Doctor Archive
Thread: The Doctor's oath and factions
On the other hand, not every doctor who heals a potential enemy is a part of the military, and not every patient who could one day threaten the doctor is necessarily a captured enemy. In roleplay, there are as many options as your imagination can create unless roleplay is restricted as it is here. Sure, the Imperial or Rebel you heal today might come back and PK you tomorrow. On the same note, the Imperial or Rebel you heal tomorrow could prevent that PK from happening.
I prefer to create possibilities for those kind of interactions than to write them off as impossible. But we don't have even that much of a choice, at this point.
The reason why we can't just heal anyone is not roleplay related. It is because the developers decided that it was better to prevent some sort of doctor griefing on the part of neutrals. The TEF seems to address that issue, so i see no reason why roleplay should suffer.
Were i really given a choice in the matter, i'd say let the griefers grief. I'd rather deal with the problem on a person by person basis, as griefing in my opinion is a character flaw in the player rather than a game flaw.
Just allow TEFs to stack.
You want to heal an overt Imperial? Fine, but some bitter rebel may gank you for it. You want to heal both? Fine, but now you may have created enemies on both sides.Ifit showed how you got the TEF (and warned you first), you probably wouldn't be a target in a non-combat situation. And that would be well within role-playing to handle it this way too.
Think M*A*S*H... can't you see Burns threatening Hawkeye for treating a North Korean soldier?
From a "doing the most good for the most people" standpoint it's actually counterproductive to be neutral. Consider that as a neutral you can heal other neutrals, covert rebels and covert Imperials. No overts of either side. If you become, say, a covert rebel you can heal neutrals, covert rebels, covert Imperials AND overt rebels. You've actually expanded the pool of potential patients for yourself.
Personally, I agree that med centers should be no fire zones. And neutral docs should be able to heal ANYONE who needs treatment. With or without the risk of picking up TEFs from one or both sides.
basically he said factioned people gettign healed in city hospitals are dumb people. they would always be free fire zones.
The plan is to have the factional bases (eespecially the larger ones) have hospitals in them... that's where the factioned people are supposed to go. With the recent faction point changes.. people could start settign these up any time now.
In games, you have to give up some possibilities in the search for fairness.
If you want to heal everyone.. I want to be able to shoot everyone.. including you. .even if you haven't healed anyone.. becasue I can in real life (not reallyt.. though I ahve played open PVP games and enjoyed them, including UO). Your healing of factioned people hurts the factions... unhurtable healers wreck PVP... the inability of true neutrals to get TEF's is a protection against accidental PVP.
There has to be a risk for stepping over that line... as soon as you interfere in the GCW you took a side. Anyone that heals both sides is a double agent, and a security risk. I don't care if you jsut put my leg back on.. if you heal an Imperial.. you just worked for an enemy.. *blam* *BLAM* not a trustworthy person. You could sell me out any time... The Empire would probably "interrogate" you a bit first.
I'd be all for neutrals being able to get TEFs.. but, it would ruin the protection that newbies, and other non-interested in PVP people have a right too..
I wish mercenary will get implimented...it woudl eb interesting.
-T
I, as a doctor, am not here to hurt people. I'm here to heal people. There are plenty of people who have doctor/medic skills and have combat skills as well, but i'm what you might call a 'pure' healer.
The only skills i have at all are healing skills. As a master musician, i heal anyone who listens to me play. I can't help that, except by restricting my performances to places where i know who is going to be watching me.
As a Doctor, my decision on who to heal is both an ethical and a political question. Politically, i should only heal rebels. However, if you want to bring loyalties into the argument, you're right. I'm not trustworthy to either side, because my character's ideals and ethical code say he is more loyal to LIFE than he is to any political group. The reasons my character sides with the Rebellion are complicated things made up of his experiences and perceptions, not all of which he understands. If he thought it were Right to join the Empire, he would. And he understands that he could easily make enemies on both sides of the line for his actions. It is what he believes is Right.
Probably the biggest similarity between myself as a person and my character is that we are both outspoken about what we believe. If my character sees something he doesn't like happening, he will always say something about it. I believe that we should be given the choice of how we want to roleplay. If i want to risk my character's relations with his chosen faction by healing an overt Imperial, i should have that choice.
I met two members of an Imperial Guild in a medical facility earlier today. One of them needed medical attention and the other was a little beat up but was otherwise fine. They knew my affiliation because of my PA tag. When I attempted to patch up the less injured individual, he had retained a TEF from a recent mission and I could not heal him. We bantered back and forth a bit and i told them that i believe in healing whoever needs healing. They inquired about my PA's plans in a polite if somewhat overt manner... to which i replied as i slowly walked away, "I wouldn't tell you if i knew. I'm a doctor and a musician... but don't let my ideals fool you into thinking I have no loyalties."
In any case, i don't see what's wrong with letting us heal anyone. I would be more than willing to accept stackable TEFs in exchange. In fact, my line of thinking says that stackable TEFs bring forth even more roleplay opportunities. And it gives those who feelwe are betraying our factionthe option to shootus for betrayingour side.
To sum it up, i feel it is more of a betrayal of my character's ideals and humanity (or... whatever applies) to fail to heal someone who needs healing, and I want my roleplay options to reflect that.