Doctor Archive

Thread: DEVS Please convert current meds to comparable enhancers!

diepa
Thu Apr 21, 2005 7:31 am
#14






BadgerSmaker wrote:

But the enhancers are made with completely different resources, it would create an imbalance in the way that, say, a particular resource for an enhancer is not available or has never spawned with good stats on a server.


Then the BE's can not craft anything like the Doc converted packs.


I think we just have to take a hit on this one.







Not sure if your playing devil advocate or what. Do you really think that the highest end meds now should be converted to very low quality stims? 900 power buff packs are converting to stims that a medic could out craft in the new system. Enhancers should be converted to enhancers. What they are doing now if forcing current doctors to destroy anything they still have, now for many a doctor this could mean one or 2 sets of buffs(like yourself)...not a big deal. But if you are a doctor that was doing any tyoe of bulk crafting for resale(to doctors like yourself) having to destroy 50-100+ sets of buffs that just became obsolete is a huge deal.


If they convert to 450 strength stim d's and in the new system you can craft 800+ what good will they be? I am really starting to beleive that Sony wants to kill this game and force all the players to leave.

Ojes
Thu Apr 21, 2005 7:57 am
#15

Personally, I dont mind the conversion of buffpacks to stimDs since I believe they will be in demand. I have my doubts about the viability of the new enhancers (even perfectly crafted ones).


What I think would really need to be addressed is the power of the converted stims. If they used the power conversions that Matta listed, that would be great (and equitable), but I would prefer they be stimDs.


Just my 2 cents worth...



while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Marrow1
Thu Apr 21, 2005 9:38 am
#16

I have asked that the devs do one of two things.


1. Make Live buffs in to Enhancers, where each buff stat becomes a different style Enhancer.


2. Make Live buffs into StimD of the highest quality. Actually I think that I asked they be a bit better than one could craft in the CU. My thought is that a buff cost more in resouces than a Stim so it should be better. Since these will be highly consumable items any imbalance they may cause by being too high in power will quickly dry up. However, by making them better than a craftable stim they my be more valuable and ease the blow the devaluation of buffs in the CU will see.


I have not gotten a responce.





__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
edouble
Thu Apr 21, 2005 11:49 am
#17

I've crafted some of the enhancers on Test Center. They take quite a bit more resources, however, they have near 200 uses even with sub-par resources. I really dont think its too much to ask to get buffs converted to enhancers. It literally took me months to gather the appropriate resources to make high quality buffpacks. I dont think there is another profession where the resources were so hard to gather. I already wasted my resource deed as many others have, and on top of it they will be sub-par stims. The stims that come from the blue frogs are 1200 strength where my best stims and buffs converted to 600 strength. Also, the community will be without the ability to use enhancers for a period while the new bio engineers take a month to gather the necessary resources to provide them to the community.



------------------------------------------------------------------------>
Gokiha Mu-Bai
Vendor Rori 3470 -6310
240m from Rori Rebel Outpost Starport
BadgerSmaker
Thu Apr 21, 2005 12:58 pm
#18

Convert buffpacks to stims with the same power and charges? What's the point of the CU then?


Enhancers are just that, a slight boost to our innate abilities, not 3 times more powerful... you've been around your 3k buffpacks for too long methinks.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Giamai
Thu Apr 21, 2005 3:45 pm
#19






MataHairy wrote:



These changes would be equivalent conversions, IMO:


(1) Convert current Health, Constituion and Strength Enhance Medpack Ds to Nutrient Injection Enhancers with the same power and charges. Convert Action, Quickness and Stamina Enhance Medpack Ds to Endorphin Injection Enhancers with the same power and charges.


Justification - on a cost per charge basis, the old and new meds are comparable, with the old meds costing slightly more (although in the conversion they lose duration). Furthermore, the strength range of the current enhance medpacks is comparable to that of the new enhancers (950 is only obtainable with near perfect resources).


(2) Convert current Poisons to Neurotoxin Enhancers with 3x the power. Convert current Area Poisons to Neurotoxin Enhancers with 4x the power. Convert Disease and Area Disease to Deuterium Toss Enhancers 9x power. Cut the number of charges in half.


