Doctor Archive
Thread: Big List of Doc Issues for Novemeber (Discussion AND Vote!)
Cidem_Relaeh wrote:
[snip]
Sorry bout that, I expect most people read the descriptions, I just didn't realize they were forthcoming. Bad timing and all that. :happy-smiley:
No need to apologize at all, it shows a weakness in the title wording I hadn't thought of before, which is a very good thing and exactly what the discussion part of this listing is all about. I've changed that issue title to read Medic-looking Clothing. Would that have been more descriptive?
As for your timing, yeah I always try to follow up the summary listin with all the detailed descriptions of the issues seo we have them all in one place, the forums were just TERRIBLY slow yesterday when I was trying to post them so it took me almost an hour to get all of it up when normally it would only take maybe 15-20 minutes. And I have to admit that getting responses in with all of those descriptions is pretty hard to notice, but luckily I did happen to notice there were responses there.
Generally speaking though I will list a (part x) in the description for each post and a (Final) for the last part. Plus I won't sticky a post until after I've posted all of the stuff (the forum won't let me post anything as large as that list.)
This would be a whole new can of worms. Mind Wound healing is the purview of Entertainers. It's one of their biggest reasons for being in the game. From a balance standpoint I very seriously doubt the Devs would consider giving such a skill to Docs as well. I, personally, am against this particular idea (damage, of course, is a different matter entirely.) However, if you wish to start up a thread on it and there is support giving Docs Mind Wound healing, I'll add it to the list. Somehow I don't think it will really get all that far up there, though, even if it was added.
IlyaMasool wrote:
[snip]
3. Mind Damage%*
well CM got mind damage. It is argue that CM are more of damage healer than Doctors. Well can't argue with that. But it is also undeniable that Doctors are THE wound healers. With fixing of disease in test center, mind damage wouldn't be of problem as mind wound would be once patch go live. I think it only make sense for Doctor to get Mind WOUND heal. Also non-self castable and cause secondary mind wound as well as BF.
With disease working now, this is pretty much no-brainer.
1) 29
2) 4
3) 5
4) 20
5) 31
6) 26
7) 17
8) 38
9) 53
10) 50
Experimentation and CRITICAL Failures... Please some help! ![]()
Would like to see some added benefits to becoming Master Doc and Medic/Doctor Mission Terminals would be great... running missions to heal X number of wounds and get paid for it... would eliminate being stiffed for healing. Fixing the variance on enhancements would be great... but I see that they can only "fix" itby making it worse according to the Dev response. Resuscitation Consent pop-up would be a great addition.
These are my needs right now anyway!
Bowoci
Moenia/Naboo/Flurry
Novice Doctor 4/4/4/3 - May never see Crafting 4 if I can't make a LS that isn't garbage!
Well, I'm a firm beleiver that if they devs have stated they're already looking into something, that we don't send that issue to them again, as it would be a waste. That being said, heres my top issues:
Experimentation issues: An Amazing success seems to do exactly what a good success does. Also, sometimes when experimenting on certain things, a success will actually act like a failure.
Pet Healing- They give terrain negotiation to CMs. They gave pet stims to non medics. They have given other classes abilities which undermine professions, and that makes them hypocritical since they refuse to give us a survey type skill. Either make pet stims require novice medic, or give us a survey skill.
/diagnose refresh: Would be a nice addition.
Crafting schematic clearification would go a long way to helping people make a better product.
Medical center grouping: Helps novices level up, a good thing
Factory identical components: I feel that the identical component requirement needs to be lifted. Require the same number of components to be used, but lift the identical serial number requirement.
Surgeon profession: I think an elite-elite proffession which dealt with biological enhancements such as luke's hand would be a wonderfull addition to the game, it would add some depth and make things a little more interesting.
Those arn't ten issues, but they're the only ones I feel comfortable sending to the devs at this time, based on the responses you posted a few days ago.
Thanks for the hard work Zarlor ![]()
Gunman, would you please give me the numbers for those. I don't mind the commentary but it makes it a lot harder to have to look them up and to keep scrolling through a message to make sure I get the order right. A short list of the number in position would be fine, like:
1
2
3
4
5
etc..
would be a big help.
1) 2. Doctor Harvesting
2) 37. Combat Queue Heals
3) 42. Target Friendlies
4) 41. Target Self
5) 12. Enhance Griefing/Override
6) 3. Mind Damage
7) 67. Factory XP (or lack thereof)
8) 18. TEF Notification
9) 57. Crafting XP Speed Imbalance
10) 89. Med Center Crafting Station
- GG Crew
1.Doctor/Meidcal Surveying
20.Doctor Content
7.Enhances Dropping on Death
6.Enhanced HAMs Sticking
14.Enhance Action –v- other Enhance Pack Resource Disparity*
31.Medical Bag/Inventory Search for Meds
88./registerwithlocation Terminal Request*
72.Factory Completion Timer*
47.Medical Vendor Type
36.Money
21.Faction Points
This is my list zarlor...and btw your doin a great job ![]()
2 - 39
3 - 28
4 - 18
5 - 19
6 - 12
7 - 72
8 - 37
9 - 93
10 - 31
Tandis: If you go through the list you'll see that Skill Enhancing (that's what those things are called that give you those plusses in your clothes, whether they are BE enhanced or with skill tapes) issues and clarifications on just what you are askingis listed as #56.
The specifics of getting that changed from a +25 cap would really be a BE issue, though, and you may want to hit that forum to push for it.
However, did you want to step in and help me reorder this list any? Is the Skill Enhancment thing your biggest concern in the Doc profession right now? What about some of the other stuff up there? Feel free to pick up to 10 of them that you feel are important.