Doctor Archive

Thread: Factories still not working

Elandar
Wed Aug 20, 2003 11:51 pm
#14

Even after the patch of the 20th of august, my factory is bugged. After a run, I cannot start another one I have to undeed it When r they going to fix it !! Start to be really annoying. I keep sending bug reports and tickets, but no change !



Ellan Dar'Ni
Master Doctor - Master Pistoleer
Member of Techno Union (TU) : At your disposal !
(Eclipse)
RyceSWG
Thu Aug 21, 2003 1:59 pm
#15

They have apparently made it so that when redeeding a harvester you do not lose the power/maintenace in the strcutre.


Is the same true for factories? Since we have to keep redeeding them (something I havent done yet), you'd think they'd have changed it on Factories too.


??




Ryce, Master Doctor / Master Swordsman
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synnabonn
Thu Aug 21, 2003 3:27 pm
#16

As for the maintanence Fees, anything over the amount to redeed, ie: Medium Harvesters 3000 credits to redeed, is kept on the harvester.


For Example, Medium Mineral Harvest has 4500 credits on it. You redeed which cost 3000 credits to redeed. When you redeed the harvester at another location there will be 1500 credits on it. Befor you lost all credits when you redeeded now you only lose the orginal amount of maint. fees you keep anything over that amount on the harvester.


I could be wrong but I believe this is how it is working.


Correct me please if I am wrong

Big_Ears
Thu Aug 21, 2003 3:35 pm
#17

Redeeding a factory keeps the power/maintenance minus the cost to redeed. Though I don't know if that info is saved forever as I just replant the factory right after I pick it up. I just destroyed the factory, replanted, and it had 7 days worth of maintenance, 29 hrs of power.

Synnabonn:
After my factory has stopped at the 100 item limit, I try out various things. The simplest experiment was to make a disposable schematic of 100 bio controllers using some junk hide and a radioactive. Empty all hoppers, pop in the schematic, pop in the radioactive and hide(I put things in order of the factory listing, but I've gone out of order before with no problems too), start the run, and the factory stops with 0 items made. I don't get an e-mail about running out of resources, either. I suspect making 99 items and switching schematics might work to keep the factory going with a redeed, but I haven't had the opportunity to try it yet.
darksithmage
Thu Aug 21, 2003 3:37 pm
#18

anyone else think this was justa placebo cause they know we have to keep redeeding factories to make it work?..it's a nice feature but still I'd rather have my factory 100 percent operational then only having it keep my maintenance fees inside...and who really cares if it does this when the bottom line is it costs like 3000 credits to move it around each time...I got fed up as my factory won't produce anything, I tried keeping parts in the crate..taking parts out of the crates..moving parts to a brand new factory and nothing...I just took both of my factories up until they decide to fix these once and for all...and it sucks to not be able to make the better stim packs that require identical parts.



________________________________________________________________________________________________________
"Pain is such a delicious treat that goes well with warm brandy*"

Naom'zade: Dark Jedi Knight (if the FRS ever comes back): "Enslaving the galaxy, one soul at a time"

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synnabonn
Thu Aug 21, 2003 9:08 pm
#19

Ok, I tried this out tonight, Made 100 stim b's, factory stopped, schematic was set for 1000. Plenty of items in hopper for more, would not make any more tried tostart it three times. Then i removed schematic and destroyed it. I made a schematic forAction wound Pack c's. Put in schematicand *poof* it worked. All i know is make new schematics and start again. I have everything in the hopper;Inorganic, organics, BEC's, CRD's, SDS and LS's. ones that dont even belong to the schematic, I start it upand it works, the only thing i am doing is remaking the schematic after each run of 100.
synnabonn
Fri Aug 22, 2003 9:11 am
#20

Ok Dont ask me how but after i ran 100 stim b's and it stopped, I made a schematic for Action wound pack c's, Woke up this morning and logged on and it made 147 wound packs, said it ran out of my CRDs but there were some left in the input hopper, but it daid make 147 of them, go figure.



BTW if anyone wants to buy these action wound pack c's let me know i am on bloodfin on naboo



Synnabonn doctor/combat medic


Bloodfin

Westyy
Sat Aug 23, 2003 5:17 am
#21

Making a schematic for and producing 99 itemsshould prevent your factory from 'locking up', as it does if it reaches the 100 limit.Occasionally it will pull from a crate but most of the time I have to load the hopper by hand. Using a 99 schem helps me stockpile resources (although it makes a crate of StimE impossible:smileymad.. untill SOE pull their finger out and I can actually produce stims as a viable business venture.




Desokan Solari
________________________________________________

Jedi Sentinal
CthuluFtaghn
Sat Aug 23, 2003 5:45 am
#22

So many doctor's have factories i decided to pawn off mine till they get it fixed. Not worth paying maintance and power for a poor doc profession if you ask me. I just buy the crates off of other poor frustrated factory working doc's. Although once they fix the darned thing i'd love to get another factory.




Ko of flurry




_________________________________________________________
The most merciful thing in the world, I think, is the inability of the human mind to corellate all its contents.
Penecillian
Sat Aug 23, 2003 6:25 am
#23

To date I have lost 70k in having redeed my Factories after every completion of a schematic, whether making 100 or 10 items. Yes I have tried new schematic, emptying the input hopper, different forms of resources and smaller schematics. I can no longer pull my schematic from the schematic slot unless I put a new one in. But after every completion of a schematic, wheather I run a full 1 or not. My factory no longer functions. I have to re-deed and replant it. Also, cause I test it everytime, I lose 1 of every resource that the schematic needs.


I also noticed that you have to have at least 1 extra of the component in order to create something. Example: If I had 2 crated BEC (the same), 2 crates Liquid Suspension, 2 Crates Chem Release, organics and Inorganics I do not have to manually pull them from the crate. But as soon as 1 crate is done and there is only 1 crate left, I have to pull from the crate. Then once all the components are used and My factories tell me it is complete, there is still enough resources to produce 1 more of what ever I am making. That goes for if I am making just components or a finished item. So for Components I have to put, lets say I am making BEC, I have to put 606 organics and 606 inorganics.


As a Doc who has a decent living finally selling large quantities of Medical Supplies this is very frustrating. About 1/3 of my income goes into Re-deeding and Re-planting my factories. The only reason I still do it is cause I would lose more money if I didn't have the factories and less game play that I enjoy, for I would be going back to the grinding to keep up with orders. I made master so I wouldn't have to grind anymore. Yes it was nice that they allow me to keep my resources, but I still lose 2.5k every time I need to restart. On about a 4 hour time for each schematic that is about three re-seats a day. I have 2 factories for the moment, can't afford to put my other two up, that computes to about 15k a day on re-seats. That is 30 stimps that I have to sell just to break even.


DEVS I hope are looking hard into this issue. Also! Need to make input hopper larger if you aren't going to address the pull from crate issue. An easy fix I am sure. But having to babysit my factories takes the enjoyment from the game.



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Pen'


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Oasis Medical Ward


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Pen'cillian A'Yka
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Retired Master Doc Sept. 05
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