Doctor Archive

Thread: Question about Skill Mods

Dameos
Fri Sep 17, 2004 5:01 pm
#14

From my own personal searches through eye numbing amounts of posts i would say NO!!!


your dodge bonuses would only effect, 1 handed swords, and pistols

your counter attack would only effect 2 handed swords, and carbines

and your block would only effect Pikes, and rifles...


however the TK gets a bonus that "Increases your chance to react to an attack with a block, dodge, or counterattack" so i honestly dunno what that means... perhaps it means if your using a weapon with one of those skills your TK abilities enhance the ability to block, dodge, or counterattack...????


I do not for certain... but what i have read points to a resounding NO to you question


hope this helps

Thank You




Master Artisan
Master Merchant
Master Rebel Pilot
Master Shipwright
Gungeun
Sun Sep 19, 2004 12:45 pm
#15

Not a good idea.


Counterattack/block only works for when you have a pike or swordsman weapon in hand.


Its always better to be good at one thing, then sucky at a bunch of things.



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Acaila
Thu Aug 25, 2005 11:29 pm
#16

Defense is hard ro say because of the diminishing returns and all, but the Unarmed Damage mod is easy to test/understand. The damage you do with Melee Hit (with your fists, doesn't apply to weapons) is your Unarmed Damage mod x2. So if you have an Unarmed Damage mod of +360 you will do 720 max damage (lower if your accuracy is lower than the opponent's defenses). If you have +345 you will do a max of 690 damage. Etc. Etc.



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Osskim Tsalik
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Israfael Quiroma
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Kalidon_Sunchaser
Fri Aug 26, 2005 12:41 am
#17


Is there a guide anywhere to understanding the value of skillmods? Like, how big of a difference is there between unarmed damage +360 vs. +345? Or Melee Defense +220 vs. +170? I know obviously the higher the better, but I'm working on my template, and trying to decide where I can spare the skill points.
Kalidon_Sunchaser
Fri Aug 26, 2005 12:43 am
#18



Is there a guide anywhere to understanding the value of skillmods? Like, how big of a difference is there between unarmed damage +360 vs. +345? Or Melee Defense +220 vs. +170? I know obviously the higher the better, but I'm working on my template, and trying to decide where I can spare the skill points.
DATA-LUX
Fri Aug 26, 2005 2:43 am
#19

Still searching for a real guide for myself but the thing I can confirm is if your def is higher then your oppenent acc, his chances to miss growes, but I'm still searching for hard proves.
This comes from my 10-12 tests I had done with some guildies




DATA-Lux -> CL90 Jedi, Master Pilot & Politican, RSF Lieutenant, Imperial Colonel
DATA-LuxII -> Master munition trader

Elder: Bounty Hunter, Brawler, Commando, Combat-Medic, Doctor, Explorer, Jedi, Marksman, Merchant, Medic, Pistoleer, Pikeman, Politician, Rifleman,
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