Doctor Archive

Thread: My three questions to the Devs

KnightHawk420
Sun May 01, 2005 3:37 am
#14






Nema0879 wrote:


Just out of curiosity, has anyone gotten a responce as to why Doc enhancers are using CM subcomponents instead of more of our old subs?


In other words, why couldn't CM enhancers use CM subcomponents and Doc enhancers use Doc subs or am I overlooking somthing very basic here?





With all the crafting being tied up in BE, it really doesn't seem to make any difference anyhow :/



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Giftmacher
Sun May 01, 2005 5:38 am
#15






MyT_Chicken wrote:






Marrow1 wrote:






MyT_Chicken wrote:





Eskie wrote:
Looks good. And bacta jab can still be a quick stick if it heals more damage than it does currently





Perhaps, but thats kinda like compairing a knockout upper-cut with an actual "Jab" in boxing.....the two don't really match up very well.








The issue is that we do not have a knockout upper-cut. The CM heals are higher than ours. I have not fully tested everything so mybe I have missed something.


I would like to see B. Shot hit for about 1.2 - 1.5k and B. Jab for 500-700.



Message Edited by Marrow1 on 04-29-200506:29 PM






sounds good.






/agree The principle sounds great, it's just that 300 points is too low to make it work right now, certainly not at the rate you can drain the action pool in a group. A bit higher and we can all be happy.


Gift.


Giftmacher
Sun May 01, 2005 5:42 am
#16




ImageExpert wrote:


I agree...Doc heals could use a lil boost ...I would also like to mention that we could use a lil bit of boost on wound healing as well...Last nite, there was a player with quite bit of wound, and with 70's average per shot, it took a while to make him/her healthy again ...I suppose that they could keep the effectiveness where it is...If so, we could use shorter roundtime on wound healing ability...Just a thought






Couldn't agree more, it just takes a few space deaths and you've got a wait on your hands. I'm not sure why they have wound healing so low either, even in the roughest combat people don't accumulate wounds fast enough for their healing to be a balance issue.


Gift.


MataHairy
Sun May 01, 2005 5:43 am
#17


Additional Questions:


(4) Are Nutrient and Endorphin Injection Enhancers working as intended? Right nowthese meds (about 2-5 min additional duration) are not worth their high cost to make.


(5) Is it intended that enhancers for Bacta Jab and Bacta INfusion cost about the same as the buff enhancers? The CM Bacta Spray enhancer only uses flora and inorganic resources, and is therefore about 25-50% of the cost of Bacta Jab or Infusion.


(6) Why is there no counter to enhanced CM neurotoxin (poison) but only a Disinfectant Enhancer (disease). Enhanced CM neurotoxin will take more than 1 cure to heal. (see testing results below)



http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=51645



Questions (4) and (5) can be folded into (1) and (2).

Message Edited by MataHairy on 05-01-2005 05:44 AM



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
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