Doctor Archive
Thread: Mind Healing Poll
4
give it too dancers and musicians. you could set it up kinda like stims getting the first one at novice dancer/musician and progressing as they get up higher in their ent healing skill
Greetings,
#4
Give the ability to directly heal mind (not a regeneration boost, not a passive ability - a direct and immediate effect like medics’ healing) to Master (and only Master) Dancers and Musicians. Give them a /healmind or /tendmind command (or dress it up and make it /easemind or /relaxmind) that causes wounds to action (not health) secondary stats. This will give them a penalty to their “mana” stats since entertainers’ abilities come off of the Action pool. Have the /tendmind (etc) command also use a portion of the entertainer’s Action, just like a normal heal takes the medic’s mind.
#4
Docs should not be able to heal all types of damage IMO. Should be more reason to be grouped.
wow, Monty Python and the Holy grail just popped into my head,
with the scenes of the knight that ran around the countryside with his group of bards following him around everywhere singing and dancing.
i think combat medic is the best place for it ![]()
Bram Starrunner
Master Combat Medic/ Master Doctor
4. Give it to a Master Dancer or Master Musician. They are whom we go to to heal our mind wounds, why not allow them to tend to the damage? On a side note of that, it should not cause mind wounds to the dancer or musician, it should cause a variety of the action and health wounds to keep things in balance. A medic's 'tend' command causes mind wounds that can be healed by an entertainer, why not allow the same for the dancer or musician.. give them some stamina wounds or something plus a chunk of mind damage for doing it.
The mind pool is a delicate pool and the cost for directly healing it should be heavier than the actual mind healing.