Doctor Archive

Thread: Are these resource requirements for real?

Giftmacher
Thu Apr 21, 2005 6:41 am
#14






TarMangani wrote:





Giftmacher wrote:

Well it certainly looks like sales will be slow enoguh to be sustainable that's for sure, don't know if so many packs requiring avian is a great idea though, I'd have thought they'd have broken that up a bit with a different meat type like carnivore. I guess we'll see in live soon enough, but I think it's fair to say BEs are going to need to be good friends with a few rangers I doubt their scouting ability alone is going to be anywhere near enough.


Gift.






I figured I'd get a slight jump on things and bought some eggs, fish and mollusks. WHOOPS! Of course I can probably resell them, and I'm glad they're not going to be needed in med stuff, but it just goes to show the devs obviously plan on giving us zero time to truly prep for the CU in regard to resources/current meds, (i.e. make some runs of meds in order to have them convert to something decent, etc.).






Yup, and I think it's going to make enhancers fairly pricey in the first few weeks as people get the quality resources together. At least I'll be surprised if that isn't the case.


Gift.

BadgerSmaker
Thu Apr 21, 2005 6:43 am
#15

Meh, I realised that as I posted it and you replied as I was editing.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
BadgerSmaker
Thu Apr 21, 2005 12:52 pm
#16

There isn't really that many enhancers either,for my a Combat Medic and Doc on TC-EP3, I knocked up about 10 stims or so and that covered everything I needed, and at 150+ charges a pack they would last me a month or so on live.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
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