Doctor Archive

Thread: THUNDERHEART: BURN PACKS

AllSixteenHalos
Wed Jan 14, 2004 1:46 am
#14

/stop


/drop


/roll




---------
Akarqa Reborn
Back for a little while I guess
Scoooter
Wed Jan 14, 2004 9:01 am
#15

In the mean time the incap/death is able to be stopped


I do it all the time


With a droid out alternate high damage heals and high health would heals until the fire stops on its own and the person wont incap.






Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
TalynRiilak
Wed Jan 14, 2004 9:11 am
#16

I'd say Burn Packs etc should be a Combat Medic skill/item. How many people come to Med Centers for Burn DoT's?
I think having AoE on too many heal types would unbalance the game, unless they were very, very hard and expensive to craft.



Holocron: A faint whisper tells you to master Creature Handler
Milo: I think not you stupid cube!
/wookieeroar
/target Holocron
/deathblow
docgarok
Tue Aug 10, 2004 5:25 am
#17



Who says the devs dont listen ?


now with the area poison/disease packs i think we are complete




Message Edited by docgarok on 08-10-2004 05:28 AM

Agent001
Tue Aug 10, 2004 5:48 am
#18


why did you post on this thread and bring it back to the top?

Message Edited by Agent001 on 08-10-2004 06:49 AM

vortexala
Tue Aug 10, 2004 6:05 am
#19

He's a necro! Get 'im!

*throws Agent at the necro*



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
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