out of healers. We dont want the hate removed from healing just not give as much weight as damage. As a TKM/MD, I actually like the current system. Nonetheless, I must admit that it probably needs some tweaking.


4. Doc buffs are the lowest powered buffs when compaired to food or spice. Would like to get this moved to +20% or at least have the duration last as long as Inspiration buffs when applied by a M. Doc. Agreed that Doc buffs are too weak and short-lived to really be useful for anything. Power and/or Duration should be investigated.


12. Increase wound healing (more power, shorter cool down)


13. Med Centers need a reason to exist. / 15. We would like to get xp for healing wounds. Agreed, see my proposal post right here. ( http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=91527 )


17. The FS healing line does not provide any benefits of any kind to healers ( Docs or CMs ). Suggest correcting.





Message Edited by After5CST on 05-31-2005 02:55 PM

Message Edited by After5CST on 05-31-2005 02:56 PM

FFNogoodnik
Tue May 31, 2005 2:59 pm
#38


Here are my top 3.


14. Nuetral players have a hard time playing a healer as most everyone is faction aligned. Any chance of allowing them to heal anyone in a med center. It is very rare that PvP happens in a med center. Most player med centers are private to prevent non-like faction members from using it (same with cloners and cantinas) so it would not really be abused by players running in their to get healed by a person who can not get attaced as they could not get attacted anyway while safe in a private structure.



12. Increase wound healing (more power, shorter cool down)



4. Doc buffs are the lowest powered buffs when compaired to food or spice. Would like to get this moved to +20% or at least have the duration last as long as Inspiration buffs when applied by a M. Doc.


Dr, Frostbite Nogoodnik




Dr. Frostbite Nogoodnik
Even though in the NGE I am a medic I did not spend
6 years in Evil Medical School to be called Mister,
Thank you very much.
Mark603
Tue May 31, 2005 3:00 pm
#39

1). Give us back xp for wound healing outside of combat. And even better, give usfaster timersfor wound healing in a Med Center. I've had people ask me to heal their wounds, I begin, then, they see a Jedi and tell me to "don't bother, i can get healed faster from him" and they go get healed by the Jedi. A slap in the face, eh? Make docs have something to do that MATTERS both to us and to other players.


2). Increase potency/duration of buffs. Like others have said, right now, they're almost laughable. I too have had people refuse them in favor of spices.


3). Allow us to have a vital, NEEDED role in the SWG universe. Right now, I don't feel very needed or useful.



3a) would it be possible to remove factional consideration from healing? Think on the lines of "Doctors without Borders" We, as Docs should be able to heal whomever we choose, regardless of factional alignment. Ya know, the ole Hippocratic Oath, and stuff?




thanks Marrow and my fellow docs for some great posts. I learn from you all daily by coming here.



Dr Kaladon Stormrider


Bria's evil Imperial doc with a heart of gold and a kimogila to match


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