Doctor Archive
Thread: Buff pack crafting results: Better avian gives less power?
Zarlor wrote:
We also know that the experimentation system makes two seperate rolls for that one bar to and only "tells" us the average of the two, but it still applies theresults individually from the rolls to duration and power. (In other words it is possible to get a "Great Success", but to increase the Duration as if it was an Amazing Success and not modify the duration at all as if it were a simple failure (just an example, I don't know exactly how those average out in the final response, but they do average out.)
I think that's the answer - he thought he was getting the same experimental results, but what he was seeing (amazing, great, good, etc) was not necessarily being applied to power. Moderate or good successes on power may have been hidden by great and amazing successes on duration.
One way to tell which resource is "better" would be to note the starting power on an unexperimented pack. Assuming everything is identical except for the avian meat, the "better" meat should have a higher starting power.
Meat 1: Three points needed for the last three small boxes
Meat 2: Four points needed for the last four small boxes
To answer some of the "but perhaps you only got a good result on power hidden by amazing on duration" - well, I never got any Enhance D's with meat 2 that were below 850 unless I had (visible) failures, if even that.
Thus although possible, I don't think that's the issue.
The result? 28/867/102xx/90 rather than 30/843/102xx/90 . I.e my original idea of "one experimentation less" was true. Why I yesterday could use one more point than I could the day before is beyond me. I did this consistently yesterday and unless I'm completely insane, this is different from the previous attempts.
Something is definitely flaky with enhance pack experimentation though.
Oh, in case it wasn't clear, this attempt used the exact same resources as the previous one.
I think the missing piece of the puzzle that we need is exactly what successes you were getting and how you are experimenting on the line.
And also how much your experimentation percentage changes.
For example, are you experimenting 1 box at a time? Or are you selecting the entire line to use as many EPs at once as possible? How many boxes (as in what is the experiementation percentage value) is the line starting with? After all your assembly "success" rate will also affect that, and therefore affect how many EPs you will have to use.
I think to really get into the nitty gritty means you'll have to do some crafting for us with both of those meats and actually log the info every step of the way. Kind of a pain to do, I know, but if you could do that for the team to help all of us out in narrowing down what occurs with this kind of crafting it could prove to be a big help in unloocking just how this part works. You seem to have the right combo of resources to give us a good testing ground to work from.
I always experiment one box at a time on enhance packs. The reason why I don't think logging every step is necessary is that, when I now get all "great", I will ALWAYS get to use 10 points and ALWAYS get 867 power. Exactly. I have no idea how I, with the same resources and components, got to experiment only 9 times. It might be an odd issue where the 843 power ones got a tiny bit better experimentation and thus filled the box earlier. it's just the consistency that boggles my mind (note: I got NO 843 max buff packs yesterday at all and I made 4 schematics plus a bunch more for testing and also the ones with one "failure").
I can do some more testing tonight and see if I can ever reproduce the 843 power one.
As a final note, I might have been tired or insane and not experimented in the last box because the bottom row was full, but you'd think I would have tried and tested that when I saw that the power was less.
Well, here's what I'm thinking and wondering and where I think we could see some differences.
First off if you had just one time last night where you all of a sudden could experiment fully in 9 times instead of 10, it might be because of an amazing success on the inital assembly, so your starting percentage ended up higher. So that could have been one anomoly.
So outside of that case, then, I am wondering at one point in the process your experimentation and getting a Great Success no longer give you a 7% increase on the bar, but starts to drop to only 3%.
Of even more interest is how the actual rations for duration and power are affected and what their numbers are when it tell you you got a Great Success (because it is always possible that a Great success was actually an Amazing Success for one of the stats, but just a Success for the other.)
So the question, I guess, is if one of those sets of resources starts dropping from 7% increases to only 3% increases at an earlier spot, is that affecting how much the power level is improved, possibly because of a rounding error (as in it is really only doing a 3% increase instead of a 3.5% increase?) Or if one of the resource sets continues with a 7% increase for longer than the other, is that one getting an unexpected boost because of getting the better success rates for longer?
That should be interesting.