Doctor Archive
Thread: Did something happen to Buffs?
Not sure if they have been changed or not. They NEED to be changed though. This past 5-7 days,my pal's Action buff (which is 897with around 13,400 duration) has landed on me for 800-1500 most of the time with just one over 2k. Seems the low end is more common than in the past.
Why is it that Master Doctor doesn't get a bonus over non-maste in healing/buffing? It makes no sense that a 0 0 4 0 doc--or lower--should get the same result using an Enhance-D as an MD. There should be modifyers based on points invested in Doc making the hither ranking one have higher average and base heals/buffs.
I know as a combat class, I hit/shoot for more damage as I go up the ladder. Would just make sense if healers worked the same way.
My buffs have been hitting really low also. Its kind of hard to rebuff since i normally am hitting my jedi and i cant slay her.
CaptainStormy wrote:
im a relitivly new DR myself, just been master about 2 weeks. But for about 4 days i have noticed more low buffs then i use to get. glad it isnt just me.
Also what is the clothing cap? I have a suit of clothes my wife made me thats +44, is that gonna be a problem?
From what people say there is a cap on how much + to the skill mod you can have and it is +25. If you have more than that It will shoe up on your skills sheet, but it is a bug and not intended to work that way.
Some have suggested that if you go over the cap with your clothing mods that there is a "roll over".
Meaning:
Shirt and Pants each with +14 to Wound Treatment = +28
So you are + 2 over the cap of 25
Some suggest that theres a bug that reads the "roll over" number, being +2 in this example, as your number instead of +25
last night out of all the buffs i did about 30-35% were hitting below 1k (and it used to be around 10-50%) something i very wrong here
also quick question. Can wookiee's get cloting attachments with these skill mods? and if so how do i go about getting my hands on some?