Doctor Archive

Thread: Prices for Enhance Poison/Disease Resist

Leafthemedic
Fri Jul 30, 2004 1:25 pm
#14

I think more of them will be sold for PvE use, they are great for defences against Rancor/Kimo and any number of things out there. With 12 points you can max the effectivness with 10 points and use the other 2 points to add to duration. In doing that (with B's, missing a couple resources for C's still) your resist duration drops to about 35 min (power is 232 built that way). When you go with 5 points into duration (gets you to about 55 min duration the power drops to just over 200). In making the B's thatI did, I had almost perfect resources (950+ in all stats that matter).


Took Alot

Master Doctor/Pistoleer on tc1



________StarWars Galaxies ________
RETURN OF THE JEDI
I am not a Jedi, because everyone else is....
MorvenDee
Fri Jul 30, 2004 7:22 pm
#15

I think you should NOT charge for them and ONLY apply them to your faction (obviously I'm not talking to neutral doctors here).


That's what I have done with buffs for the last year. I believe my role as a factioned doctor is to spend my money/resources to make members of my faction stronger (whether for missioning or PvP). It really makes a difference when one side hasfree/donation enhanceson tap, while the other sidelet down by doctors who want fixed payment.


I try to add this point of view to every thread on "how much to charge". I have found that the way to improve the GCW on your server is to contribute something like this.



Tale
gtheath
Sat Jul 31, 2004 12:03 am
#16

IMO, buffs are currently undervalued. The earning potential of a buffed combatant, greatly mitigates the cost of buffs. These new enhancements offers another revenue stream that looks to be quite profitable.


Being a doc is somewhat new for me, so I'm interested to see what I can do. I've made my millions from my resource and loot business, so I don't exactly need the money. However running a successful business is very rewarding.
VradinJonusk
Sat Jul 31, 2004 12:03 am
#17

FantasticPlastic/Odeko, he didn't say he had never succumbed to a poison or disease. He said, "In PVE, i've never succumbed to a poison or diseas." Do you see the difference? Good, I thought you would.


Anyhow, about the topic, 10k for poison/disease resist buffs? Nah, its just not worth it. In PvE the disease and poison you get just isn't that bad, i've never even come close to being defeated in PvE with poison/disease.


Now, in PvP, its a whole nother story. I'd say the hardcore PvP players would pay 10k for poison/disease resist, it would give you that much more of an edge, which could decide the outcome of a close fight.


PvE = no use

PvP = sure, but 10k may still be too high.


Vrad'in Jonu'sk - Master Doc/Master Swordsman



Vrad'in Jonu'sk -- Master Doctor / Master Swordsman -- Naritus Server
gtheath
Sat Jul 31, 2004 12:10 am
#18

Agreed 10k may be a bit high. I think 5k may be about right for the set of two enhancements. That would take the average Master Doc buff set to 15k, which wouldn't be to bad.


This will also depend upon the cost of CM components.
Page 2 of 2