Doctor Archive
Thread: SIGN THE BROKEN BUFF PETITION !
Takee combat medic as an example, a non master only has 75 CM use. that means to use Area Poison C, it has to be experimented down on ease of use, thus sacrificing some power. You can't have the best of both worlds, it just doesn't happen.
Find a doc to make you some really good Enhance C's, or ease of use experimented D's.
As for the people who are whining about people who are whining....well, go find something else to do! LoL!
Which is what I'm going to do right now..
"To all the dabblers: Thats what enhance A B and C are for, they are for you! "
Hey its not my fault if a stupid holocron made me drop half of CM and Doc. Its not my fault if my prepatch crate states my buffs need a med use 77 when i examine them...but when i take the buffs out they magically bump to 90+. This, i consider is a bug.
I absolutely dont mind them nerfing the buffs the way they did, IMO it makes more sense...buffs D were too easty to use, i agree with this. But the pre patch ones shouldnt be affected. It would give us the time needed to restock on buffs C. (everybody and their mother want those now, let me use my pre patch ones till i can put my hands on new buffs C crates).
take it with a grain of salt?
when i spentmany manyhours to collect the stuff, 800,000 credits to buy what i couldn't collect myself, andmany daysto get the levels to do buffs and have a master make them for me? didn't i deserve a "hey, we'ree going to change this, pop your enhance poacs out of the crates before this date?"
OK well this really upsets me and I have been all over the boards yelling about it.
This is a travesty. If you wanted something changed, then why not take them up to 83 skill instead of 93? That would keep them out of the hands of the level 3 guys and make that a fourth level skill to use them.
Truthfully this whole master thing does not hold a lot of weight. There are few otherprofessions that are defined by making Master in their area of speciality why should Doctor be any different? Most other professions move the needed skills all around the tree. CM for instance, if you want to perform mind heals, then you have to take the ranged healing speed skill tree, a largely worthless tree til now. The way I see it, if I can CREATE it at a 4th tier skill I should be able to USE it at a 4th tier skill.
Back to my point. Do creature handlers get a new skill at Doctor? No, does dancer get a new skill? Yeah they get a new dance, but nothing like Res of course. Almost every other class in the gameONLY see an increase to their effectiveness NOT their class defining skill.
again bakc to Creature Handlers because there was some argument about dabblers in this skill tree. What did they do? They moved the skills needed around the tree making you have to buy more of the tree to get the skills you needed, but Master was not needed.
Get off the Holier than though, Only masters should be able to do this crap. This game was sold as the ability for you to be the kind of character you wanted to be. If I want to use the best Enhances in the game WITHOUT being a Master, then I should be able to do that, just like I can be the best at knocking out your health bar with a pistol WITHOUT beinga master pistoleer.
I do not know what the actual skill on poison C's are, but I can tell you that if you are saying they are 75, then you only need to tier three to use them. I am a Master Cm and I have Combat Medicine Use of 100 right now. That would put them inline with what Enhance Ds were.
Xzia wrote:"To all the dabblers: Thats what enhance A B and C are for, they are for you! "
Hey its not my fault if a stupid holocron made me drop half of CM and Doc. Its not my fault if my prepatch crate states my buffs need a med use 77 when i examine them...but when i take the buffs out they magically bump to 90+. This, i consider is a bug.
I absolutely dont mind them nerfing the buffs the way they did, IMO it makes more sense...buffs D were too easty to use, i agree with this. But the pre patch ones shouldnt be affected. It would give us the time needed to restock on buffs C. (everybody and their mother want those now, let me use my pre patch ones till i can put my hands on new buffs C crates).
I agree with the fact that they should have notified everyone that they would be correcting the bug that allowed low level docs to use Enhance D's. It still doesnt change the fact that it's where it's supposed to be now
But really, it's people's own fault for buying crates of bugged enhance D's, lol. Everyone and their mother knew that ease of use was bugged from day 1...
I'm sorry Lexy but you are an idiot.
Ease of use being bugged has nothing to do with this topic. THAT was bugged since beta and they never got around to fixing it until this patch. So we are supposed to kiss their feet that they finally fixed a skill that was BROKEN?
The dev's have NOT said if the coding they put in to fix the ease of use bug, was what caused the enhance D packs to all of a sudden, and I might remind you, without ANY warning beforehand, nor ANY word SINCE jump to 92+.
You are surmising that enhance D's having a med use of 92 is how they were always supposed to be. Do you work for SOE? No. So you have no idea if that's the case or not.
Regardless, even IF the enhance D's were originally supposed to have a med use of 92 and it was broken, don't you think in all these months the dev's might have mentioned that to us?
I am a Master doc and really the elitism displayed by some of you other Master Doc's towards doctors that are NOT master is shameful.
"well you are only a dabbler (even if they have 4-4-4-4), so you shouldn't be able to use the same D's that WE the uber superior MASTER DOCTORS use."
Never mind that it takes a 4th tier skill to MAKE enhance D's. I would think they should be at least allowed to use the dang medicine they can make!
Whether this is a bug, a stealth nerf, or how SOE really wants enhance D's to work, I don't agree with it period.
And what really sticks in most of our craws is the fact that the dev's haven't even bothered to let us know one way or the other. They not only warned weaponsmiths and their customers that some guns would be nerfed in this patch, allowing them to make crates and crates of pre patch guns in the weeks before the patch, but those guns were NOT nerfed after the patch.
So how can anyone say it's fair that OUR enhance packs that we spent a fortune on harvesting and making, should be retroactively nerfed!!!
Brnr wrote:
I agree with this stealth nerf and think its the best thing to come to master docs in a long time. No more crappy buffers ruining a master doc's buffing business.
