Doctor Archive
Thread: Amongst all the hype!!!
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Hewk
Wed Aug 04, 2004 2:38 pm
#14
I for one am all for the aoe cure disease/poison. Keep in mind that the CM is also defined by their ability to do most of their actions at range, keeping them (most of the time), out of harms way. Doctors, even with the aoe cure, will still need to get in the thick of it and take a few hits.
HurriwanShinobi
Wed Aug 04, 2004 5:24 pm
#15
I am a doc, by choice.
My alt character is a CM for our guild to tackle the hard dungeons, krayt hunting and so forth. The new changes mean that taking my Combat medic to PVP with my guild would less effective than my doctor.
All i am saying is that CMs will be just as effective with the new changes by picking up say 0403 or even less, the proffession is basically just a mind healer now as health and action rarely needs heals in PVP, as the true combat medics are Doctors, and always were.
Gnuut
Wed Aug 04, 2004 11:00 pm
#16
Actually if you want to truly balance poisons/diseases vs the doctor cures then the DEVs should require the Doc to use specific stat AE poison heals. This way the Doc would have to be on his toes to cure each specific stat poison and disease using a variety of packs.
Bad_Bad_Leroy
Tue Aug 10, 2004 11:11 am
#17
NOOOO! We have too many packs to worry aboutalready. One set of buffs, plusone set of state heals, plus resuscitate packs, plus stim packs, plus fire blankets, plus food, plus drink, plus healing clothes... it's too much already.
Gnuut wrote:
Actually if you want to truly balance poisons/diseases vs the doctor cures then the DEVs should require the Doc to use specific stat AE poison heals. This way the Doc would have to be on his toes to cure each specific stat poison and disease using a variety of packs.
Gnuut
Tue Aug 10, 2004 4:52 pm
#18
Fair is fair. You want to be the exact opposites of CMs? This is what it would take.
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