Doctor Archive

Thread: Doctor PAtch Notes

apheli0n
Fri Nov 14, 2003 5:51 am
#27

edit: "I *don't* see a problem"



Aochron - Europe-Infinity
Morricone
Fri Nov 14, 2003 5:53 am
#28

And as I said earlier : 0230 / 0430 = Big bucks for you master docs !
Morricone
Fri Nov 14, 2003 6:33 am
#29

Zarlor when will you be able to find out if this is what SOE intendend or not ?
Zarlor
Fri Nov 14, 2003 6:38 am
#30

I dunno. Today, next week, two years from now? I have no clue. Whenever a Dev deigns my post worthy of responding to. I never got a response on the question of if Enhances were supposed to drop on Res that stealthed in last publish.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Fri Nov 14, 2003 6:40 am
#31

I guess I should say that our Dev would likely have to read the psot and this issue jsut cropped up last night, so he may have already gone home before we could bring it up. So the earliest I suspect he would even be able to see it woudl be this morning some time.


Just be sure to /bug it since I know they sometimes keep metrics on the number of .bug reports they get and the more they get on something the higher priority they will make it.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
JediTimbo
Fri Nov 14, 2003 7:10 am
#32

I am having a problem crafting wound packs and stims above C level, my droid is fine, topped up the battery, and it worked last night... anyone else have missing schematics from the crafting tools while using their droids in their homes or is it just me?



buh buh, ooo and Tarq > all
Numen
Fri Nov 14, 2003 8:03 am
#33

Just a theory, but wondering if you have tried a personaly crafting station somewhere?


Could those schematics your missing be the ones that require a private machine and not a public. Th droid should still work, just wondering if they might have screwed up the droids this patch.




Amandil Morier - Tempest - Master Chef
JediTimbo
Fri Nov 14, 2003 3:30 pm
#34

Nope there was a hot patch... look at the DE thread for confirmation, while kicking the DE's again we docs got some fallout as well... *sigh*



http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=38453&highlight=#M38453




buh buh, ooo and Tarq > all
Lifty
Fri Nov 14, 2003 4:31 pm
#35

Zarlor, PLEASE at least push to have the existing kits put back to their original created med use skill. That's really just wrong. I can deal with all new kits being changed to the new standards but almost NO already crafted item is changed after a patch (I.E. FWG5's, probots, etc).
Zarlor
Fri Nov 14, 2003 9:12 pm
#36

I HAVE! But all I can do is post a message on teh Correspondent forum and hope for the best. As I keep saying in ALL the other trheads that are bringing this stuff up, you guys will know something as soon as I do (assuming a response is forthcoming on the Corre forum instead of publically, since in the latter case you might actually find out before I do. )


Beyond that, there's really nothing I can do. As I keep mentioning I'm mostly just a glorified data collector. I really don't have any kind of direct line to the Devs or any way to make them do anything. Even considering that they are supposed to be reading our postes on teh Correspondent forum they don't have any requirement to respond to them. In fact so far our only real mandates deal with giving these lists that I try to get votes on to the Devs. Anything else that gets brought up that actually gets responded to is icing on the cake. Generally a lot of the extraneous stuff that get's brought up is never responded to. Only our lists, to some extent, at least get some form of regular attention.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
DamionApostrophe
Fri Nov 14, 2003 9:21 pm
#37

I want the med uses on Enhance D reverted NOW. back to 73 or 75 or whatever they were.

If you want Master Doc only packs, introduce Enhance E's.



Damion' Wootinc - long retired
Zarlor
Fri Nov 14, 2003 9:25 pm
#38

Nothing happens NOW. It all takes coding work. In this case my guess is that it's an intricate bug that may be linked to what they did to fix the Ease of Use experimentation on Enhances (rmemebr how experimineting Ease of Use actually made it HARDER to use a buff?) So NOW may not even be remotely feasible. It would be nice to get some kind of response on it, though.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
goldflame
Fri Nov 14, 2003 10:04 pm
#39

Zarlor, Thank you for being our voice to the SWG team.. I see a lot of wrong to do this/ wrong to do that. The truth is the devshave their hands full and it may take much longer than most Meds/CM/Docs are willing to wait. Go out, explore the galaxy, have fun with the rest of the game I say. I had a long haul to get the skills just like everyone else. I am just glad thatmy char (master med/nov doc -3212/nov psitoleer/nov CH -1000/survey 3) can join up with some other friends and tackle Yavin, Lok, Endor.... I feel most players are forgetting that the game isn't to be WON or that you will not be this UBER char. So we have to spend skill xp for terrian navigation to keep up and others don't. Others get to make stims w/o having to spend the same skill xp we do, well, give up being a Doc. I hated the time it took me for Ranged 4 to get Nov CM. But this game isn't supposed to be easy. I care more about the whole playability. The WPs that are not there no matter how many times you destroy/get the WP (Nym's Park), not being able to get the Schematic for COA2, destroying the disk to start over and not being able to. I posted (reposted at least 3 times since) this the 1st week act 2 was out and still can't restart the act to get my 1st badge. What do I do??? I move on and explore the rest of the game. Have any of you heard of NON-LINEAR gaming???? Sure certain things are linear in this game, but nuch of the content is not. I don't to sound as though I don't think some of these issues are important for this profession, because I do think some are very important (e.g. terrain nav/medical forage without having to give up so much skill xp) but some of these players are just too childish. Sorry if this sounded like a rave, it wasn't meant to be.


goldflame.




"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
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