Doctor Archive
Thread: Resuscitation: Would Changes be Good?
What about seeing a DB'ed character's TEF carrying over to the Doc while he remains on the field and one that would still disappear after cloning?
In other words, you would still be under a TEF (even while dead) till you decide to respawn at a cloning center.
Now, I also agree we need rezzed characters not being able to resume the fight right away... Maybe something like agroggy effect lasting for a few (30?) seconds and/or the inability tobe subject toother medical drugs like heals, medical buffs, food, spices for some more time like a few minutes.
Balancing and play-testing can prove out what kind of delay is best. Even to me 60 seconds seems long, but who knows until it's actually tested?
Remember, and sorry again for causing confusion in this thread, but I'm talking about the affect on the doctor doing the rezzing, not the patient getting rezzed. I fully agree that the patient being groggy is plenty enough of a balancing factor. What I don't think is balanced is how the doctor can rip off rez after rez over the course of a few seconds/minutes providing his mind holds out (which is reasonably trivial with food and drugs). I think that the *act* of reviving a player by a doctor should somehow become more involved of a process, just like someone suggested, to reflect what near-death and resuscitation should be...not a instant-speed power, but rather an involved process.
I understand the key to making each profession good we must have balancebut to ignore the other proffs in the game would be silly. Balance comes from comparing the changes you make to a profession and how it affects/negates other profession, I could have easily supported my idea by saying if a Doc is stationary on a battlefield for 5-30 seconds a Rifleman firing at his speed cap could drop him before he finished, or changing a rez to take 30 seconds I could instead be buffing a cloned companion, I was not singling out the CM proff as compared to Doc simply citing a reason I don't support the idea.
There are many idea's I like that people post but in the end this is a game and even though they are cool/creative/unique I don't believe they would be applicable to the game, This is one of the idea' that I think is cool but in the scope of the game I don't think it would improve Doctor profession as a whole. I would still leave the choice to the player, if they wanted to create a ritual to rezzing, they could create a macro with emotes and a delay to give the feel of a rezzing, but for those who PvP a lot allow them the chance to rez and run
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