Doctor Archive
Thread: Possible poison / disease cure / heal timer delay issue Requesting your help
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raz1337
Sun Jul 18, 2004 2:24 pm
#14
I just tried healing myself....my healdamage is going off every second, it's normally 5 seconds
does this mean I can cure a poison/disease once a second? that nullifies combat medics, since they have a 4 second delay
Message Edited by raz1337 on 07-18-2004 05:31 PM
DeadByLove
Mon Jul 19, 2004 1:38 am
#15
I'd just like to note (as a tangent really) that although heals are going through without delay, if the action you take following is NOT a heal (say a special attack) the normal delay we were used to seeing after a healoccurs (4 seconds?).
I noticed this while fighting creatures on Dathomir. If I accidently hit the heal shortcut twice one right after the other, I heal myself twice; however, if I heal myself then stack a few specials in the queue, the heal icon has to completly fade in the combat queue before the first special goes through.
Petrois
Mon Jul 19, 2004 7:40 am
#16
I'm a Master Doc/Master CM. Just noticed that insta-heals aren't the only thing I can do. Apparently, BF no longer has an effect. I just did a wound heal set on a character who has over 350 BF and never got the warning about my medical effectiveness being affected despite the high BF. I failed to check this characters BF before buffing them, but they may have had high BF as well, and yet, no warning either. I'll see if I can run a test against someone with high BF and buff them.
MasterNerfSlayer wrote:
I would like to hear any and all experience with issue so I can communicate it to the devs. It wasn't listed in the patch notes and I'm quite sure it's a bug not a new feature, but I want clarification. In order to get clarification, I need more info on whether there is no delay for just a few people, or whether it is everyone, and what the delay is.
I'm not currently in a position to run around testing this, so all help will be appreciated.
Message Edited by MasterNerfSlayer on 07-17-2004 05:48 PM
Ariven
Mon Jul 19, 2004 7:55 am
#17
Petrois wrote:I'm a Master Doc/Master CM. Just noticed that insta-heals aren't the only thing I can do. Apparently, BF no longer has an effect. I just did a wound heal set on a character who has over 350 BF and never got the warning about my medical effectiveness being affected despite the high BF. I failed to check this characters BF before buffing them, but they may have had high BF as well, and yet, no warning either. I'll see if I can run a test against someone with high BF and buff them.
MasterNerfSlayer wrote:I would like to hear any and all experience with issue so I can communicate it to the devs. It wasn't listed in the patch notes and I'm quite sure it's a bug not a new feature, but I want clarification. In order to get clarification, I need more info on whether there is no delay for just a few people, or whether it is everyone, and what the delay is.I'm not currently in a position to run around testing this, so all help will be appreciated.Message Edited by MasterNerfSlayer on 07-17-2004 05:48 PM
I did a buff last night on someone with 350 BF and the level of the buff tanked severely.. so thats still there...
But I didn't see any notification about the BF.. I had to /diag them....
Petrois
Mon Jul 19, 2004 8:20 am
#18
Ariven wrote:
I did a buff last night on someone with 350 BF and the level of the buff tanked severely.. so thats still there...
But I didn't see any notification about the BF.. I had to /diag them....
Just confirmed that. The level of the buff was definitely sub-normal (buffed someone with 400 BF as a test), but no warning.
I, erroneously, thought it was okay because I never saw the warning. It's the warning that is bug'd.
MasterNerfSlayer
Tue Jul 20, 2004 2:35 am
#19
Thanks guys, keep the info coming.
Keep in mind that while the lack of a delay may be nice, I can be pretty sure it's unintended. If the devs want to give us no delay I'm sure they'll let us know about it!
Eraint
Tue Jul 20, 2004 11:14 am
#20
I can walk through a cantina and heal as fast as I can click. Definetly much faster than before.
Wound treatment seems to be the same speed as before.
Got a notification about battle fatigue making the wound treatment not as effective(Health wound b packs).
Noticed the people using the tumblers were enjoying it.
Wound treatment seems to be the same speed as before.
Got a notification about battle fatigue making the wound treatment not as effective(Health wound b packs).
Noticed the people using the tumblers were enjoying it.
KnightHawk420
Tue Jul 20, 2004 7:36 pm
#21
For the longest time now I've been thinking it was just me, and maybe it was always this fast.