Justification - The cost of the new enhancers are approximately 2x the cost of the old poison and disease packs, thus the suggestion to half the charges.


The CM meds made with near perfect components and resources will give approximatelythe following effectiveness:

Poison C - 350 max, Area Poison C - 250 max, Disease C - 120 max, Area Disease 110 max

The multipliers I suggested are to bring these in line with a 1000 point scale.

Message Edited by MataHairy on 04-20-2005 11:30 PM




very nice plan matta


i still haven't decided what to do with my master doc but i have alot of stuff i will lose when the CU hits





TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
Rodian-Bob
Thu Apr 21, 2005 3:54 pm
#20






Marrow1 wrote:

I have asked that the devs do one of two things.


1. Make Live buffs in to Enhancers, where each buff stat becomes a different style Enhancer.


2. Make Live buffs into StimD of the highest quality. Actually I think that I asked they be a bit better than one could craft in the CU. My thought is that a buff cost more in resouces than a Stim so it should be better. Since these will be highly consumable items any imbalance they may cause by being too high in power will quickly dry up. However, by making them better than a craftable stim they my be more valuable and ease the blow the devaluation of buffs in the CU will see.


I have not gotten a response.







Thanks for taking this to them, Marrow. I like option 1 the best, but #2 is reasonable.


Matta is THE doc crafter. Take a look at some of that wookiee's posts on cost comparisons and such. This is great idea and I wish us luck...



-Bob is Robii D'Luminatii
~NOT a Jedi: Drifting away into The Great Dark~
Assassin & former Mayor of Perdition/Grendin Waste, Lok: Ahazi
-Demented-
Thu Apr 21, 2005 3:57 pm
#21

So am I to understand that the Spider Venom I used and enhanced my poisons with, that I have paid 12 million credits for is now worthless? With whom at SOE do I speak with for a refund? Convert whatever you want into whatever you want but I want funding for all my special components. Thank you.



NNECROZN


NDARKN



ravisher
Thu Apr 21, 2005 4:02 pm
#22

/sign







Meat, the Rorwook

Oft-disputed lord of the crappiest planet in SWG.

WChase
Thu Apr 21, 2005 4:05 pm
#23

I don't want my 3124 buffs to be converted to something that sucks...





While the Wicked Stand Confounded
Call Me, With thy Saints Surrounded
Vilicus& Kyber Arin


Boscuia
Thu Apr 21, 2005 4:07 pm
#24

Enhance packs that cost millions and millions of credits to produce, reduced to worthless stimpacks......


How about this for each Enhance "D" pack with 19 uses or more that a Doctor has has either on his toon or in his bank is removed from the game and 47500 credits are put into his bank account.

I figure each pack is worth about 2500 credits at a 15000 credit charge for a complete 6 stat buff. So take 2500 x 19 = 47500.

Just my thought.



Mistress of Darkness
YBoscuia Loves ChebalisY
@r~~~Jedi Padawan 02/11/05 Radiant~~~r@
1763 PVP rating Pre-NGE
-Demented-
Thu Apr 21, 2005 4:21 pm
#25






Boscuia wrote:
Enhance packs that cost millions and millions of credits to produce, reduced to worthless stimpacks......


How about this for each Enhance "D" pack with 19 uses or more that a Doctor has has either on his toon or in his bank is removed from the game and 47500 credits are put into his bank account.

I figure each pack is worth about 2500 credits at a 15000 credit charge for a complete 6 stat buff. So take 2500 x 19 = 47500.

Just my thought.



waaaay too logical...they should tip nOOb melons




NNECROZN


NDARKN



MataHairy
Thu Apr 21, 2005 4:23 pm
#26






-Demented- wrote:
So am I to understand that the Spider Venom I used and enhanced my poisons with, that I have paid 12 million credits for is now worthless? With whom at SOE do I speak with for a refund? Convert whatever you want into whatever you want but I want funding for all my special components. Thank you.






Correct, your spider venom meds as it stands will be garbage. Furthermore, if you have uncrafted venom it is useless, since the new AIAs (which venom replaces) max at 300 power PLUS you need 7-9 of them to make anything.


Maybe we should start a convert venom thread on the CM forums? Actually, if they just fixed the poison conversion - I would just craft them all beforehand.




Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
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