Doctor Archive

Thread: Just became a 11 point doc :)

Padtai
Wed Nov 24, 2004 2:40 pm
#14






Sgurr wrote:




prang11 wrote:



Congrats,


Now start experimenting for charges on your ABECs instead of power.






Unless you are selling them on a vendor rather than using yourself, that is... Or is it just on FarStar that customers seems to look only at the power of the StimBs?




lol they do that everywhere. I mean, how long has the information been out there that there is a CAP on BE clothes, and people still want to get "suits" of more than +25 put together? That's where additional power makes NO difference and people don't really stop trying to buy "the best" as in "bigger". Socan you imagine trying to convince people that its better to actually give up a few points of power in favor of more uses?


That said, there are some people who look beyond the numbers to the value, but not too many. And on that point--experimentation points are also not generally a good value for the money. Unless you want to sell Med Use 90 Buff kits (so you can reduce "use"), the extra two points you get mainly sort of end up improving the number of charges you get pe rthing you craft. Nice, but not really worth millions unless you have nothing else to spend it on. Or unless someone gives you a suit. . I have eleven points and only half-heartedly attempt to get to twelve because I know that its not going to vastly improve the meds I make for how I use them (on myself, not to sell).


Posts like this one tend to perpetuate the misunderstanding that the reasonthe base numbersare so goodare the extra points--not the resources, and its 99% resources.I know most weren't looking at the charges thinking--wow I can't wait to get 12 points so I can get 4 more uses out of this pack!. He's probably thinking he can get the base number past 465, whichusing the same resources I don't think would happen.


I know with 11 pts I've never had to spend the 11th point to max the power lines (though I do usually make Abecs for charges not power). Course, I've never had perfect resources that are 1000 on allthe relevant stats--maybe someone with 12 pts who has been in the situation can say, but I can't imagine someone having to spend 12 points to maximize power completely on all the component parts (or even more than ten points).

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