Doctor Archive

Thread: How do you create the 900+ enhancement packs?

Gibban
Tue May 25, 2004 10:19 am
#14






DarthXanthic wrote:





MorvenDee wrote:





Uliena wrote:

low DR caps experimentation on as they're (duration and power) in same experimentation line.


So if you have low DR you can experiment in that line after you've capped one. So yes duration affects power in a way




Not true. You can max duration and keep increasing the power of the pack with further experimentation attempts.






Um, no











Um, yes, when the duration caps before you have finished experimenting the line, you CAN keep experimenting the power. and the DR has nothing to do with the power. It only determines the duration. In every situation. the duration caps before the power, so duration does not effect the power either.






Gibban, Imperial Master Sergeant
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Nabbig, Imperial Private "SSF Medical Staff Leader"
MasterDoctor/Master Artisan
Vendor's on Dantooine In the City of Sintari (-3070,6503)
and on Corellia near the City of Coronet(700,-5012)
Lexy
Tue May 25, 2004 10:26 am
#15

I just did some new testing on DR and power. It used to be tied together (I've been a doc from the start and have done *lots* of testing in the past), but my guess is something changed with the publish 7 crafting changes, after reverting to the 'old' code (or possibly during the Med Use fix on buffs in Nov/Dec). For quite awhile, DR used to affect the power of the kit as it was tied directly into the Experimental effectiveness. Perhaps that was a bug, and is now fixed.

Last night I used some 998 OQ, 45 DR gas and some 999, 619 Gas. Got 918 power both times, but only 9330 duration compared to 11577 duration

Message Edited by Lexy on 05-25-2004 12:28 PM

Lexy
Tue May 25, 2004 10:50 am
#16

Actually, now that I'm thinking back, I bet something changed when they fixed Reactive gas to have a higher DR. Remember for the first couple months, DR on reactive gas never got higher than like 200 or 300. Eventually, it got fixed so that it would start spawning with the correct stat range for Reactive gas. That is likely when a change occured during crafting.
TuskKiller
Tue May 25, 2004 2:44 pm
#17







Ok, 2 things about your tools. Your 14.9 chem tools are nice, but have you ever been deathblowed while carrying them? Condition doesn't show up on tools but it still affects them. Secondly, you're crafting station isn't very good. I use a 44.43 chem crafting station. Also, do all your crafting in a city that has research center specialization. You can get some port to help your experimentation as well.

Are you doing all your experimentation at once? I do mine 2-3 points at a time and I get better results.





This is the theory of some people, but there seems to be no real difference with crafting stations (althoughI think itSHOULD). Or with using 2-3 points at a time. The Research center is a good idea..... of course all my experimentation was from when I was a master Chef.


And this is the FIRST I've heard of anyone suggestioning that the unlisted "condtiton" (not to be confused with the functionality) affects the outcome. I'd be surprised if that were true (I assume you believe it is similar to weapons/armor degrading with condition?).




Obata
Wed May 26, 2004 12:28 am
#18

In my experience you can hit the cap on the lower one (usually duration) without maxxing out the line and continue to experiment on the other. I have a few types of Avian with very similar OQ+PE but drastically different DR. Making packs with each gives effectiveness that is nearly the same but durations that aren't even close.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
DarthXanthic
Wed May 26, 2004 12:32 am
#19

I stand corrected.


It must've changed since I experimented with it last.


AidZero
Thu May 27, 2004 1:18 am
#20

Dont forget to use advanced components, most would think this is a given but some people dont know.... =]



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DoctorBill
Fri May 28, 2004 10:16 am
#21

I think avian is the most important to have 900+ in OQ and PE


I regularly hit 900+ packs with 21charges17powerABEC, 64pACRDM, and 73pASDS, the avian I am using now only has a DR of 3 but the gas is 980OQ and I think 800DR, but my packs come out about 32/920's but only 9600 duration.





------------------------------------------------------------------------------------------------

IGN: BillyBongVII, Spacecase, and Spacecase'

Ships, Harvesters, Re-Engineered Ship Parts, Astromech's, Flight Computers, Droids, Spice, Resources, Vehicles of all typesand allot of other stuff, all at the shop formerly known as Billy's Med's

Located about 850m north of Bestine at -1091 -2828


VelRahn
Fri May 28, 2004 11:01 am
#22






TuskKiller wrote:






Ok, 2 things about your tools. Your 14.9 chem tools are nice, but have you ever been deathblowed while carrying them? Condition doesn't show up on tools but it still affects them. Secondly, you're crafting station isn't very good. I use a 44.43 chem crafting station. Also, do all your crafting in a city that has research center specialization. You can get some port to help your experimentation as well.

Are you doing all your experimentation at once? I do mine 2-3 points at a time and I get better results.





This is the theory of some people, but there seems to be no real difference with crafting stations (althoughI think itSHOULD). Or with using 2-3 points at a time. The Research center is a good idea..... of course all my experimentation was from when I was a master Chef.


And this is the FIRST I've heard of anyone suggestioning that the unlisted "condtiton" (not to be confused with the functionality) affects the outcome. I'd be surprised if that were true (I assume you believe it is similar to weapons/armor degrading with condition?).









Be surprised After carrying tools on me when I first started medic way back when, I noticed one day that I suddenly started getting a LOT of failures and crit failures. After replacing the tools (on advice of a guildmate, who told me about this), my average experimentation went back up.








(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)

Saeria Isipai, Jedi Knight

Ceena Isipai, Master Shipwright - Proprietor, TransGal Industries
Virtutis Civitas, Naboo, Sunrunner

(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)
Scoooter
Fri May 28, 2004 11:29 am
#23






Gibban wrote:





DarthXanthic wrote:





MorvenDee wrote:





Uliena wrote:

low DR caps experimentation on as they're (duration and power) in same experimentation line.


So if you have low DR you can experiment in that line after you've capped one. So yes duration affects power in a way




Not true. You can max duration and keep increasing the power of the pack with further experimentation attempts.






Um, no











Um, yes, when the duration caps before you have finished experimenting the line, you CAN keep experimenting the power. and the DR has nothing to do with the power. It only determines the duration. In every situation. the duration caps before the power, so duration does not effect the power either.








Um no


I have done extenbsive testing on this. Even though you can keep experimenting power the low DR effects the top possibility of the power.


I have avian and gas with OQ's close together (within 2 points) that vary in DR. When I use the low DR the max power is lower. When I use the high DR versions the max power is higher.







Scoooter - Master Pilot/Master Politician
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Scoooter
Fri May 28, 2004 11:31 am
#24






DoctorBill wrote:

I think avian is the most important to have 900+ in OQ and PE


I regularly hit 900+ packs with 21charges17powerABEC, 64pACRDM, and 73pASDS, the avian I am using now only has a DR of 3 but the gas is 980OQ and I think 800DR, but my packs come out about 32/920's but only 9600 duration.








Try the same components with that latest dath avian you will get past 920.





Scoooter - Master Pilot/Master Politician
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DoctorBill
Fri May 28, 2004 11:48 am
#25

That's odd scootar, I am using the same components and only hit for like 860's but 13k duration? The PE is pretty low on that meat but the OQ and DR are very good, maybe I grabbed the wrong components but I swear I tried and cannot hit 900 with it?



------------------------------------------------------------------------------------------------

IGN: BillyBongVII, Spacecase, and Spacecase'

Ships, Harvesters, Re-Engineered Ship Parts, Astromech's, Flight Computers, Droids, Spice, Resources, Vehicles of all typesand allot of other stuff, all at the shop formerly known as Billy's Med's

Located about 850m north of Bestine at -1091 -2828


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