Doctor Archive
Thread: CU: An explanation of Doctor Changes
Eamello wrote:OK, can some please give me the straight poop? IM a master doc for one reason, the conveniance of buffing my self, thats it. I hate crafting and buffing other people really. So is this a professiondead for me when the CU comes out? Please some help, so i can learn a new career if necessary!@
The profession will be different. We hope that it will become a true and valuable support profession again, and massively valuable to groups. Howerver, it won't be the manufacturing and buff-bot of yesterday. You are looking at +30% tops for a buff. Buff will still be valued (all buffs are good, trust me on this), but they won't be so extremely powerful.
It all has to do with the AI. The AI needs to be able to identify a "healer". Some AI's will see the healer as a threat and aggro on him. So regular healing is limited to groups so that the AI can know who it is fighting and who isn't.
If this was not true: The healer could remain neutral in a fight and never face a threat. That's an exploit.
If this was not true: one player would tank and the other would heal, getting XP fast. That's an exploit.
If this was not true: both players would fight, one the other player would heal up the other safely outside of combat and have no trade-offs on which abilities to use. This is unintended.
If this was not true: players would find a host of grind-oriented power-leveling schemes.
The whole idea is that the healing ability is for combat, provokes the possibility of an aggro, gains XP as part of combat, and is limited by the CON system for gaining XP. This scheme effectively shuts off most forms of grind-exploits for medic.
I wish I was smart like you...I've been tring to say that for 2-3 days.
Thanks!!! I've been trying to understand this for a week!!! It took a few responses here to make it all click in. Look at my top post #7. I edited that to have a more succinct explanation of the XP changes.
Camelz wrote:If the templates quoted in your signature are still current then this CU is going to affect you a lot more than it will affect me. You must be able to see why a lot of P'ed off docs are talking about WoW after spending many valuable gaming hours aspiring to a profession that will soon have the kudos (and earning potential)of a street sweeper.
I have no fear of change. I know that thing will change. I like change.
There are no guarantees. The only guarantee in life, let alone a MMORP, is that things will change. The way that I see it, I learned how to be a doc and a fencer once, and I can learn them again. And if I don't like it, I get to have *FUN* and do some new professions. Either way, I win. Nothing has been taken from me.
No one forced me to play doc. No one forced me to harvest and manufacture meds. No one forced me to take fencer. The devs and the correspondents warned us for months that the game would be different, and that everything was on the table. I understood this. I harbor no resentment. In fact, I harbor respect, as they are actually addressing difficult problems. Cudoes to them.
Rimmick wrote:
I just wanted to point something out to everyone who read the CU changes, wet themselves and started going "OMG I'm a crafting doc and its all I do however will I survive! Its an outrage! I'm cancelling my account!"
You could just get unlazy, drop doc and take a week to grind out BE and do the same thing you were doing before the CU. Put that in your pipe and smoke it.
As for the buffbot docs. Well, sorry you're SOL.
Please allow me to say, as respectfully as I can, that this sort of smart-mouth comment doesn't do anybody any good at all.
Crafting docs do a ton of running around, more than people may fully understand.
- If one has artsian, they gather a lot of their own resources, which means running to many different planets.
- Once you have your resources, many times you need to draft a new schematic, which means, (for many), travelling to a research city.
- Get the schematic made, then try to ensure you have enough subcomponents to make your mainproduct, (i.e. ABEC, ACDRM, ASDS, etc). If you're short on one of those items, then you must craft a new schematic for that part, produce it in your factory,thencreate another schematic ofthe end productas theS/N has changed. This requires running through the same hassles you did in step 2. This is because the schematic has a life span of 1000 units. When one is rolling off heavy pharmaceuticals, this doesn't last very long, so we are usually continuously needing to craft additional schematics and components in order to stay abreast of our orders. (This was intentional so that we aren't able to sit back and just let the cash roll in)...
- Run the products on yourfactories, then take these crates of 50 and manually separate them into the smaller units you want, (usually either smaller crates or backpacks so you canorganize six buff packs in one set, etc.
- Now, we get to run to the vendors and load the items...
- This takes up a significant amount of game time and one can get burned out quickly. Let's not forget that in between these actions, many of us still respond to heal/rez requests as we are still doctors at heart, even if we're crafting.
- Many of us have a little combat and/or scout in us, so we still hunt/fight as well. At other times, we buff, but it just depends on what we feel like doing that day...
Now since I'm also a Master Rifleman, I've done my fair share of combat as well. So as we compare actions between the crafter and the fighter, I'll let you know a little bit of my fighting time.
- I wear 80% kinetic armor at present.
- Being a Master Doc who crafts his own buffs, I also live in a medical city, so when I buff, it's usually around 2875 strength per stat.
- I use a T-21 with a base damge of 651, (mid 800's with pup).
- I regularly consume Vasarian Brandy and Vagnerian Canape, which buffs my mind to the fullest.
- Combining all this, I am pretty much invulnerable during fights, (with the exception of the standard high end content).
Fighting for me is usually:
- I show up
- I blow the living snot out of my prey
- Ileave.
Most of the master combat professions are in the same boat. Fighting for us is recreational rather than a grind, (unless we're grinding jedi of course), but we are ATK.
Not lazy by any means, but for most crafting players, we spend just as much, or more, time at the keyboard as the fighter players...
Regarding grinding BE, we don't have to grind it, we can respec.
The factyou made a comment like this makesme think you've really notspent a lot of time reading the threads in this forum, because if you did, you'd havelearned the different sides of the debate...
Of course I could be wrong about this. Perhaps the SWG forums are like an old muscle car wherein the odometer rolls over after 100,000. If that's the case, thenyourstunning 25 posts could really be 100,025! However I'm going to make a leap offaith hereand presume it's not the case, so I'll give you the luxury of a brief recap.
The crafting docs will most likely need to give up our combat profession and/or give up doctor in order to still craft. This is an issue because many of us still see healer, buffer and crafter as synonomous, not three separate entities and really don't want to give up the healing side of our profession, or our ability to fight and, God forbid, defend ourselves... The CU is a big change for us.
So tell you what there Sparky, before you decide to come in and "pwn" , (or whatever the kids call it), the crafting docs,it'd be helpful to get your facts straight.
Now I don't smoke a pipe, and judging by what you've said so far, I'm inclined to believe you're not old enough to smoke one legally within the U.S...
Message Edited by TarMangani on 04-07-2005 05:57 PM