Doctor Archive

Thread: Master Doctor Overpopulation?

JorrDoomslayer
Tue Oct 21, 2003 11:27 am
#14

I've seen a heck of a lot more doctors lately too. . .I'd like to think it was because people saw what some of us Doctors could do (I'm a TKA/Doc and been that way before it was even popular) and decided to follow suit. My only problem is that with so many doctors, I seem to get zero response for getting buffs at the rate of 5k for all 6 H/A stats.


I used to get lots of interest. . .now when they hear 5k, they go "Oh. . .nvm". Part of the problem is a lot of them are undercutting the other doctors (like me) who don't make a lot of money. Oh well, I refuse to sell my buffs for less than 5k. . .I'd rather save the charges for people who are either nice to me, go hunting with me, or understand the time/cost of putting together good enhance packs.


My thoughts. . .nothing more


-Jorr Doomslayer




-Jorr Doomslayer
Scylla
Fencer/Master Swordsman/Master TKA
Shadusdarkmour
Tue Oct 21, 2003 7:30 pm
#15

Well im working towards doctor on an alternate server for fun. Alot of the reason it is so popular ismakes a combat build alot more self sufficent and effective. Lets take a fencer for example. My main fencer runs through health like no other. I use sunburns so i can spam specials with my gaffi stick. Doctor buffing is much more effective then sunburns but requires the presence of a doctor alas why not be come a doctor and buff yourself. Second i use nicely crafted stim packs B to keep my fencer alive when in the midist of heavy combat. A doctor stims make a b look like child play. This means a lot longer surival time. Thirdmy fencer uses wound packs so that he can himself when ahigh level medic or doctor can not be found in a med center. A doctor can heal wounds.several times faster then a simple medic also add in cure state that the doctor can do.Conclusion if there is extra room in the build doctor is the logical choice as it rounds a combat character and makes him more competive.



Master Brawler
Master Fencer
Master Swordsman

Why wasnt i supposed to bring a knife to this gun fight again?
Akoarum
Tue Oct 21, 2003 9:37 pm
#16

Seems I can't go anywhere without seeing at LEAST two Master Doctors there. I walked into the Theed medical center the other day and I was the THIRD Master Doctor to walk in.....


Although it was cool to chat with one of the other ones, because we were both Novice Medics in the beginning, I think it has gotten a bit ridiculous......


But alas, there will be one less Master Doctor on Valycn soon..




The original...The only...Altair Akoarum
The Jedi called Tempest
XavierCalixto
Wed Oct 22, 2003 12:28 am
#17

I'm one of the recent converts to Doctor. I started up as an architect and came to realize that class is sooooo, boring. Doctor is a class that is easy to craft stims, REALLY fun to play in combat, and is really useful. I am an asset when I advertise reviving on Dath. I'm even considering taking up a portion of combat medic so I can disease and poison mobs into oblivion (when the finally fix it). The bottom line. Its more fun than some of th eother classes. The population will eventually start to slow down as people get bored and begin moving to a new profession (vehicle engineer, politician, spaceship engineer, etc.) Have patience and play the way you like to play.
Andholio
Wed Oct 22, 2003 1:19 pm
#18

Well, looks like SOE made it easy for me: I'll stay Master Doc/CM until I get a holocron. Then it's bye bye Doc. Oh, btw, saw NINE masters on dantooine the other day... No master CMs, and frankly, tossing heals from downtown and poisoning is just awesome.
Shuklar
Wed Oct 22, 2003 4:43 pm
#19

In my one characters i did a Doctor/CH combo and only kept the crafting of docotr (as far as i can see it from the skill tree...you don't get crafting advantages for being master). I just make the stims and sell them, and the rest i use on my pets in battle. Not making a lot of money as I have yet to stock up on advanded resources and use advanded parts
Elsie
Wed Oct 22, 2003 5:46 pm
#20

If it makes you feel any better, Chilastra will have one less MD after the 26th...


Emmy

HighRoller3K
Wed Oct 22, 2003 6:36 pm
#21

Master Doc gives +25% to buffs? If this is for real Im gonna have to rethink my character



Annomander Rake...
(SCYLLA)
MNHawkFan
Wed Oct 22, 2003 8:17 pm
#22

"Master Doc gives +25% to buffs?"



