Doctor Archive

Thread: What is your best Adv. BEC stats???? anyone better then 25 pwr and 11 uses?

DarthXanthic
Thu Apr 29, 2004 5:48 pm
#14

Ah, I just do one point at a time.
Kakeemono
Fri Apr 30, 2004 7:26 pm
#15

18/12


im with DarthXanthic on bria. The best buff packs around here are only 2500power with bivoli



Thwk + MSwordsmen / MRanger [] Bria
Julie- Anefi + MCarbineer / MCMedic / MMarksmen / Pistoleer xxx3 [] Bloodfin
DarthXanthic
Sat May 01, 2004 1:00 am
#16






Kakeemono wrote:

18/12


im with DarthXanthic on bria. The best buff packs around here are only 2700* power with bivoli






Fixed


Soon to be higher than 2700 too...
Songe
Sat May 01, 2004 5:57 am
#17






ratbyte wrote:

When you experiment on the whole row at once the result you read is only for the last point. Sosay youput 5 experiment points on 1 line and then experiment and the result reads failure, good, amazing, whatever, thats only the result of the the last point , not the other 4. Not saying that the other 4 couldnt all be the same, but you wont know that by what the result reads when you do more than 1 point at a time.


The advantages of doing more than 1 point at a time is the time obviously (its faster), and it makes the complexity lower, which means manufacture time will also be lower(if your making a schematic).






Can anyone confirm this? I sure do get a better result with an amazing success when I use5 points at a time than when I use 1 by 1 and get one amazing success.




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Novice Lekku Stomper
TwilightScout
Sat May 01, 2004 6:26 am
#18

I thought the same thing actually but it seems like I do get better results with an amazing on a whole line now.

So now I'm not sure.
Ledao
Sat May 01, 2004 10:47 am
#19






Songe wrote:





ratbyte wrote:

When you experiment on the whole row at once the result you read is only for the last point. Sosay youput 5 experiment points on 1 line and then experiment and the result reads failure, good, amazing, whatever, thats only the result of the the last point , not the other 4. Not saying that the other 4 couldnt all be the same, but you wont know that by what the result reads when you do more than 1 point at a time.


The advantages of doing more than 1 point at a time is the time obviously (its faster), and it makes the complexity lower, which means manufacture time will also be lower(if your making a schematic).






Can anyone confirm this? I sure do get a better result with an amazing success when I use5 points at a time than when I use 1 by 1 and get one amazing success.








The above is not true.


When you experiment with multiple points they'll all have whatever result is reported. Easy enough to check -- amazing successes yield 8% improvements, great successes yield 7% improvements.


If you experiment 1 point at a time, you are NOT reaching the maximum potential of your experimentation points. (unless you're really lucky, and actually get 6 or 7 amazings in a row...)


Remember, a 7-point amazing = 8 great successes...





Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
ratbyte
Sat May 01, 2004 12:35 pm
#20

When you experiment on the whole row at once the result you read is only for the last point. Sosay youput 5 experiment points on 1 line and then experiment and the result reads failure, good, amazing, whatever, thats only the result of the the last point , not the other 4. Not saying that the other 4 couldnt all be the same, but you wont know that by what the result reads when you do more than 1 point at a time.


The advantages of doing more than 1 point at a time is the time obviously (its faster), and it makes the complexity lower, which means manufacture time will also be lower(if your making a schematic).





YuChen
SurvivorAce
Tue May 04, 2004 5:15 am
#21

I am the opposite of most docs, I prefer going power over charges for buff packs. I am doing 11 charges with 24 power. But thats cause I usually don't sell buffs and can make runs of 50 crate counts so I will be ok in the charges area.



Ode - Master Doctor
Nacireen
Tue May 04, 2004 5:54 am
#22

So to you it's acceptable to only add 13 power to the final pack (Comes to about 90 more points buffed IF you use +25 bivoli) and lose 650 charges in said crate of 50? Even not selling them this is a terrible waste of good resources.



Nacireen: Sunrunner Doc/TKM, and village prisoner.
Poppa Capinya: Ahazi Rifle/Swords/TK dabbler, and one man death squad.
Ikrin
Tue May 04, 2004 7:44 am
#23

24 power/14 charges


But I use 18/19's for my buff packs





Ikrin and Nirki Sispao ~ Master Bounty Hunter/Master Rifleman/Doctor ~ ~ Flurry ~ Good...Bad...I'm the one with the gun. And I swear upon all that I hold dear(wicked pvp armor and a Cargo Pocket of Pre-Nerf Scatters) this oath... Only from my cold dead fingers will they take my Master Bounty Hunter title away.

Radew
Tue May 04, 2004 8:07 am
#24

all depends on what i am making

I make 2 differnt types of buffs.

ones for the coronet buffers: 23 charges/ 13 power - with the resources i have my paks come out 32|880|11k|89

ones for PVP: 23 power / 17 charge - with the resources i have my paks come out 23|920|10k|89


I just made a schematic for 21 charge / 20 power and going to see where that gets me



__________

radew
____________________
Songe
Tue May 04, 2004 8:10 am
#25

Hate to say that... but using better buffs for PvP doesn't change much at all, when people die it's because of mind incap anyway. /shrug



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Novice Lekku Stomper
ratbyte
Tue May 04, 2004 12:51 pm
#26

Hmm, not from my experience with crafting anything, meds, weapons, armor, speeders, whatever. The stated result only applies to the last point. Just made a stimpack D tonight, did 5 at a time got an amazing success, with a 4% increase with5 experiment points, hmm... Only logical conclusion is the other points were failures. Its not the resources, doing 1 point at a time I can get 7% increases with a great success results using the same resources and tools.



YuChen
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