Doctor Archive
Thread: Doctor in the CU: Comparision between the new heals, and further testings
MsNiL wrote:
*snip*
Doctor Heals in Detail:
Bactashot (Basic at Novice Medic, Improved at 2xxx Doctor)
Effects: 660-704
Range: 10m
Recharge: 9,5 seconds
Bactajab(Basic at Novice Doctor, Improved at 3xxx Doctor, Advanced at Master Doctor)
Effect: 266-313*
Range: 10m
Recharge: 6 seconds
*I believe this is broken at the moment. Might be that /bactajab doesnt use Advanced Bacta Jab. Might change after the next publish that is supposed to adress this.
NOTE: By swapping quickly between Bactashot + Bactajab you get a really quick healing.
*snip*
TheJediDoc wrote:
I just want to know, from a straight healing standpoint, why are our heals so close to Combat Medic? IF all we want doc for is to be able to heal yourself and others quickly in battle wouldn't it make more sense just to have Combat Medic instead of using more skill points on Doc? Combat Medics can attack and heal, and there heals are very close to Docs.
I switched to CM yesturday to just try it out, and I hated it. Everything is on the same timers, so it felt like I was healing slower. Infact I hated CM so much I just logged off, and now I'm waiting for Starsider to come back online so I can switch back.
Because of the area cures, I was getting agroed 75% of the time, I died about 15 times, and honestly I couldn't even heal fast enough because of this minor....."flaw". So today I will be switching back to Doctor / Pikeman, and I'm pretty sure I will just leave it at that.
Doctors are far "safer" to play imo. Now we could definantly use a boost in healing power, and for the love of yoda I wish they would raise heal wounds. A master Doctor should not be healing wounds like a novice medic was in the old system.....and it's just frustrating.
MyT_Chicken wrote:
TheJediDoc wrote:
I just want to know, from a straight healing standpoint, why are our heals so close to Combat Medic? IF all we want doc for is to be able to heal yourself and others quickly in battle wouldn't it make more sense just to have Combat Medic instead of using more skill points on Doc? Combat Medics can attack and heal, and there heals are very close to Docs.
I switched to CM yesturday to just try it out, and I hated it. Everything is on the same timers, so it felt like I was healing slower. Infact I hated CM so much I just logged off, and now I'm waiting for Starsider to come back online so I can switch back.Because of the area cures, I was getting agroed 75% of the time, I died about 15 times, and honestly I couldn't even heal fast enough because of this minor....."flaw". So today I will be switching back to Doctor / Pikeman, and I'm pretty sure I will just leave it at that.
Doctors are far "safer" to play imo. Now we could definantly use a boost in healing power, and for the love of yoda I wish they would raise heal wounds. A master Doctor should not be healing wounds like a novice medic was in the old system.....and it's just frustrating.
I've been playing with MD/MCM and liked it, but I was wondering if I would notice anything if I dropped doc and just used to CM healing powers. Then I could pick up another fighting prof like Carbineer. But if what you say is right, I don't think I'll be doing it!
TheJediDoc wrote:
I've been playing with MD/MCM and liked it, but I was wondering if I would notice anything if I dropped doc and just used to CM healing powers. Then I could pick up another fighting prof like Carbineer. But if what you say is right, I don't think I'll be doing it!
Well, your probably better off tring both while the Respec is in play...that would be my suggestion. I honestly couldn't stand the CM / Doc combo....I just felt like when healing with CM I was a bigger target because I was area healing people for 500. Now with 8 people that is about 4000 points. Because people hadn't done that much damage I was getting agro'ed and they werent.
I probably would have had a better time with CM and some type of ranged profession, but I dunno, I really didn't like how CM played just because of the area healing power. I would much rather heal one person for 500ish.
I didn't notice any difference from Doc / Pike and Doc / CM except I was getting attacked way more with Doc / CM, and I couldn't defend myself. But I would suggest you play with it, you can respect every 12 hours, so be carefull.
Don't be like me and try it just to find out you suck. ![]()
TheJediDoc wrote:
I'll try it, the only problem is I can only play from Fiday-Sunday (Weekends) so that leaves me a very little window to respec my character. How long do I get to respec? 2 weeks right?
EDIT: The clicky didn't sticky! Take 2...
Message Edited by OhGod3001 on 05-05-2005 10:01 AM
OhGod3001 wrote:
Just noticed from the patch notes Master Doctor is to get a BactaShot2 command which will hopefully be of suitable strenght. This, I guess, should be in the next patch to live. Will test as soon as possible but would think someone based in the US can get there faster than me. EDIT: The clicky didn't sticky! Take 2
Message Edited by OhGod3001 on 05-05-2005 10:00 AM