Doctor Archive
Thread: Hmm just read the whole of the cu
I8TheWorm wrote:
But doc was never intended to be a combat support role... see combat medic for more.
Sunakk wrote:
I think the main reason for the CU and all of its changes is to make combat fun, balanced, and work as originally designed.
I certainly haven't seen any RP docs.. though some people think sitting at a starport shouting prices and being mad te can't heal PVP players counts as doc medical ethics...
(No I don't play on starsider).
-T
Traigus wrote:
The closest I have seen to roleplaying in the last year is "R U a TKA?"
I certainly haven't seen any RP docs.. though some people think sitting at a starport shouting prices and being mad te can't heal PVP players counts as doc medical ethics...
(No I don't play on starsider).
-T
You haven't seen it, because RP docs don't sit in starports....... ![]()
You're right, in some respects........but there is a core roleplaying group out there, and I can tell you the one thing other players see about docs..........rich macros. When I started as doc, no real macros had been in use, and certainly not in public places. In the last 4 months, if I've wanted to sit in a starport, buff, and talk (gather info, so to speak), I've had to compete with at least two macros......and people wonder why Doc is getting killed. In defense of the devs, if I were sitting in their chairs, and I saw that 80% of the docs on any particular server weren't even players, just accounts with a macro running, I'd start to question the validity of the profession myself. Couple that with the sheer number of "how can I macro this" or "somebody give me a macro for........", and I'd probably nerf it myself. Nobody's using it, anyway.
As far as RP docs, there's a few, more than you think. For my part, I have my main house outside the MOP, and when I get a request for a buff, or a heal, I ask the person to come to my med center, and I'll take care of them there. I don't do random housecalls..........most do, get a bit of fun out of it, count it as a trip to the local clinic for a pick-me-up. There's many docs who pick and choose who to heal, based on faction, or only choose to heal/buff in their own private med center. There's quite a few who wear their title proudly, and try to stick with the RL Hippocratic Oath, as best as SWG can allow.
I stand by my view......us docs who don't run macros for cash, don't sit in starports for days at a time, and actually TRY to play doc, are roleplayers, and I firmly believe we're being penalized because of a few who chose to abuse the profession. Same thing happens in RL, I guess.........the richer the doctor, the less likely he is to be a GOOD doctor.
* Short term buffs will modify this health value no more than 20%.
* Long term buffs will modify this health value no more than 10%.
* Species modifiers will affect no more than 10% of a base statistic.
Does this sound worthless to anyone else? What is the point of buffing if you only get at 10 - 20 % increase (3000HP would mean +600 with a 20% buff)? This upgrade could very well kill the Doctor and Musician/Dancer professions. I certainly wouldn't pay anything for a 600 pt increase in my Hit Points. This raises the question though: If Doctor buffs are going to be obsolete, what is that going to do to the player driven economy? Seriously, one of the major ways Scouts and Rangers make money is to sell resources to Doctors and Chefs. If the changes to food are as damaging to the Chef profession then that section of the player driven economy could well collapse. Try and find a Doctor or high-level Entertainer or whatever once they discover that their profession is redundant.
I am not looking forward to this "Combat Upgrade" for these reasons and some that were listed above. One of the things I like about Star Wars Galazies is that it is not (totally) combat centered. I thing the "Upgrade" is moving the game in the wrong direction. I have 3 accounts right now... I wonder how many I will choose to keep after the upgrade...
Message Edited by De-Mon_Wolf on 03-22-2005 06:16 AM
Twitchie wrote:
Sunakk wrote:
I think the main reason for the CU and all of its changes is to make combat fun, balanced, and work as originally designed.Ok, I gotta say this..........as originally designed? You mean I've been playing a hacked beta for almost 9 months now???
The game has been extremely out of tune for longer than that. Insane doc buffs and 90% armor (added to 400+ brandy) have turned the combat part of the game into God mode. While that may be fun for some for a while, it sure gets boring fast. And it's also extremely frustrating when you have to take at least half and hour to get ready to have fun (buffing and all that).
My point was that the focus of the CU was to make the game as fun as possible. So while SWG is fun now, the improvements will make parts that are lagging up to snuff, thus making the whole game more fun. We'll just have to wait to test it out on Test Center.
* Edited because I used too many ellipses.
Message Edited by Fobok on 03-22-2005 12:30 AM