Doctor Archive
Thread: Idea for solving the surveying resource problem of medical classes....
how bout this:
convert /medicalforage into a /medicalsurvey and /medicalsample, usable only on the required ingredients for the schematics you have?
Like, we could only survey and sample Class 4 Liquid Petro Fuel, not the other kinds.. Also, the /medicalsample should only give 1 unit of a resource, and if there is already a unit of that resource in the inventory, return 0.
I consider myself a self-sufficient Doctor.
My skills are:
Master Doctor
Novice Scout (with Exploration I)
Novice Artisan with Survey 4 and Engineering I
Marksman with Pistol 4 and Ranged Support 4
Novice Pistoleer with Pistol Grips 3
I have 1 free skill point left.
I can do everything Medic and Doc wise. I can make camps in the field and harvest from animals. I have highest survey and can make droid batteries. I can utilize the Support line for defensive purposes in combat. I have up to Body Shot 3 offensively.
I was striving for a "Field Doctor" and I think I accomplished that. The only weak area I have is in combat, but I can get by with healing myself.
I think medical forage should randomly select an Organic resource and sample several units (depending upon the Medical Foraging mod of the person.) Either that or find items similar to the /forage command but these heal small wounds/states instead.
Nevs wrote:
I consider myself a self-sufficient Doctor.
Of course you are, because you have scout skills and artisan skills. The real issue here (as I see it, anyway) is that an armorsmith can be self-sufficient by having master armorsmith and nothing else. A doctor, in order to be self-sufficient must be a master doctor AND a novice artisan. (Note that I left out creature organics for both professions.)
That just doesn't seem fair.
I prefer the limited survey range/limited charges possibility myself. Changing the economy just isn’t gonna work, IMO. I’m sorry. When I see people selling crap resources for 5:1 on the bazaar it just isn’t gonna work, I want to give them a /tell and say WTH are you thinking selling this at 5:1. Then something “good” pops up and everyone treats is like gold selling it for 6-10:1. Those selling resources think we’re all weaponsmiths with millions in the bank.
There’s no way that a minor profession is going to do any better. Not to mention that why would then give up harvesters for us, a small minority of the resources buyers when they can have 8-10 harvesters on the latest great weaponsmith resources and make twice as much.
Also they’ve already attempted to give us this ability, but it’s poorly implemented/bugged. They need to change/fix medical forage to something more like survey.