Doctor Archive
Thread: Is herbivore meat really worth it?
Well look at it this way.
Why should people take the time to take destroy animals missions to make 1k meat in 1h when at the same time they could be doing faction missions for better cash(no extra lair spawn and npcs drop cash too)and factions points on top ?
Even if you sell those 1k meat at 5 cr/unit you probably still loose cash compared to if you had done faction missions....
Lets face it, even being a doctor myself I am torn btw spending my time killing herbivores or doing faction missions to get more faction perk.
Imo the only players for who gathering meat is usefull is scout/rangers because they need the xp from harvesting and once they are master there is even little insentive for them to do so...
JorrDoomslayer wrote:
My question is why are people paying 10-12 cpu for herbivore meat? It isn't like it is THAT hard to get. I will buy herbivore meat for myself if it is a good OQ/PE, but I've never paid more than 4cpu (and that was because I was being generous). I usually harvest my own cause that's the easiest, but I know other people don't have that option. . .
Ok, here's a couple issues.
First of all, if you're like me, you get some many orders for stimpacks and other medical supplies that, in order to gather all of the meat myself, I'd be online about 28 hours each day. It's just not going to happen.
Secondly, some folks just don't like hunting. I don't especially care for it - at least not as much as I'd have to do it if I wanted to gather it all myself.
So, if you're forced to buy, what price is reasonable? Well, you say that you'd never pay more than 4 credits per unit, huh? Well, let's take a look at this from a ranger's perspective, shall we? (As rangers tend to me the ones that hunt the most meat) If a ranger knows that he/she can get 12-15 credits per unit of hide selling to an armorsmith, what incentive would that ranger have to bother taking the time to harvest avian or herbivore meat? In essence, we're competing with armorsmiths and anyone else that uses resources from creatures in order to get the resources that we need.
Sure, not everyone is out there to make a quick buck, but there are people in this game that want to run a business. That's fun for them - it is for me. Part of running a business is making a profit. Now, that doesn't necessarily price gouging but, if the market can support 12 credits per unit of meat, why not sell it at that price? And, if you can make 12 credits per unit gathering wooly hides, why take the time to gather herbivore meat if you can only sell it for 4 credits per unit?
That's how I came to my conclusion, anyway. Sure, once in a while I run into someone selling some meat cheap and I'll buy it up or I'll take a little time to go and harvest on my own, but that's about it.
I don't think I'm going to bother with Herbivore meat much in the future. I was lucky and got a lot of it a few weeks back - went hunting with friends and they all harvested for me. I'll make nice stims for myself and friends with it, and my own meds and enhance packs. But for selling stuff, either on the bazaar or on a vendor, it's just not worth the effort, hassle or added cost to get the mass quantities needed.
I tell all sorts of people I run into to "bring me lots of herbivore meat and I'll give you stims" but no one really bothers. They know they can salvage hide off the same creature and sell it to other artisans much more easily. It's viable if you have a solid, reliable source, or friends that don't mind running all over the galaxy with you to hunt whatever happens to be dropping good Herbivore at that moment in time...
Adding Herbivore at current market rates (on Flurry at least) almost doubles the cost of production if you buy it, and it doesn't add enough to justify the difference. If you put up 350 quality stims at 1K and 400 quality stims at 2K guess which are going to sell faster? =)
Hello Bulba! I'm that "someone" who bought those herb meat from you at 12cpu ![]()
Anyways, I dont use these herb meat for stim Bs, instead I use them for my wound packs and buffs which are really more worth it when using advanced components. It can make a difference of several hundred points more buff, and that'll result to several hundred more exp gained. I've reached a point where money isn't THAT impt anymore and making great buffs/woundpacks for my happy customers is all that matters.
P.S. I'll be getting more dolovites from you soon ! ![]()
Yes, people seem to want those 30 points. StimB's that have a heal of 400 sell well while 370's need to be sold at sale prices. ( 400's sell for 2k, while price needs to be dropped to 1k for 370's )
mcglonec wrote:
Honestly, give the choice between to stims with about 30 points difference in power, do you think it's worth 561 credits?