Doctor Archive
Thread: Idea: Master Doctor's Belt
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Farcaster007
Wed Aug 25, 2004 4:38 pm
#14
Yeah, I'm curious about how any other classthat HAS to carry around 50-60+ items just to do their jobs. No crafter needs to carry jack, as they typically do their work in a house, near their factories. Having a belt that holds 10-20 items, even if pharm class items only, would be a boon for those Docs that also do combat and would like to be able to carry the same things any other combat class can.
Ekatha Jes, MD/MS
Darth_Lewis
Wed Aug 25, 2004 8:51 pm
#15
I agree with there being some sort of extra storage because its not like we have to carry one buff pack... we carry six buff packs then we have the 6 crates for each buff pack.Ok so now we are up to 12 double that if you want to be able to carry wound packs for each stat. So now we are up to 24. Cure poison, cure disease, Stim D's are 3 more singles witha crate for each that 30 inventory. Now lets not even add in food, drinks, orSpices. And these are things that you are going to carry with you all the time, and anyone who says you dont need to carry crates of stuff really doesnt PVP or hangout with non doctors. I go through crates of stuff. Now I do manage to get by with what I have now in space I think this could be a very cool perk. Please dont forget that the belt is only to hold the singles of the meds not just any item. I would agree that this would be a nice perk and I think MCMs should get it too.
On a side note I think every class should be able to get something very specific to his proffession. Shoot give crafters different types of glasses or something that boost their crafting skills... I just dont think we should kill ideas that support the Master proffesions.
hambokc7mrp
Thu Aug 26, 2004 7:49 am
#16
Sounds like buff zombies not real combat Docs.
I support my Guild and to that end I need to be able to do any and all healing,rezing,state cures,poison/disease cures,and even buffing any place any time, and some times for sustaned duration.
currantly my back pack holds only meds but i can't use them from the pack with out putting them each in a hot key which uses them up quickly.
so one thing that would be very helpfull is if the /healwound command would look into the pack also.
also the /healdamage, but I would like the AI improve so i woulnt be burning stem Es to heal peeps with only 100 pts damage and stem B to heal peeps with 2000 points of damage.
I now carry 3 levels of buff packs.
my uber high level 3k 3hr buff packs
my average use buffs 2100-2300 with crates
and my low level ones I use to free buff noobs
you can make a new player very happy when he is out smashing bugs gust trying to stay alive
and level and you come along and pop him with a set of 1k for 1hr buffs for free.
I use up my lesser componets and resources laying around my house.
I usually take stuff to make more of the noob stuff.
a Doc has not lived tell he/she has rezed,healed,and buffed some one while there in Melee with a dragon.
or ducked back into a nightsister cave to rescue the half of her group that did not make it out, with out armor.
anything that keeps me from supporting my team/group is what tics me off
like not being able to heal ing the geo cave or the corvet (with my droid standing next to me and me in the medical ward Pft!)
Knocky wrote:
We Docs do not need any special storage percs...try being a DE.
You want more storage? Then go to my vendor and by my cheap 2500 credit storage droids.
You can add 50 more items to your carrying capacity with 5 droids with 10 item storage.
Hear Hear. Doctors don't need any more space... and a Doctor's Belt shouldn't be to hold more space... should be something cooler like "adds +25 to bleeding resist, disease resist, and fire resist". Now THAT would rock!
Weara backpack, 5 droids, a bank account and 10 factories. Wow you can have
60 + 50 + 50 + 100 + 1000. Um.. ALOT of space!
and seriously who uses that many wound packs and needs crates of em? IF you do, wow tell me whatcha do b/c I don't use any.
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Glac'r
+12 MD "the Doctor's Doctor"
[Starsider]
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