Doctor Archive
Thread: Stim B sale prices? (please read)
AsheSWC wrote:
I'm on Shadowfire and med prices are cheaper on shadowfire than other servers. That said, I sell 300-325 heal, 23-25 use stim Bs (1-2 advanced components, depending on my mood) for 500 cr. each, seperate or in crate form. I know I am a bit cheap, but (1) being on Talus I need to undercut competition because the hunting population is a bit smaller, and (2) I need the money so I make up in volume what I may otherwise get in price.
I do a lot of turnover, which is my counter to "you should sell them higher" argument. With #1 from above I've built a good reputation and have a good repeat customer base, and #2 keeps my volumes high. When I don't need the money as much (doubt that time will come) I'll probably raise prices.
Just a different angle to the question of what to charge. Sometimes I run to Coronet and put 20 of these stim Bs on the market and sell out within a few hours, while there are otherstim Bs on there for 1000 creds. I just made 10k pretty quick.
(Doc) Holliday
The problem I see with this kind of approach is too much buisiness and no play. If you sell your stuff out "within hours" that does backup the "your prices are too low" mentality, not to mention your spending more time making stims than enjoying the game. If that is what you like, fine, but I charge more, sell less but get the same results in profits as you do AND play the game more than you.
So basically, what do you like to do more, play Merchant or Adventure more? I cosse the later because of crafting burnout. What I do to alleviate this while still supplying meds is to make and store over 100 crates of Stims of various types. Sell them for more as to keep the sales slower. In that time they are being sold, I go and plop down harvesters on all the resources I need to make more at a later date. I can gather resources for 3 weeks before I have to spend a week making more stims. So one week Stims, three weeks adventure.
IMO, the minimum market price for a stim is 10cr per resource used to make it. I think a fully advanced stim-B used 148, so about 1500 credits for those.
At 5 credits per resource you might as well just sell the resources. Same money and no need to mess with factories.
Yes, they are referring to Stim B's made with all advanced components. Adv. Chem Releases require herbivore meat.
Given that some people use standard components (but high quality resources), some people use standard with maybe an Adv.Bio, and some people use all advanced components... it is difficult to lay down a benchmark on what is a "good price" without making some kind of matrix.
Herbviore meat alone, and the difficulty in getting it.. is enough to make any Stim pack cost a lot higher.
From my perspective, I add up the resources I need to make a Stim basing it on Bazaar resource rates. e.g. 3cpr for standard high quality resources and 6cpr for rare or special resources. I add the total up, and multiply it by a 6-9 depending on market demand. The 6-9 takes into account the costs of running my factory (power + maintenance), my vendor, and the time I lose doing all this stuff (instead of doing missions getting money in).
My medicines are fully experimented, use very high quality resources, and I only make advanced component medicines by order.
If people are under-cutting me on the Bazaar then they are usually a) making inferior medicines, b) not making a profit (will go out of business soon enough).
So as long as you have a decent economic model for your costs and time.. you will discover your cost by yourself. And your cost will be good enough to attract customers who will keep coming back.
At least this is my experience.
People on my Bloodfin server are selling 31/356 stim B's at 600 cr a piece. (http://forums.station.sony.com/swg/board/message?board.id=Bloodfin&message.id=56375)
The Lok Wheat is 44 OQ, the Tat fiberplast is 497 OQ and the Dantooine berries are 393 OQ, and the Talus water is 750 OQ so my stims aren't much better. At this point, I may just quit the med crafting business as the time to profit ratio is just not worth it to me anymore.
Fengo
wow, thanks all for the replies. I may just have to direct my PA members to this thread. ![]()
I most I've sold a stimpack B for so far was a 38 charge 379 base heal for 2020 on Dantooine. So far they have all sold.
As the cost of meat goes up, I will mostly likely stick to selling on bazars as people expect too much of a discount on crates.Fighting people on Endor know the value of a good stim.
Prices flucate according to power, location, time of the month, etc.
There is no hard and fast rule. Think about it a 41charge/421 stimpack B uses the same amount of materials as a 38 charge/379 but shouldn't it cost more?
PlusI can get more for my stim packs sitting on dantooine or dathomir or endor than I can in theed.
Hello everyone,
Im a stimpack chemist from the Radiant server.
I know I could post this question in my server forum but I wanted to ask the Medic Class first.
I am currently making stim B's using advanced liquid suspension only, and getting a decent heal (around 250-290) and decent charge (25-30). Could I get some feedback on what price you would place on an individual stimpack B. I sell individual stimpack on the bazaar to cater to the comabt classes for inexpensive heals. Any suggestions are appreciated![]()
darn no edit button.
in reference to my last post, i am currently making stim B's with regular components. so I'm looking for suggestions on what you would sell a stim b with ALS for. thanks
I must say that some of the stats listed above for Stim-B's are incredible!! I know a lot of it depends on the resources available and the quality of said resources. On Tarquinas we are stuck using CL-4 Petro Fuel that has OQ-48. Plain and simple this is holding us back from creating awesome stims. I can only create stim-b's in the 380-390/30 range. I haven't seen anyone equal that or surpass it. I've experiemented with just about every available resource out there. It's just not going to happen until better resources make their way to our galaxy.
BTW, I charge 1650c for these Stim-B's. I charge 2100c for Stim-E's 1122h/48. I see that some sell theirs for a lot less, but I cannot keep enough on the bazaar or vendor. Oh, the Stim-E's work well on pets too. Especially the ones in dire straights (3k/heals).
If you are on Tarquinas, look me up.
______
Dr. Geiger - Master Surgeon
Theed
Let's say I use a large flora harvester on an at least 80% spot on Lok.
I usually let them run for about 3 days which means it costs me 6480 credits of maintenance and 5400 power. In return I get over 50k of resources. Let's say they're worth 1 cr. per unit then you just earned 50k in 3 days, deduct the power costs and maintenance then you still made over at least 40k.
One B stim will use up 64 resources, no matter what uses and what power you get out of it. It costs about 6-8 credits to make one factory Stim-B.
Do some more math and you'll find out that you can sell B-stims for less then 200 credits and still make a profit.
I've seen B-stims on the market which had 22U/325P which where put up for 1.5k. It's like buying a bicycle for the price of a Dodge Viper.
Now there are people stupid enough to go and buy those. I myself think things will settle down when more and more docs appear in the streets. Then those high price sellers can't afford to sell at those prices anymore.
I'm selling B stims with 30U/360P for 500 credits and yes I make a profit. Yes, I still have lots and lots of time to actually play cuz it takes my 2 factories 2 days to spit out 1000 B-stims. It takes me 5 minutes to put some up on the vendor in our store.
I still get new, returning customers and my income is growing steadily.
If I have to I will drop my price even more cuz it will still be profitable.
Well you forgot to mention the cost of running your 2 factories, and the power to run them. You also didn't factor in the travel costs to go back and forth between 4 planets every 3 days. (Talus, Tatooine, Dantooine, Lok). Granted you may not use all Adv. components; but some do. Then there's your actual time spent running around finding good spots, and doing all that maintaining....thats pretty important.Not to mention tracking down the good types of Dolovite Iron and Liquid Petro, IF you can find them at all, at any %, on any planet.
I cant afford Large Harvesters either, and two of my mediums were given to me. Factor in the Capital cost of your large harvesters...
Im not flaming or anything, I think you just need to take a few more things into consideration.