Brnr
/agree
no more getting undercut. Peopledo a search for Master Docs for a reason...they want good buffs. If joe schmoe is offering low grade D-buffs for 3k in front of the starport, that affects the market...it's like buying generic instead of the brand name...except now everyone expects a full buff to go for 3k. Finally, there is a benefit to being a Master Doctor.
How about we give the ability to do the best mind buffs to novice dancers, I mean they spent skill points to get to novice, so they should be able to buff for as good as a Master Dancer right? Or, let's give Stim E to novice Medic, that was 15 skill points so they should be able to use the exact same items as a Master Medic, who spent more skill points.
You're argument, Redfyree, is moronic. You aren't supposed to get the Master benefits of a skill unless you are a MASTER. Enhance A, B, C are all available to non Master Docs. D's are available, but only if you spend an experiment point or 2 on ease of use. Thats the way it's supposed to be.
You're ignorance shines through
I hope that this is intended to be a fix, and I hope that Enhance D packs will be kept at around a 90 med use skill.
That said, I also think that it's pretty jerky to not tell the docotor community of this change, and even more jerky to apply the change retroactively (For instance, some people still have pre-nerf Probots andTatooine and Naboo homes built pre-patch can't be placed on Dantooine, Lok or Rori. I think the same sort of thing should applied to the buff packs.)
Now, to get involved in the absolutely futile argument (perhaps I am a glutton for punishment, who knows?) I really think that a D level enhance pack needs to be reserved for people who master the profession (or have a 90 med use skill at the expense of sacrificing a couple of power experimentation points). Why? The answer is three fold:
- It is a reward for spending all our skill points in one tree. Yes, I can buff the heck outta people, but I can't pick up and dabble in a ton of other professions. You have to decide what you want to do. It annoys me that I cannot master Musician and Doctor and keep my pistol skills, but it's a choice I had to make. You have to decide if you want that next level of Creature Handler or if you want the ability to use Buff D's.
- Buffing other players and myself is the focus of my game. I spend a tremendous amount of time collecting the resources (herbivore meat and avian primarily) with my business partner. It's how I make the most money. It's vital for me to stay alive, as I have migrated most of my stats to the mind pool. It's a huge part of the profession and for that reason, I think it needs to move up the branch a bit. If you have sacrificied all your skill points to master doctor, you can't be uber at much else. This is the way you can be a vital part of the economy, the GCW, the game as a whole. Give it to everyone, and you're just some Doctor with a cool title.
- There are enhance packs that buff for less, but that are still effective. If I log on and forget my title is on, I have about 6 tells before I even load up into the game, all people begging for buffs. What the hell? It's great for me, but I never get away to go off and play. Yet, everyone that plays this game seems to steamroll right over the lower and mid level content, products and services to get their hands on the best of the best of the best. I hate that. Did you know that Large Pocket Pants are so super cute? They are a novice tailor item, so no one wants them. A C-buff can allow you to easily wear your composite? Sometimes evan a decent B will work. Instead of freaking out that a master doctor just logged on, these other players should be able to turn to more numerous and better priced docs who can use C buffs. It will get them on their way faster. I mean, we can't all have the Porsche, live in Beverly Hills, only wear Armani, and have a bank full of millions of credits. There is plenty in this game that is good, but it's, again, steamrolled over for the elite crap. Whatever. The C's aren't bad, just our level of expectation is.
So, sorry to be so long winded, but I think this is a good and necessary change. But, again, cause someone will miss this point of my post: They should have told us this would be happening, and they should have left the pre-patch packs alone.
Idiot, Moronic, Ignorant.
Do any of those phreases actuallyhelp you to get your point across?
They normally dissuade me from wanting to agree with your position because it tells me you've decided to resort to an emotional argument instead of stickig to the facts and being persuasive.
If you prefer bandying about the name-calling, take it to the SWG Discussion forum, it seems to be remapant there. Otherwise everyone here has a right to an opinion and none of them deserve to be called names for having an opinion that differs from yours.
Try to see each others viewpoints then you'll have a better understanding of their arguments. In that way you can make your own argument more persuasive. But sometimes you'll jut hae to agree to disagree.
For what it's worth both sides of this argument are "right". There are advanctages to ensuring there are benefits for mastering a profession, on the other hand, though, this is a skills-based game and professions are NOT classes. The game encourages learning other skills, and there are definite advantages to that as well. They are just 2 different play-styles.
And in either case it completely misses the original discussion which has to do with Dev Communication, or lack thereof.
You're argument, Redfyree, is moronic. You aren't supposed to get the Master benefits of a skill unless you are a MASTER. Enhance A, B, C are all available to non Master Docs. D's are available, but only if you spend an experiment point or 2 on ease of use. Thats the way it's supposed to be.
Had I been given the opportunity (and seen the need) to experiment down the ease of use on the crates of BuffsI recently made, then I would have. However, both the schematics I used and the crates derived from those schematics both said Med Use 77. I have well above Med Use 77, so I chose to invest my time and resources into creating those Buffs and used my 10 experiment points to make them more powerful.
So is it moronic to expect to still be able to use them as I created them? You can't make the pre-nerf Probots anymore, but people who made them back in the day can still use them if they have them. You can't make as powerful an FWG5 anymore, but I bet you can find a prepatch one out there in use right now. I have 2. What would you do, oh Master Doctor, if the med use had raised from 91 to 102 when it came out of your crate? You would have sat there wondering what the hell SOE was thinking screwing you over like that.
But hey, why didn't you just experiment down the ease of use to 100 and make a slightly less powerful stim? Ooooh, that's right... The crate was already manufactured. Your bad for not being force sensative to future unannounced, retroactive changes. Maybe next time you will be smarter with your time and resources and remember to always experiment down ease of use, just in case....
/sarcasmoff