Doctor Archive
Thread: Buffpack CU Conversion
MataHairy
Wed Apr 20, 2005 9:02 am
#14
Let's wait a bit to see if they changed the conversion of meds on the latest copy of TC. If not, its time to let our voices be heard.
Eskie
Wed Apr 20, 2005 1:03 pm
#15
Actually, just browse the AS or WS forums and you will see were not alone.
Currently, legendary weapons get converted to about 10% above the stats that a regular, well-sliced weapon gets converted to. Problem: Using krayt tissues, a weapon made post-CU will be better than the current legendary weapon. Major uproar over there - about the conversion and then the DPS cap.
Currently, legendary weapons get converted to about 10% above the stats that a regular, well-sliced weapon gets converted to. Problem: Using krayt tissues, a weapon made post-CU will be better than the current legendary weapon. Major uproar over there - about the conversion and then the DPS cap.
mcpryon
Wed Apr 20, 2005 2:57 pm
#16
Yeah, I had an AS character, too. I thought retooling doctor was horrible and ridiculous...then I took a stroll over to the AS forums. But, having a Ranger and Smuggler character forever I've become a glutton for punishment. But this revamp is just too much, so I'm destroying my stuff, giving my decent stuff to n00b players, and deleting my characters before my subscriptions run out.
Eskie
Wed Apr 20, 2005 3:28 pm
#17
Wait till CU hits live - maybe in some odd moment of sanity somebody realizes old veteran players are not amused by recent happenings.
Marrow1
Wed Apr 20, 2005 5:53 pm
#18
Eskie wrote:
Wait till CU hits live - maybe in some odd moment of sanity somebody realizes old veteran players are not amused by recent happenings.
QEF
mcpryon
Thu Apr 21, 2005 12:43 am
#19
Has anybody looked at stim conversions? My stim Es on Chilastra are among the best I've seen in a long time and they converted to 600 healing stim Ds. The ones from the frogs put those to shame, but I'm not sure if frog potions are better than crafted. Anybody have any input? I have about 15k stims I'd like to know if I should just delete.
Eskie
Thu Apr 21, 2005 12:47 am
#20
Frog stuff tends to be at 90% to 95% of what can be crafted with _perfect_ resources with _max experimentation_ in _every_ line. I got a list in the BE forums of the min and max values you can expect to craft post-CU.
mcpryon
Thu Apr 21, 2005 12:54 am
#21
That's not good, but thanks for letting me know.
I guess the "best ____ on the server before the CU will be the best ____ on the server after the CU" doesn't apply to us lowly doctors.
I guess the "best ____ on the server before the CU will be the best ____ on the server after the CU" doesn't apply to us lowly doctors.
rahbert
Fri Apr 22, 2005 7:56 am
#22
My buffpacks converted to stimpacks that heal for 50 health...
Stim D's after conversion couldn't even be used eventhough my CL was high enough.
Stim D's after conversion couldn't even be used eventhough my CL was high enough.
Message Edited by rahbert on 04-22-2005 10:57 AM
Eskie
Fri Apr 22, 2005 8:03 am
#23
rahbert wrote:
My buffpacks converted to stimpacks that heal for 50 health...
Stim D's after conversion couldn't even be used eventhough my CL was high enough.Message Edited by rahbert on 04-22-2005 10:57 AM
Enhance-Ds convert to Stim-Ds with 425 power currently. What type of buff pack did you have?
DarkDeathDude
Fri Apr 22, 2005 8:05 am
#24
a very crap one it seems
Eskie wrote:
rahbert wrote:
My buffpacks converted to stimpacks that heal for 50 health...
Stim D's after conversion couldn't even be used eventhough my CL was high enough.
Message Edited by rahbert on 04-22-2005 10:57 AM
Enhance-Ds convert to Stim-Ds with 425 power currently. What type of buff pack did you have?
FFNogoodnik
Fri Apr 22, 2005 10:19 am
#25
I have a lot of resources that I would like to make stuff from while I still can. I was going to make buffs, does it matter if I make health, action or secondary buffs? Or should I concentrate on making stims and let them get converted? Has someone compiled a list of what gets converted best like below
(Note this is not an actual list, just a template of what I am looking for)
1) Buffs -> Stim D 425
2) Stim D -> Sim C 300
3) Sim C -> Stim B 150
Something like that.
Thanks,
Frostbite
Eskie
Fri Apr 22, 2005 10:36 am
#26
No, havent seen such a list so far. But I strongly suggest you dont make buffs to have them converted, just make a stim-D post CU. It will be much better for less resource cost