Doctor Archive
Thread: Medical Forage
-FL
In reality all /medicalforage does is it lets you find 1 unit of some random organic. I played around one time and it took me about 10 minutes to get a second unit of an organic.
- Travin
For me .... medical forage is very useful ... every time i do a /med in an attempt to meditate, i get a free unit of a random organic! Woot.
Medical forage is great, all you have to do is write a macro and sit back and what about 24 hours and will have enought resources to make a stim a.
Eaglas
Master Doc
I know /medicalforage didn't work for the longest time. Now you can manually stack the foraged items. I am having trouble getting them to automatically stack. Am I missing something or is that not an option.
T'J Hodges
Novice Doctor
Sunrunner
I should have made the title Medical Forage WORKS.....kinda! Then people would be more willing to read it. oh well. I am also having a problem with Stim D. I have a food and chem crafting tool and I go to the food and chem crafting station. When I open my crafting tool, no schematic for Stim D. I went to my draft schematics and it shows Stim D there. What gives?
T'J Hodges
Novice Doctor
Sunrunner
I think medforage worked usefully for all of 2 weeks in beta!
-T
I do remember medical forage being useful though. I actually did forage in groups or when I was out on long trips. In fact it was one feature which made it a little easier for starting medics. One time I actually ran from Moenia to Dee'ja Peak (without having any terrain negotiation!) fighting hard critters like Kaadu and Shaupaut while foraging to build A's whenever I ran out. It was a blast since I had all kinds of weapons from the Tool Dispensers to play with. The run took all evening and I eventually wound up stuck in a cave near Dee'ja (which reminds me, that cave is no longer there is it?).
It worked well enough if the purpose was to provide newb medics with a way to make stimpacks. Later replaced with tend commands. I wonder what the status is on medical forage, last I heard (I think) was Holo saying they were working on a new implementation.
I think I might /medicalforage later, just for old times sake.
I think that /medicalforage plan got shelved long ago... was that the one that foraged the medicine optional booster items? Or was it the one where he gave us a few choices, and there was no consensus on what we wanted (like usual?
I actually was medical foraging the other day, while hanging around the starport looking fro a friend. Used it to check stats on some grains...
Combined with cheap As.. /medforage ws soo overpowerd.. actually Med As themselves were so overpowered back then. There was one point where I was the only person I knew that owned a stim C.
-T
Of course the problem, as mentioned, is that /medicalforage is basically useless for any purpose other than to pick up random samples of organics to check stats on. I mean what good does one random organic do you? Since it rancomly pulls from the whole list of organics available (well, other than the /harvestable one) it would take forever to get enough of the same organics to make a stack out of that you could even make anything with.
So in that particular sense, you could say that /medicalforage has never worked (on live... it did work for making Stim As for all of 1 week in Beta before they changed the Stim A schematic.)