Doctor Archive
Thread: Buff Bots VS DOCTORS
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Gixxer750
Sat Jun 19, 2004 5:52 pm
#27
No offense, TFA_Maverick...But,
Could someone please read his post and sum it up for me in a sentance or two? I would like to know what he said but I am afraid I am anti-long-reading-on-online-forums...Sorry and thanks in advance. 
TFA_Maverick
Sat Jun 19, 2004 5:53 pm
#28
Two more things that I forgot, which are probably the easiest and least drastic proposals of all of them:
Surgical Droids are Assistants, Not Hospitals - Droids are supposed to be medical assistants in optimal situations, but buffing or healing in the streets of Theed or the mud of the Mining Outpost are hardly optimal situations. In such situations, the droids are more important in at least simulating the hospital environment than increasing performance. As such, a medical droid in the field that is being used for a skill that would NOT ordinarily require a hospital (stimming, curing) would give its normal, full bonus; however, a droid in the field being used for a skill that WOULD ordinarily require a hospital does NOT grant a positive bonus. Instead, that droid would merely make the immediate area of him count as a hospital (as they currently do), but with a major performance cut from real 'clinical' conditions; this would take the form of a -50 to a -15 modifier to the appropriate skill depending on the quality of the medical module (in increments of five). The minimum skill the doctor in question can be reduced to by such a penalty is +5. BE clothing and any other bonuses would also be capped in such situations, so that the absolute maximum functionality achievable is a net modifier of 0, meaning whatever you'd normally get without any special equipment in a hospital.
Taverns Aren't Hospitals Either - At the moment, all taverns act as normal, fully-equipped hospitals... which doesn't make a whole lot of sense. I propose that taverns (and any other "sim-hospital" structures, including personal homes) should no longer count as hospitals at all unless a surgical droid is present. If a surgical droid IS present, then they perform under the same penalties and rules as described in the above section, EXCEPT that any such penalty is reduced by 10, to represent the slightly more stable and sterile conditions of such a structure. This would mean that the penalty range is reduced from -40 to -5... so that even the most advanced surgical droid could not make a Mining Outpost tavern as beneficial to the health of its patients as a normally equipped hospital facility. Once again, BE clothing and any other bonuses would also be capped in such situations, so that the absolute maximum functionality achievable is a net modifier of 0, meaning whatever you'd normally get without any special equipment in a hospital. And yes, this means you would be incapable of getting enhanced buffs under the current system, or normal healing on planets like Dathomir, Endor, etc, since they have no hospitals or player hospitals.
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