But sure enough see now there is either no delay, or a simple 1 second delay between heals, regardless if it's a rez, healstate, cures. The buff/wound timer seems to be A-Ok.... but the healing whoa, I've had the same experiences. You can run thru healing the hell out of a group damn near as fast as you can click on the target and hit the heal button.
Could we not have this fixed? 
raz1337
Tue Jul 20, 2004 9:37 pm
#22
I'm pretty darn invincible if I take advantage of this delay....but it's hard to not, I don't really have the time in the middle of a fight to count to 5 in my head, heh
Eraint
Wed Jul 21, 2004 5:11 am
#23
Noticed this last night. I brought my medical droid out in a starport to heal somebody with serious wounds. I also had a buff pack in my inventory. I healed their first wound, then when the time came again, there was no option to heal a wound, just the normal stuff in radial, plus heal damage, and enhancement.
I was able to continue to heal this person by clicking on the approprriate wound pack in my inventory and use the "Use on target" command. When I clicked on somebody else, I had the heal wound option in the Radial again, but not on the person I healed.
This happened to three different people I was healing. Once I removed the buff pack and put it in my backpack, the option came back to heal wounds. I don't know if this has happened before, or if it is known. It was the first time I actually had a buff pack in my inventory.
I was able to continue to heal this person by clicking on the approprriate wound pack in my inventory and use the "Use on target" command. When I clicked on somebody else, I had the heal wound option in the Radial again, but not on the person I healed.
This happened to three different people I was healing. Once I removed the buff pack and put it in my backpack, the option came back to heal wounds. I don't know if this has happened before, or if it is known. It was the first time I actually had a buff pack in my inventory.
Ariven
Wed Jul 21, 2004 7:15 am
#24
KnightHawk420 wrote:For the longest time now I've been thinking it was just me, and maybe it was always this fast.But sure enough see now there is either no delay, or a simple 1 second delay between heals, regardless if it's a rez, healstate, cures. The buff/wound timer seems to be A-Ok.... but the healing whoa, I've had the same experiences. You can run thru healing the hell out of a group damn near as fast as you can click on the target and hit the heal button.Could we not have this fixed?
I have a macro that rolls through all the state heals/cures in order of importance and instead of getting one a pass it can get them all... this is faster than a 1 second delay...
I have a macro that hits /healdamage and /tenddamage so that I can heal even without a stim in inventory... it hits them both.. again no 1 second delay.
I like this feature... but.... I also see it as unbalanced and think it should be fixed.... with enough stims and a good macro and nothing but mind damage is going to touch me.... and one of my guildies gets up to 3200 mind and 2400 secondaries with racial and food/entertainer bonuses.. he can last a LONG time with heals constantly..
FantasticPlastic
Thu Jul 29, 2004 2:41 pm
#25
I tested this too, with my "cure all DOTs and states" macro. Found basically no delay on any of them. It hits every state I have.
I stumbled on it when I added several redundant /curepoison entries to the macro, in order to try to get a leg up on the tough poisons. Had the strongest CM on our server throw a 1500-tick poison at me and cured it before it had a chance to tick.
*shrug* what can I say, I like it
Odeko Resci
I stumbled on it when I added several redundant /curepoison entries to the macro, in order to try to get a leg up on the tough poisons. Had the strongest CM on our server throw a 1500-tick poison at me and cured it before it had a chance to tick.
*shrug* what can I say, I like it
Odeko Resci
Inkanissen
Sun Aug 01, 2004 4:51 am
#26
I noticed it too. Injury Treatment Timer seems to have no effect on healing delay, I can definitely throw in the next heal before the message that I am ready to heal more damage shows.
Going from heal to a combat action has a delay, the lack of delay is only between two heal actions in a row that use the Injury Treatment Timer, e.g. "/healdamage self"; "/healdamage self" in the combat queue. (Injury Treatment Timer has all of /healdamage, /firstaid, /cureState, /curePoison, /cure Disease on it to my knowledge. Most likely also use of the Fire Blanket - it cures a state - I am yet to try that one.)
Wound Treatment Timer and petstim timers work as normal.
Going from heal to a combat action has a delay, the lack of delay is only between two heal actions in a row that use the Injury Treatment Timer, e.g. "/healdamage self"; "/healdamage self" in the combat queue. (Injury Treatment Timer has all of /healdamage, /firstaid, /cureState, /curePoison, /cure Disease on it to my knowledge. Most likely also use of the Fire Blanket - it cures a state - I am yet to try that one.)
Wound Treatment Timer and petstim timers work as normal.
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