Doctor Archive

Thread: You Doctors should be happy now....

goldflame
Fri Jul 30, 2004 1:06 pm
#14






Gnuut wrote:


What you all don'tunderstand is CMs are not asking to be damage dealers or devastating in PVP.

We want our profession to be worth 169 points that we spend to master it.


Area Heals? Doesn't cut it.

Ranged Heals? Doesn't cut it.

Mind Heals? Doesn't cut it.

Poison and disease in it's current form? You guessed it. Doesn't cut it.






fact is that you already are....at least in PVP



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
oblivion3134
Fri Jul 30, 2004 3:31 pm
#15






yebach wrote:





goldflame wrote:





Gnuut wrote:


What you all don'tunderstand is CMs are not asking to be damage dealers or devastating in PVP.

We want our profession to be worth 169 points that we spend to master it.


Area Heals? Doesn't cut it.

Ranged Heals? Doesn't cut it.

Mind Heals? Doesn't cut it.

Poison and disease in it's current form? You guessed it. Doesn't cut it.






fact is that you already are....at least in PVP







Umm with these changes CMs are not even worth it for the point cost anymore. I really hate ignorant trolls.









Who can heal the unhealable pool?



tepor
Dwarf Nuna Babies 4 Life
yebach
Fri Jul 30, 2004 3:34 pm
#16





oblivion3134 wrote: Who can heal the unhealable pool?




CMs can at great cost to their mind...or


ANYONE ELSE CAN WITH:


a) Blue Milk


b) Musician buffs which give a higher regeneration rate


c) Chef buff food which not only increases pool immediately when eaten but in some cases increases regeneration so the pool can heal itself very quickly






'Yebach
Doctor/Musician
ION Guild
ShaatanRuk
Fri Jul 30, 2004 4:09 pm
#17

WOOHOO!!



^TORAX^TORVAN^ SHAATAN'RUK ^EN-SABAH-NUR^
-V- Vengeance
THE EMPIRE WANTS YOU!
Disclaimer: I donot proof readmy posts. Use liquor to translate.


ShaatanRuk
Sat Jul 31, 2004 12:36 am
#18




^TORAX^TORVAN^ SHAATAN'RUK ^EN-SABAH-NUR^
-V- Vengeance
THE EMPIRE WANTS YOU!
Disclaimer: I donot proof readmy posts. Use liquor to translate.


goldflame
Sat Jul 31, 2004 12:40 am
#19

nice combo



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
eeseigeameo
Sat Jul 31, 2004 12:49 am
#20

well i say we complain back and get our ability to rez mid battle back... lol.


and /cheer i sooo miss the days of being in a group and healing



Eeseigeameo Owoa
Master of Teras Kasi - Master Doctor - Master Tank
Ruh Fan Club
Utess
Sat Jul 31, 2004 12:55 am
#21

Four things are responsible for Doctors(and combat medics) to be relatively un-needed in group hunting situations:


Strength and Duration of Buffs

Strength and Effectiveness of Armor

Weakening of NPCs and Creatures(the NPC part being just fixed)

The ability to use stim Bs at novice medic


The only time a doctor/combat medic is of any use in group situations any more is when against high powered mobs(and now a few more NPCs) where armor, buffs, and stim bs just are not enough.


Now, whether you take the fact that dedicated healers and groups are not needed in hunting situations as a good or bad thing is personal opinion. But those are the pure and honest facts.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
goldflame
Sat Jul 31, 2004 12:56 am
#22

to be honest, the guild i belong to group enough on tough missions (DWB, Corvette) that they need me along for hte heals. I am also a TKM so i also add some protection to the group leader to successfullycomplete the mission (Corvette). We have begun to pvp a bit more so there also i am needed. It is great NOT to be just needed for enhances. BUT, I am a bit ticked that i cannot ressurrect when in combat. My suggestion would have been to allow combat ressurrection to a MD and only allow non-MD to ressurrect when not in cambat. I do understand the whole 'combat issue/whinning' perspective, but i also believe as MDs we should have some extras, aside from the Woundpack E's that i NEVER craft or use, that are perks for all the work it took to get there.



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
Page 2 of 2