Doctor Archive
Thread: How much in Med experimentation SEA's do i need to get '12-point' doc?
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Quandry
Wed Sep 15, 2004 2:46 pm
#14
Only put one medical experimentation tape in any item. Only put one of any type of attachment in any one item. You can put as many diffrent types of attachments in an item as you can fit.
The best clothing to put attachments in for a crafter are the most resellable. First off put your highest tape in a belt. Even a wookiee can use it. The rest are about the same except dont use a hat/gloves/boots unless you have to. Those items can be restricted by some races sex etc.moreso than wookiee items. And if you do use gloves make sure they are not the long dress gloves for females...cannot use a jacket or shirt with sleeves with them on. Work gloves are fine for a crafting outfit.
ZeroK0ol
Thu Sep 16, 2004 12:21 am
#15
DarkViper99 wrote:
Does that mean if i had a hat that had a +5 med exp on it, then i could only put +5 or better onto it one more time, leaving hat +5 and +5equaling in a total of 10. and not another attachment can be put onto hat![]()
no no no.
if you put a +2 into a hat. then you get a +3 and put it into the SAME hat, the original +2 just DISSAPEARS, and you get a +3 total.
If you put a +2 into a hat and then you put a +1 into the SAME hat, the +1 just dissapears and does nothing.
1 type of bonus for each kind can go into 1 piece of clothing. you could put a +3 experiamentation and a +3 dodge or something into the same clothing. But dont waiste tapes. Make ur suit and keep it stored at home
ZeroK0ol
Thu Sep 16, 2004 12:23 am
#16
DarkViper99 wrote:
so is this the consensus? only 1 mod attachment per item of clothing?
no, you can put 2 different TYPES of mods, ie dodge and med experiamentation into one piece of clothing, actually up to as many sockets it has. Just remember that you cant fill 2 separate sockets with the same mod, and you cant add to an existing mod, just over write it
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