Doctor Archive
Thread: Battlefatigue gone... wounds?
MsNiL wrote:
FanFest/Correspondent Feedback Changes
* Dying in space no longer adds wounds
Have anyone wondered why the Wounds % value on weapons isnt translated into wounds on the person you attack?
What is the purpose of "Wounds %" and why do almost nothing but cloning give you wounds anymore?
I think this falls under the same issue as creature poison/disease. The devs seem to have turned it off for now to let other thing settle down and then will turn this nob back up. They chose to error on the side of "too few" wounds rather than too many. Likewise for state effects.
I suspect they will tweak each of these up as time goes on.
I hope so...
Marrow1 wrote:
I think this falls under the same issue as creature poison/disease. The devs seem to have turned it off for now to let other thing settle down and then will turn this nob back up. They chose to error on the side of "too few" wounds rather than too many. Likewise for state effects.
I suspect they will tweak each of these up as time goes on.
MsNiL wrote:
FanFest/Correspondent Feedback Changes
* Dying in space no longer adds wounds
Have anyone wondered why the Wounds % value on weapons isnt translated into wounds on the person you attack?
What is the purpose of "Wounds %" and why do almost nothing but cloning give you wounds anymore?