Doctor Archive

Thread: Sign My anti-buff nerf on the GCW forum

Nema0879
Wed Jul 28, 2004 1:34 pm
#14

I can't wait for them to nerf buffs .... you mean medic is going to become necessary again? You mean my crate of stims i made before patch seven that still has like 35 stims left in it might actually get used!??? you mean doctors will become more than just buff bots?


How any self respecting doctor that isn't just a buff bot could be upset about this is beyond me ....




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


Docfirestein
Thu Jul 29, 2004 12:28 am
#15

Even if buffs get nerfed, why would I want to leave being a doctor. With a bunch of stim C's, some brandy, and buffs at only 400 - I can still soloa gurk lairon my own wearing only a composite helmet to protect my mind pool. I'm only 0242 TK too! And with a heal states macro, I don't need the defense to specials that most meelee stackers have. Dizzy, stun, poison, you name it - it's gonein almost the samesecond it's laid on me. Being a doctor rocks! I can take a small group of character who are less than a week old and take down squill and dewback lairs, by just standing back and healing. Stims and brandy, brandy and stims. Alcohol and drugs rock! It's all I need. LOL. It's not just about the buffs. That being said. The super duper tough beasts, buffs are prerequisite before challenging.

Giftmacher
Thu Jul 29, 2004 6:15 am
#16






MagenShae wrote:

Its not the nerfing of buffs.. its the 'band aid' to the overall combat problem. Its the way SOE always uses the quick fix to quell the rising of the masses, instead of fixing what it is that's really broken: the imbalance in the combat system. I think buffs are too strong, I agree with that 100%... but I dont see this as 'fixing' combat or balancing anything. Its just a way to make the game 'seem' harder while they shrug off the responsibility of providing content and balance.


regards,

A'ier Crestingstorm

Master Doctor

BHSS

Tarquinas







I agree whole heartedly, I don't mind if buffs are weakened as long as it's done sensibly; altering buffs in an attempt to paper over deeper issues (e.g. making professions like carbineer viable again) will not help. What bothers me most about this whole thing is not the cut in buff power, but the lack of attention being paid to why buffs need to be the strength they are; namely the high end content, which is impossible without buffs and armour. Now I don't mind this situation too much, highend conent should be tricky and provide a little something for players to aim at attempting later in their careers, but unfortunately it throws the whole difficulty scale out of whack.


The result is we need very powerful armour and buffs to deal with the heavy battering high level mobs deal out, we are then left with a huge difficulty gulf between things like the DW bunker and rancor nests, and people understandably put the buff/armour slack to good use on rancors etc. What we need to do is give careful consideration to how we grade combat in these situations and perhaps put special rules in to deal with people soloing content that should be beyond them. Dropping the difficulty of the special high end content a little while upping the difficulty of things like rancors would help close the gap for a start (in line with this we could weaken buffs and armour appropriately too). I'd also like to see special rules that penalise solo players trying to take on high level mobs on their own, e.g. if you are not grouped, with the rest of your group within 100m of you then mobs strike more often/use more specials. Things like this will help put an end to grouping for 30K missions then running off to do them on your own.


Other stuff that really needs to be done are things like extensive testing of PvP (adjusting all the combat professions as we go), changing buffs might again be part of this, but balance between players is a very difficult thing to settle on and it's going to take more than weaker buffs and armour to get the game to where it should be.


Last of all I personally think cutting buffs will not harm their monetary value to Docs, but I do think it will hit some combat proffessions hard, and that is what worries me most about this. (In fact if innoculations are given to doctors we'll have a second source of income to fall back on so money is the least of it IMHO.) Even the currently considered powerful professions like BH are going to find it quite tough to cope with their Jedi marks with weaker buffs, but what it will do to the HAM hungry Carbineers etc. is liable to be even worse. Nope, I really think we're not looking at the underlying problems, over powered buffs are the result of imbalance not the cause of it.


Gift.

cMurray
Thu Jul 29, 2004 6:27 am
#17


/sign


edit= my alt is a doc

Message Edited by cMurray on 07-29-2004 06:46 AM




| |+| |..:::Xarek:::..| |+| |
Master Commando + Other stuff that I don't remember
<-PS-> Project Schism - www.projectschism.com
City of AEnima (xxxx, something)



voriand
Thu Jul 29, 2004 6:59 am
#18

I welcome a buff nerf completely. It is plain dumb that a new character with a bankrole can get full comp armor, buffed and practically not fear 90% of the baddies in the galaxy.


