Doctor Archive

Thread: I Hate the hate system, its stupid

TheTemplar
Tue Aug 09, 2005 5:09 am
#14






Okitaa wrote:
personally i think its great, its somewhat similar to EQ2, u have to learn to keep your tank alive w/ out gettin the mobs attention, and the rest of the group needs to learn to moderate thier dps so your only healing 1 or 2 peeps, not spaming heals trying to keep 7 peeps on thier feet. this system really encourages people to work together for the great success of everyone....be glad you dont get xp debt, or group exp debt sharing....anything that encourages group dynamic is good imo.



Uhhh, yeah basically CU made SWG basically just like all other MMOs





I still feel that tanks in swg need better tools to keep aggro. If you compare to EQ2 tanks have much better tools to keep aggro, but that is partly because of the way encounters are handled there. Tanks can use area taunts that only effect the encounter avoiding adds from other encounters. In swg alot of mobs are ranged which makes it hard for a melee to taunt them.


I still say group level combat is best in EQ2, too bad the rest of the game is goddam boring.



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