Doctor Archive

Thread: - Changed medic XP such that you no longer get XP for healing pets.

Alphageek2U
Tue Aug 26, 2003 8:07 am
#14

If they take away the xp, do they also take away the mind cost? how many other stat-expensive skills result in no xp?



Hocus
MD/MCH (yes, that means NO combat skills)
Elenora
Tue Aug 26, 2003 9:33 am
#15

Actually this may be a good thing...


people will have to either 1 pay medics to heal pets while xping or


2) PCs will have to take mobs themselves if they want a medic to run around healing them for xp...


people have become to dependant on pets for pve and this is a way to make PCs tank again....


i think its actually a good move to increase PC interaction and a return to PCs actually tanking and not just supporting pets


the sad thing is all the people here who are complaining about pet xp dont even realize how easy med xp is to exploit....tehre are so many ways to get med xp its not even funny...


right now i can think of at least 10 ways to get a ton of med xp without any effort...




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Phomeister
Tue Aug 26, 2003 9:46 am
#16

Good too see it go.. It was being abused way too much for mega fast exp.
Alphageek2U
Tue Aug 26, 2003 9:47 am
#17

That's the POINT Elenora! It ISN'T an exploit. we get experience for... oh my God... actually using our skills for what they are there for - healing while in actual, productive combat! someone pointed out thet this is helping another profession make some money, Whoopty F'n Doo... We already have challenges making money, so now take away our purpose? Hell, I use my pet to do destroy missions because I need to make money and XP, just like everybody else for whom the two go hand-in-hand. Let's face it, there are 2 kinds of players SoE wants: Marksmen and Creature Handlers.



Hocus
MD/MCH (yes, that means NO combat skills)
Zarlor
Tue Aug 26, 2003 9:54 am
#18

Well, I have to ask the same question here that I asked on the CM forum (not like a Dev will ever read this, mind you.) Why is it that some other professions get the courtesy of being able to discuss a nerf (T21, anyone?) and even have some input on it, but we are not given that simple courtesy?





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Elenora
Tue Aug 26, 2003 9:56 am
#19

personal i dont care anymore..i think SOE devs maybe be one of the few people with negative learning curves...


they seem to be getting stupider the longer they work on the game...


honestly think the reason why they nerf pet xp was that some goofy devs decided one day hey..i think i'll roll a medic just to see what its like...then said hey guys omg look im a medic i can heal ur pet and get lots of xp...and the other devs said...omg thats so exploitable...


they only see the obvious stuff...




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Loony1
Tue Aug 26, 2003 9:58 am
#20

So when we join groups now, we should just inform them that they are expected to do all the tanking so that we can get some xp? What's the incentive for them? The longer they stay alive, the more xp they get for fighting. I just don't see this happening.
darksithmage
Tue Aug 26, 2003 10:11 am
#21

good thing I am close to master doctor...cause I couldn't imagine having to pump a bajillion stims into afk dancers just to get med exp. Fact is that most people don't tank is because on advanced planets there is stuff that can drop your ham so fast that a doc running around with even the most powerful stims can barely keep up. Since we have NO ranged heals it was easier to walk up to a pet who can take the brunt of the beating and heal them with less stress. Now don't go saying hey she doesn't enjoy a challenge because I do..I don't enjoy an impossible battle though..they should leave the exp as it is now...or give us a ranged healing option, but that would encroach on combat medics, so they should have left pet exp alone.



________________________________________________________________________________________________________
"Pain is such a delicious treat that goes well with warm brandy*"

Naom'zade: Dark Jedi Knight (if the FRS ever comes back): "Enslaving the galaxy, one soul at a time"

"No, I don't use a saber anymore. I prefer to blast holes in people's skulls these days"
wynlyndd
Tue Aug 26, 2003 10:12 am
#22

Something that doesn't affect me now but may some of you, is the big patch that added in combat xp as a percentage of healing xp. I guess some of you won't be earning as much combat XP to go combat medic either. Not sure if anyone mentioned that.




Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
--------------------------------------------
DoD - Dealers of Death
Valin104
Tue Aug 26, 2003 10:17 am
#23

How much do you think people are going to pay you to heal their pets? I can see people saying "hey I'll pay you 1k to heal my 10k hampet" and I'm sure they will think that's a fair price but how much would you make by just selling those stim packs or you could do a couple K mission in the time it would take to heal it, andyou don't even get any friggin xp for it. I still think it is a bad idea to completely get rid of xp for healing pets.
Kaejz
Tue Aug 26, 2003 10:23 am
#24

I could see maybe a 50% or so reduction on healing xp for pets, but 0% is ridiculous. Stims aren't free, and I've NEVER asked for a tip for healing someone's pet. As a swordsman/doctor, I now have to make a choice in any groupI'm with. Do I get my swords/combat xp, or do I run around playing doctor and get 0 swords/combat xp? Pets were the only realistic way to get medic xp in the field, if you have an efficient group. Now you're forcing us to either put together a group that doesn't know how to control their aggro, or sit in a hospital/cantina all day.



Erenax
Bajeezus
Tue Aug 26, 2003 10:41 am
#25

I'll repost what I wrote on the main discussion forum: [url=http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=418433]HERE[/url]


What's the exploit? So now medics are the only players in the game that are entirely reliant upon interaction with other players to gain XP. Medics are the only players who are reliant upon expensive consumables in order to gain their XP. I'm not sure what the huge imbalance in being able to heal pets was that needed a hotfix patch. I craft the stims, I use the stims to heal damage on a pet, pretty much the exact same way I heal other players, but no, no, no, I can't be allowed to gain XP that way for some reason.


Someone replied that this was a response to players exploiting the pet healing ability to "jump right to master". My response was:


There's the fallacy the devs are operating under, "jump right to master". In order to even use this "exploit", you'd have to craft or purchase hundreds of stims, advancing the quality of stims as you advanced through the medic ranks so as to gain the most xp possible per stim use, eventually using expensive, resource-intensive stim-Ds. Then you'd have to take your pet out into the field to get damaged, avoid getting killed yourself while allowing your pet to take just enough damage to be worth healing but yet not risk killing the pet. Then during and between combat encounters, heal your pet using your expensive stims.


Sounds to me like gameplay. Certainly just a legitimate and compelling as any other PvE gameplay in the game. Yet for some reason, it needed to be eliminated

Ikyo
Tue Aug 26, 2003 10:53 am
#26

Being a master CH and working towards Master Doctor, this SUCKS majorly. I don't have any real offensive skills to speak of right now. I am useing my pets for almost 100% of everythign that I do. Now, I am not getting any experience for keeping them alive only wasteing money and time. I am hoping the devs are reading this and give us an idea why this was done and if it is a perm change.



Ikyo Irhoogik
~ Master Doctor ~

~ Master Combat Medic ~

~ Jedi Initiate ~

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