I only use stims to level up my doctor. After that I have not used a stim in a very long time.
MagenShae
Thu Jul 29, 2004 8:11 am
#19

Again, I dont think its the buffs thats the problem (though honestly a little nerf would do us all some good). Part of the problem (which doesnt really belong on this forum, so I apologize) is that armor isnt a cert the way weapons are. I go back to my previous statement of how in the "F" can a TK wear full comp and do his Bruce Lee BS? Commando? sure, they should have comp, because they take more damage using commando weapons.. Encumbrance of armor, coupled by an awesome buff, isnt doing what it should do... this is only one of a miriad of problems with the current combat system. Nerfing buffs, as I said, will make the game 'seem' harder, but wont actually address the real issues.


regards,

A'ier Crestingstorm

Master Doctor

BHSS
Tarquinas






~The good you do is never remembered... The bad you do, is never forgotten~
Framahr
Thu Jul 29, 2004 9:56 am
#20

No way will I sign that. Go to hell

Numen
Thu Jul 29, 2004 10:01 am
#21

Buffs don't need to change assuming there is actually some penalty placed back on armor and doing specials. If not having buffs makes to killable in 1 minute then having buffs should make you killable in 3 minutes or 5(or whatever time). Buffs shouldn't negate all negative things about armor though. Noone was meant to regen faster than a rancor can dmg you.


I still have a huge issue with all the new NPCs they put into the game. All NS's got a boost because people were soloing the 65k HAM elders. Same thing with Krayts. The devs choose to make it longer to kill something rather than making it easier for that creature to kill the PC.



Buffs are fine as long as their bonus is linear. IE making you live 5 times longer or something. But they should not make you live forever just because you have buffs and armor like is the case now.



Amandil Morier - Tempest - Master Chef
Tlk
Thu Jul 29, 2004 10:05 am
#22

Buffs don't just affect the armor, it is the non stop spamming of attack speciasl as well. Buffs need to eb addressed to keep people from spamming non stop, wearing full composite armor and being able to regen faster than they are being hurt. It is teh combination of everything. Even if armor is adjusted, Buffs still will need to be adjusted to prevent nons top spamming of specials, and super fast regen of the HAM. Buffs will still be valuable, as most likely they will still be required to wear a full set of armor, and they will definately be better than nothing at all. Instead of saying don't change it, we should ask for it to be delayed till after the HAM change, and then test it on test center. After then we can more intelligently comment on the new buffing system.
LSWielder
Thu Jul 29, 2004 4:39 pm
#23

/sign , btw has anyone noticed any glitches while making new buffs since last patch? I got a great success on mine enhance, the duration went down =(.
allgoodnamestaken
Thu Jul 29, 2004 5:01 pm
#24

Just a crazy thought....


*If* they change buffs, doesn't mean the prices have to change. I doubt they will alter the schematics, meaning same resources, same cost to make, same cost to sell.


High end buffs will still remain high end buffs whether the strength be 1000 or 2500



Just a crazy thought
Sneekygit
Thu Jul 29, 2004 10:20 pm
#25

/Sign





Padtai
Fri Jul 30, 2004 1:25 am
#26

I don't have a problem if they nerf buffs... getting average buffs of 2500 on your stats is a lot different than getting fully buffed on each stat for 2500. That last patch that gave us not only static buffs but also the ability to use bivoli, just went too far and allowed us to make people virtually unstoppable. Sure I enjoy taking down an elder (haven't tried since new force powers patch I admit) and other thigns with just a friend or two for back up, but ultimately, I can see how this game has become entirely too easy to solo. I don't blame just buffs--its the interaction of buffs and armor.


Still, i think the easy fix is to change how bivoli works--just make that stuff affect wound healing instead of buffs and make buffs separate from any bonuses to wound healing (so no more be clothes either). That would essentially reduce most doc buffs enough to offset the increase that a static buff system gave us. We used to be happy to give people anything over 1k, now that bar is 2k (or even 2500). I think its pretty obvious that was too much. At the lower level, more people used to "take it or leave it" when it came to buffs b/c they didn't jump up whole classes of monsters to fight. Now being buffed vs not buffed is like being godlike versus being made of glass.... the difference is too great and the demand is too much. Even without armor, you can take on some pretty high level stuff (like rancors) with just buffs (that you couldn't do in armor without buffs).


As for all the people who would drop doc (or an alt account) if this happened--I can only say well... that's probably a good sign. Right now docs are so important for buffing that their usefulness as a battlefield healer (along with CM's) is pretty low. It would be nice to get back to a game where I could wear my title and get asked to come along on hunts rather than getting a constant stream of "buff plz' or 'u buffin" or "buff me" and complaints when I say I'd rather not.


Buffs made docs powerful but they are also making it weak at the same time. The more people depend on buffs, the less they depend on doctors to be actively played by anyone but a few crafters who supply all the alts or people to buff themselves.


I think the fact that people create alts with doc or picked the class just to buff just goes to show how unbalanced and overpowered buffs have become.
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