Doctor Archive
Thread: Top Issue (Vote)
Lucreel
Thu Sep 18, 2003 11:09 pm
#14
My vote would have to go for Mind Damage. Too many things do too much mind damage, too fast. There needs to be an overall reduction in mind damage, both PvP or PvE. Or, possibly as an alternative, give CHEFS much better mind buffing foods, and make DANCER and MUSICIAN buffs kick in with less watching, last longer, and have slightly greater effect.
Maybe do both - give an overall bias towards most mobs and players doing health damage primarily, action damage secondarily, and mind damage last. Give a chance that when a rifleman tries to aim for your head, their headshots don't hit your head 100% of the time - that is, make a chance that when the rifleman attempts a headshot/mindshot, that because you 'dodge' or 'evade' the shot ends up being absorbed by your body or legs.
Combat Medic mind poisons need to have their effectiveness taken down a little bit, and/or Docs need to be given some good way to counter the mind poisons effects. Currently our Cure Poisons aren't able to be an effective 'answer' to AoE mind poison.
Since mind can't be restored (except by TKA's on themselves), mind needs to be more protected than the other pools. I would say more people end up dieing from rapid mind incaps than anything else.
Maybe do both - give an overall bias towards most mobs and players doing health damage primarily, action damage secondarily, and mind damage last. Give a chance that when a rifleman tries to aim for your head, their headshots don't hit your head 100% of the time - that is, make a chance that when the rifleman attempts a headshot/mindshot, that because you 'dodge' or 'evade' the shot ends up being absorbed by your body or legs.
Combat Medic mind poisons need to have their effectiveness taken down a little bit, and/or Docs need to be given some good way to counter the mind poisons effects. Currently our Cure Poisons aren't able to be an effective 'answer' to AoE mind poison.
Since mind can't be restored (except by TKA's on themselves), mind needs to be more protected than the other pools. I would say more people end up dieing from rapid mind incaps than anything else.
Ldwater
Fri Sep 19, 2003 1:00 am
#15
Yeah, I think im a #3 man, Mind damage is NOT supposed to be the determining factor in combat, but right now, it is, and its true what was said "If you dead, I could help you"
After that I would vote #2, but ive sold my artisan skills in favor of buying my resources.#
And after that I would say #5, just because it annoys the hell outta me ![]()
oiller
Fri Sep 19, 2003 2:32 am
#17
Zarlor my vote is #2 first then #5 second.
First lets get that command to do something then work on the heals.
HoTron-rex
Fri Sep 19, 2003 5:29 am
#21
#2 completely and entirely. cant stress enough how hard this is
Elanae
Fri Sep 19, 2003 6:46 am
#24
#2. It sucks using 15 skill points just so I can survey to know where to drop my harvestors. Wish I had another 15 skill points so I could get scout so I could harvest
#3 would be nice but I doubt it would ever happen. Entertainers would have a fit.