Yep. Medicine Use it's called and I noticed an immediate improvement to buffs.

ttefognaj
Thu Oct 23, 2003 1:37 am
#23






MorvenDee wrote:

I was apparently the first master doctor on Valcyn(July 30).


Yes there are a lot of us now, but it's only the good ones that count. A good doctor buffs all non-mind stats up to 3000 each (minimum 800). A good doctor carries C packs for curing poison and disease, plus E wound packs of each type. A good doctor carries a crate of revive packs and cure state packs for everything from blinded to dizzy.


And there are few good combat medics. A good combat medic throws ranged heals around like crazy, saving people's lives as they fight and doing group area heals as appropriate. A bad combat medic has only the poisons and diseases.





my only counter to this is that i only use c's for secondary wounds, because it is rare for someone to let those get way high. and since i am on bria, ALL tubers suck ALL of the time. hence i usually only use d's, and still one shot heal everything. e's are just a waste of components beyond that. as for everything else, you are right on. i carry crates of poison and disease cures on me, and i always have enough of the state cures as well. and i usually carry 2 packs of 25 use res kits.



Kana
Kallah
Thu Oct 23, 2003 5:23 am
#24

Greetings,


... good doctor carries C packs for curing poison and disease, plus E wound packs of each type. A good doctor carries a crate of revive packs and cure state packs for everything from blinded to dizzy.
While I agree with you about having disease and poison cures and plenty of revive packs, there’s really no reason to have a Wound E pack for any stat: Unless someone has completely blacked out bars (and no one in a Good Doctor’s group would get that way, of course), you won’t need anything stronger than a well-made Wound B. Making the higher-level Woundpacks is nothing but an unnecessary aggravation and expense: even if someone did come in with fully black Health and Action, what will take you two hits of E to heal will take me only three (at the most four) hits of B. If you have the money, resources, and time it wont hurt to make the higher level wound medicines - but just because you’re not using them all the time, you certainly aren’t a “bad doctor.”


Seems I can't go anywhere without seeing at LEAST two Master Doctors there. I walked into the Theed medical center the other day and I was the THIRD Master Doctor to walk in.....

There seem to be scads of Master Doctors these days - but I suspect a lot our “seeing them everywhere” is something called Confirmation Bias (Definition: A type of selective thinking whereby one tends to notice and to look for what confirms one's beliefs, and to ignore, not look for, or undervalue the relevance of what contradicts one's beliefs.) We notice the Master Doctors because that’s what we’ve trained our eyes to see - the fact that there were three MDs in that room was odd, but if you noticed three Master Creature Handlers outside the Theed Starport you wouldn’t make anything (or as much) of it!

If you think that seems weird, try a little experiment on the way to work or school tomorrow: Look around you (keep your eyes on the road if you’re driving!) and see how many white-colored pickup trucks you see. I bet there’s one or two in your apartment complex or neighborhood - and you’ll see dozens as you cruise across town or down the highway! Where did they all come from? The same place all the Master Doctors did: they were there all along, but you didn’t chose to notice them in particular until now.





Kallah of Eclipse
Proud Member of
Empire's Elite Force

Akoarum
Thu Oct 23, 2003 5:31 am
#25

That's a good one Kallah! (although in all fairness to myself, I do notice the mega-load of CH's, especially Masters, but then that may be because of the monstrosity's they have out with them. ha ha)



The original...The only...Altair Akoarum
The Jedi called Tempest
ArifoObi
Thu Oct 23, 2003 6:13 am
#26

I became a master doctor on Gorath server the other day. I have been looking for other master docs on the server. Either I don't go to the right cities or the master docs are not showing their profession, but I don't run into too many. I am very busy with buffs so I am thinking the Master Docs don't necessarily want to be known because they don't want to buff. It can be an annoyance when you are trying to do other things and get buff tells every 30 secs. But I can't complain because I get paid.


The only place I see a number of Doc's is in the Coronet med center. But that has always been overly crowded.


On Talus I reside near Dearic so I stop in the med center there quite frequently. I rarely see another Master Doc in the med center. Maybe its just the time I play.


In my little corner of the world it doesn't seem to be overcrowded. But I am also sure that a lot of the people that play Doctors are heading out for holocrons. I will just sit back and enjoy the ride for now while I work on my BE line.


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