Doctor Archive
Thread: Ideas on Enhance Ds and a possible reduction of their effectiveness.
This combined with the lower number of doctors (Seemingly) and the esoteric components required (not just any org / inorg will do) make something that is almost too good to be true, manageable.
So you buffed one person, and they preform much better - no way you are going to buff a 50 person rebel force to do that with a coordinated attack with less than several doctors hehe.
Whats an extra 1k on a ham, when faction pets have huge hams?
There are several things that are also very powerfull, so I think this will even itself out over time.
Im also in favor of bringing the duration in line some - because 3 hours is a bit excessive, but it isnt that big a deal.
I would suggest that your ability to solo an AT-ST had far more to do with your pistol skills than you Doc skills. While it's always a possibility that we could get hit with the Nerf Bat, I wouldn't think this would be a likely candidate. True it can be a powerful tool, but as has been pointed out there are definitive limitations on it, availibility and speed of application being two biggies, IMHO.
Then again maybe we are all just hoping it's a non-issue. Personally I think that Chef buffs and Spice buffs (to a much lesser extent than the Chef ones) need to be bumped up mor than they already are.
I would say that once Pistoleer is brought into line (they are WAY overpowered at this point) you may find that Buffs are right where they need to be to get a 5-10 person group prepared to take one some of the highest level content and still provide them a hefty challenge.