Doctor Archive
Thread: Combat Revamp nerfing buffs?
str8mix wrote:
Really hope they nerf buffs.. that and armor has complety dumbed down the game.
As I've stated elsewhere, the issue is buffs making armor encumbrance irrelevant, and this has a profound impact on both PvE and PvP. New toons that have access to free buffs can do things that new players alone do not, and can rocket through combat professions because they simply don't suffer the downtime and they can take on higher level mobs with little fear of dying (and reap the XP at much higher rates in the process). I took a moncal toon (moncals are weak in the H and A areas) with marksman carbines II, some buffs, some novice medic skills, put him in good ubese, and there was little in the way of mid-level content on Naboo he could not easily defeat. Stuff that conned red to him. I should have had him take on fambaas and bolle bols, just for the heck of it. I'm sure he would have survived without any issues. He alone could take on things that back after launch you did not dare take on unless you were in a group or had a probot or critter pets to tank for you.
Akaya wrote:
bennybanglong wrote:
"We are cranking on the Combat Balance, and we think development on it will span 2 more publishes. This is an extremely sweeping and in-depth overhaul that will include the HAM revamp, speed formulas, weapon balances, weapon certifications, weapon stats, profession roles and balances, specials, armor balances, DoT balances, and buff balances. Obviously we want to get this right, so we are taking the time to do so."
From the newsletter that sent out.
Buff balances is just another way to said NERF! Probably a bit too way as everyone is used to being their own tank. They should have done the combat balance long time ago. People will be in for a shock when they actually have to group again
Thats if there are enough people left in the game to make groups, if this re balance fubars everything, expect to see alot of cancelled accounts.
I do not doubt that a lot of players will not very much enjoy the massive nerfage of their combat power that this will entail.
They laughed or were indifferent when CHs got this treatment back in December. Now they'll get to experience it, and it will not be pretty.
Akaya wrote:
bennybanglong wrote:
"We are cranking on the Combat Balance, and we think development on it will span 2 more publishes. This is an extremely sweeping and in-depth overhaul that will include the HAM revamp, speed formulas, weapon balances, weapon certifications, weapon stats, profession roles and balances, specials, armor balances, DoT balances, and buff balances. Obviously we want to get this right, so we are taking the time to do so."
From the newsletter that sent out.
Buff balances is just another way to said NERF! Probably a bit too way as everyone is used to being their own tank. They should have done the combat balance long time ago. People will be in for a shock when they actually have to group again
Thats if there are enough people left in the game to make groups, if this re balance fubars everything, expect to see alot of cancelled accounts.
Message Edited by Anubi on 05-17-2004 12:34 PM
Just my opinion but look at it this way. If they do all the nerfing as predicted, Armor will be lowered, damage will be lowered, buffs will lowered etc. With me so far?
Now if all this happens, remove the buffing from the current scenario for second, people will now go out hunting with lower armor and lower damage correct? Thus they won't be able to tackle uber mobs etc, which is the way it should be. That said maybe soloing what used to be viable will no longer happen, but trying to solo what was a stretch 8 months ago will be the norm again. Now please tell me how buffs will be any less important if all this happens? Will you be able to solo a Krayt? Maybe not but buffs will still be needed so a group can solo a krayt. Buffs will be needed so people can do solo missions etc for a few hours at a time, will they be the kick ass solo missions you can get now? Beats me, but as I said what will make buffs any less useful if this happens, everything is proportional.
A buffed person in PvP versus a non buffed person should win everytime, again why would buffs be rendered useless?
Just my thought and ramblings.
Excelon wrote:
I can't believe any of you actually think something will get fixed lol. Hmmmmmmm...........lemee see.................Oh ya. Balance has been an issue since LAUNCH!!!!!! It's there term for the "NERF BAT". They will destrpy everything that is in the game. Balance will now be shifted from one profession to the next like it always has.
Keep swinging DEV's, your batting 1000. Thats if missing your target is goal. =P
Excelon, I cannot disagree with you on this.
Why hasn't the Imperial cap been fixed for males?
Because the devs can't figure out what to nerf in order to make it wearable.
Nerfing is all they know about.
The game is too easy as it is. I remember the first time a group took down a Krayt shortly after launch. There were 30 people, and all but I think 6 were killed at least once. They had 6 Doc/Medics running around healing. When they came back into town armed with Screenies, it was an *Event*! THey worked really hard to kill that thing. Now, people are solo'ing them in sequence. Things like this should be comopletely unattinable to anything but large *organized* groups (Squad Leader anyone?). If you dont wanna group, you wont fight them any more. Big deal. THere will still be lots of tough things people can solo and brag about. Every character in the game should NOT be able to kill everything in the game.
Doc Buff nerfs are needed to help bring the challenge back to the game. People will get mad. The biggest whiners will quit. The rest will adapt and carry on.
my point is this FIX THE LAG FIRST!!!!! THEN COME TLAK TO US ABOUT NURFFING BUFFS!
I would:
- Reduce the highest levels of buffs (and a hard cap on experimentation)
- Reduce the effectiveness of secondary buffs (which are extremely too powerful)
- Maintain the duration of all buffs
I would like to see buff-A's and B's become useful. In fact, I'd like to see the same buff spread out of each, with the differentiation being duration and number of charges.
druap wrote:
Before I buff anyone i'll heal there wounds first.i dislike hunting in groups so what your saying is that when they nurff this it's to make everyone go back to hunting in groups. why not fix the lag before they start nurffing anything.anyway it took alot of time and work to make master doc. if they mess with it whats the point on spending hours crafting?
my point is this FIX THE LAG FIRST!!!!! THEN COME TLAK TO US ABOUT NURFFING BUFFS!
Might I point out that the team that works on the physical aspect of the servers [and even beyond that in server performance and server connectivity] is completely seperate from the team that works on in-game content and balance issues. So... your point, while decent enough, is invalid.