Doctor Archive

Thread: Note to Correspondent: How to fix Mind Damage problems

Slimjim_Iapkre
Sat Aug 16, 2003 4:56 am
#14




Dood, they nerfed knockdown.. it costs hella lot of ham now to use. You can't spam it anymore.






Um, 'dood'. We're talking about doctors here. They can buff stats. For example, I can buff quickness in the range of 800-1200 and it will last for 1.5 hours. This is with one use of a pack that has 20 uses in it. Just think about what that means.




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RhenGordon
Sun Aug 17, 2003 1:59 am
#15

I still think the answer lies in the doing something like the damage stim that you find in the game.



Give doctors, medics, a stim that heals all three HAM bars, but only if there is health damage on the target. The mind damage healed would be half of what was healed in either action or health. This would not overpower things too much while still provide people with a chance to do some repairs to the pool.


Basically it would work like this. Someone gets hit with mind hit, if they take no health damage, then the mind heal won't do anything, but if they have taken some health damage, then the mind damage healed would be half of what was healed with health.


It would be cool if mind healing effectiveness could be expiremented and brought up, but that is a fat chance.





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Zarlor
Mon Aug 18, 2003 10:35 am
#16

I don't think that's a very good answer. What would you do if you got gang poisoned/diseased by a few CMs? You wouldn't be taking any Health Damage and still have mind damage you couldn't get somebody up from if incapped.



Zarlor - Mesric City, Dantooine - Eclipse
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Snooze821
Mon Aug 18, 2003 10:55 am
#17

It still solves more problem to have mindpool not incapp than it causes. Also just because it doesn't lead to incapp doesn't mean people are against it doing something else. It could give you stun/dizzy or any other mind related effect instead. Since those CAN be healed by a doctor now it would add more purpose to the /healstate command. Even Elenora's idea weeks ago of having zero mind open direct damage to BF would still make zero mind pool a risk to have, but it will allow for more combat options than waiting for DB.




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cherlo
Mon Aug 18, 2003 1:34 pm
#18

Someone with zero mind pool would be a huge disadvantage. They wouldn't be able to do anything that requires mind, like HEAL. A rifleman would be a healers biggest enemy expecially in concert with a health/action damage dealer. With no mind incap, this is how a battle would go: each side is atacking all pools. healers are healing health and action. Eventually mind is depleted. Healers can heal, everybody can't do special actions that require mind. As health or action gets depleted, players then get incapped.


A team's strategy would work out wheremind damage dealerswould single out healers or anyone who uses mind to add an advantage to their side. This is the way it works out in EVERY game with this multi-pool design. And it works.


And as far as complaints about changing the current design, wellI'm sorry to say it, but you simply can't say 'gimp' when talking aboutan exploit.


And I think allowing mind pool healing would imbalance things ever more in the opposite direction.




...thisll just get lost in the noise
Scorus
Mon Aug 18, 2003 2:25 pm
#19

There is a simple solution, let entertainers have some method of healing mind damage in the field, in battle. I don't want entertainers healing health and action pools, so we shouldn't be asking to heal mind.



Scorus
Morath360
Mon Aug 18, 2003 2:55 pm
#20

Im against the mind damage not incapping. I'm also a heavy swordsman. We don't get a knockdown and our ace seems to be mind damage. You are hitting us hard with that one especially considering that the stupid pistoleer can beat us at melee. Who ever heard of a pistol whip being more powerful than a heave 2 handed sword. Bah!!!



----------------------------------------------------

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Elenora
Mon Aug 18, 2003 3:03 pm
#21






Scorus wrote:
There is a simple solution, let entertainers have some method of healing mind damage in the field, in battle. I don't want entertainers healing health and action pools, so we shouldn't be asking to heal mind.





Not gonna happen...


SOE has basically ruled that out...entertainers are for the cantina




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