Doctor Archive

Thread: Stim Bs

Tardyn
Sun Jan 04, 2004 11:35 am
#14

adv componets is a must ... about the only thing you can skim on a little is the bio conroller as it controls more the charges then power.. also getting the doc craft line is a good idea too



Tardyn Dar'Tanion
Masik Dreamweaver Jedi at large

Retired Master Bounty Hunter
lightspeed07
Sun Jan 04, 2004 12:28 pm
#15

You need the doctor crafting line.



Vaneoh Skyflyer
Resident of Fort Krayt
Doctor/Swodsman


Saepiroth
Sun Jan 04, 2004 12:43 pm
#16

At master medic you should be able to make very marketable stim-Bs, or even just org chem 4.



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Surge_Kell
Mon Jan 05, 2004 11:23 am
#17

As you move through the different levels you'll get more experiment points. That also improves the effect of the medicine. When crafting any component move the slider down so that you can seethe important attributes for the component. For example most basic medicineis dependant uponhigh quality and potential energy. The higher levels of your resources in these two areas the better the quality of your component. You should be able to get into the 200's with goodresources.


You can go to swgcraft.com to see what resources are currently active on your planet and server. Hunt or harvest the best fit for the components your making.

Mafm
Fri Jul 30, 2004 10:32 pm
#18

I've seen a lot of other doctors able to get 440+ on stim B's. Was wondering if anyone can tell me the stats of subcomponents (and their resources) needed to make these? Even with 1000 OQ, 950+ pe organic, and 950+ inorganic I can only get just above 431.
RommiLancaster
Fri Jul 30, 2004 10:35 pm
#19

Just a quick question...are you a 12 point Doctor?



Rommi Lancaster

Sevardos
Fri Jul 30, 2004 10:45 pm
#20

Hmmm... many Docs, including myself, don't use Advanced CRM's for stims because I would rather use the Herbivore meat for buff packs.


So I'll take a wild guess here and say they are probably using ACRMs with high quality Herb and Class 4 to get the edge.


10 point or 12 point doesn't matter - you'll most likely max the efficiency line.






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cMurray
Fri Jul 30, 2004 10:58 pm
#21

sorry to hijack this, but how much would a crate of stim b's with 453 power be worth (and how many would be in a crate)




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mahir
Fri Jul 30, 2004 11:02 pm
#22






cMurray wrote:

sorry to hijack this, but how much would a crate of stim b's with 453 power be worth (and how many would be in a crate)





Depends on your server and your medic


And to get that high you need one of two things. ACRDMs or 100% experimented ALS... I believe you can do it with those ALS.. I can't try it b/c SS never spawned anything that good




Glac'r [Starsider]

Slave of Fofam
lilceaser
Sat Jul 31, 2004 9:03 am
#23

i am a 10point doc and i made 457/29 stim b's....i can't remember stats but i did use advanced comps to make it....i've seen as high as 470's....Ceasar



vVadinv
toothlessviper
Sat Jul 31, 2004 9:24 pm
#24

i make 41 use 441 stim b's here are sub's 60 chem's, 166 liquid's, 19/16 abec's both resources over 920 oq and pe.



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Matlocksdad
Sat Jul 31, 2004 11:56 pm
#25

try using advanced components and you'll see the difference immediately. Also, having doctor crafting/exp tapes/clothes will help.



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y-osa
Sun Aug 01, 2004 3:24 am
#26

stat wise I hit those numbers, I have 175 als, and 65 acrdm, if i used regular crdm id be chopping off about 50 power.
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