Doctor Archive
Thread: *pokes head out says her peace then flinches at the oncoming flamethrowers*
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MyT_Chicken
Fri Oct 01, 2004 10:55 am
#27
ShakariPsy wrote:
Sevardos wrote:
Personally, I think buffs are fine as they are.
In my opinion, there are3 additional PVE-related things that make solo'ing high level mobs a cake walk;
1. Armour that negates 80% of your damage (80%!); i.e., Kinetic
2. Creatures do the same damage type (mostly kinetic) - needs more variety
3. Chef foods. Pop a Canape and I can do special attacks until the cows come home. In fact, I can easily take on a red mobs with just Chef food and some spicein an emergency.
Now, before I get flamed by Armoursmiths and Chefs, I'm not calling for nerfs on your professions. However, I am saying that you can't just adjust one thing - buffs - and leave the rest alone.
When they rebalance, it has to be a 'big picture' adjustment that speaks to all aspects of how you take damage, deal damage, heal damage, and regenerate damage.
actually 80% comp prevents 90% of the dmg done because its also AR1 which reduces 50% of the dmg and its 80% of the remaining 50% which is 40%
Only applies with PVE though. PVP your stats are your stats. I read something about that in the AS Forum yestuday
ZeroK0ol
Fri Oct 01, 2004 1:00 pm
#28
MyT_Chicken wrote:
ZeroK0ol wrote:
vortexala wrote:
Obata wrote:
MyT_Chicken wrote:
While I agree buffs should be cut back a little, I do NOT agree that buffs are what.............................................Cut for reply length.
No. Your numbers are way too low. You're trying to bring doc buffs in line with musician and dancer buffs. That would be a most unjust change. We have to craft our buff packs (from some hard-to-get resources I might add), and we have to spend more skill points for our buffing ability. Doctor buffs should be adjusted, and will be. Even so, they should not be made the same as entertainer buffs.
I agree completely. And if a change were attempted to make Medical Enhancements the same as Entertainer Enhancements, there will be a very ticked off CM Corre...
Texxie, dont be so quick to agree... ur saying musician/dancer buffs.... well
one of those buffs mind and the other buffs only focus/willpower.
We buff 6 stats and that is a fair enough bonus to the skill point usage, if they have to master both musician and dancer, then their skill points are about the same as usage for us, and their buffs take a good 8 minutes longer than ours if u get both buffs.
He isn't agreeing with my post....he was agreeing that my numbers where to low...which maybe true, but read my reply for futher understanding.
Ah, a bit clearer now
MyT_Chicken
Sat Oct 02, 2004 12:26 am
#29
Pretty much. But even in PVP is the weapon have no AP...the yes your 80% = 90% is true.....but seeing as MOST pvp weapons have AP....yes....your stats are your stats.
ShakariPsy wrote:
ahhh so it just the actual stats of the armour hmm so the ar1 is worthless in pvp
MyT_Chicken wrote:
ShakariPsy wrote:
Sevardos wrote:
Personally, I think buffs are fine as they are.
In my opinion, there are3 additional PVE-related things that make solo'ing high level mobs a cake walk;
1. Armour that negates 80% of your damage (80%!); i.e., Kinetic
2. Creatures do the same damage type (mostly kinetic) - needs more variety
3. Chef foods. Pop a Canape and I can do special attacks until the cows come home. In fact, I can easily take on a red mobs with just Chef food and some spicein an emergency.
Now, before I get flamed by Armoursmiths and Chefs, I'm not calling for nerfs on your professions. However, I am saying that you can't just adjust one thing - buffs - and leave the rest alone.
When they rebalance, it has to be a 'big picture' adjustment that speaks to all aspects of how you take damage, deal damage, heal damage, and regenerate damage.
actually 80% comp prevents 90% of the dmg done because its also AR1 which reduces 50% of the dmg and its 80% of the remaining 50% which is 40%
Only applies with PVE though. PVP your stats are your stats. I read something about that in the AS Forum yestuday
didn't know that heh
Brainplay
Sun Oct 03, 2004 3:16 am
#30
There's only one thing you need to nerf on buffs and thats the regeneration stat. Having 3k HAM isn't that big of a deal if it isn't regenerating at a godly rate. The fitness stat keeps a person from "eating" themselves to death using specials and thats just fine fully buffed.
Try it out sometime. Buff everything except for the regeneration portion then go Janta hunting. Not only would this make healing more important it would change ALOT of combat aspects. PvP and PvE templates and tactics would have to be rethought entirely. Medical classes would be sought after in order to do regular missions.
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