Doctor Archive
Thread: DEVS Please convert current meds to comparable enhancers!
BadgerSmaker wrote:
But the enhancers are made with completely different resources, it would create an imbalance in the way that, say, a particular resource for an enhancer is not available or has never spawned with good stats on a server.
Then the BE's can not craft anything like the Doc converted packs.
I think we just have to take a hit on this one.
Not sure if your playing devil advocate or what. Do you really think that the highest end meds now should be converted to very low quality stims? 900 power buff packs are converting to stims that a medic could out craft in the new system. Enhancers should be converted to enhancers. What they are doing now if forcing current doctors to destroy anything they still have, now for many a doctor this could mean one or 2 sets of buffs(like yourself)...not a big deal. But if you are a doctor that was doing any tyoe of bulk crafting for resale(to doctors like yourself) having to destroy 50-100+ sets of buffs that just became obsolete is a huge deal.
If they convert to 450 strength stim d's and in the new system you can craft 800+ what good will they be? I am really starting to beleive that Sony wants to kill this game and force all the players to leave.
MataHairy wrote:
These changes would be equivalent conversions, IMO:
(1) Convert current Health, Constituion and Strength Enhance Medpack Ds to Nutrient Injection Enhancers with the same power and charges. Convert Action, Quickness and Stamina Enhance Medpack Ds to Endorphin Injection Enhancers with the same power and charges.
Justification - on a cost per charge basis, the old and new meds are comparable, with the old meds costing slightly more (although in the conversion they lose duration). Furthermore, the strength range of the current enhance medpacks is comparable to that of the new enhancers (950 is only obtainable with near perfect resources).
(2) Convert current Poisons to Neurotoxin Enhancers with 3x the power. Convert current Area Poisons to Neurotoxin Enhancers with 4x the power. Convert Disease and Area Disease to Deuterium Toss Enhancers 9x power. Cut the number of charges in half.
Justification - The cost of the new enhancers are approximately 2x the cost of the old poison and disease packs, thus the suggestion to half the charges.
The CM meds made with near perfect components and resources will give approximatelythe following effectiveness:
Poison C - 350 max, Area Poison C - 250 max, Disease C - 120 max, Area Disease 110 max
The multipliers I suggested are to bring these in line with a 1000 point scale.
Message Edited by MataHairy on 04-20-2005 11:30 PM
very nice plan matta
i still haven't decided what to do with my master doc but i have alot of stuff i will lose when the CU hits
Marrow1 wrote:
I have asked that the devs do one of two things.
1. Make Live buffs in to Enhancers, where each buff stat becomes a different style Enhancer.
2. Make Live buffs into StimD of the highest quality. Actually I think that I asked they be a bit better than one could craft in the CU. My thought is that a buff cost more in resouces than a Stim so it should be better. Since these will be highly consumable items any imbalance they may cause by being too high in power will quickly dry up. However, by making them better than a craftable stim they my be more valuable and ease the blow the devaluation of buffs in the CU will see.
I have not gotten a response.
How about this for each Enhance "D" pack with 19 uses or more that a Doctor has has either on his toon or in his bank is removed from the game and 47500 credits are put into his bank account.
I figure each pack is worth about 2500 credits at a 15000 credit charge for a complete 6 stat buff. So take 2500 x 19 = 47500.
Just my thought.
waaaay too logical...they should tip nOOb melons
Boscuia wrote:
Enhance packs that cost millions and millions of credits to produce, reduced to worthless stimpacks......
How about this for each Enhance "D" pack with 19 uses or more that a Doctor has has either on his toon or in his bank is removed from the game and 47500 credits are put into his bank account.
I figure each pack is worth about 2500 credits at a 15000 credit charge for a complete 6 stat buff. So take 2500 x 19 = 47500.
Just my thought.
-Demented- wrote:
So am I to understand that the Spider Venom I used and enhanced my poisons with, that I have paid 12 million credits for is now worthless? With whom at SOE do I speak with for a refund? Convert whatever you want into whatever you want but I want funding for all my special components. Thank you.
Correct, your spider venom meds as it stands will be garbage. Furthermore, if you have uncrafted venom it is useless, since the new AIAs (which venom replaces) max at 300 power PLUS you need 7-9 of them to make anything.
Maybe we should start a convert venom thread on the CM forums? Actually, if they just fixed the poison conversion - I would just craft them all beforehand.