Doctor Archive
Thread: 10 point to 12 point doctor
nerf_you wrote:
Yeah the DR on the meat is low. Stats on the avian are 991oq/910pe/229dr, mixed with 987oq/873dr gas. I've used low DR avian in the past and never had this issue.
Thats weird then. As far as I can tell,if you use avian with really low DR (and actually 229 doesn't sound awfully low in my opinion) you normally do end up needing to spend 11 or even 12 points to reach max power. And I think this happens becausethe way the crafting system handles multiple properties on the same experimentation line (power and duration in the case of enhance packs).And I'm not saying that just because they are in the same linethe final experimentation result is shared by themor thataffectsboth duration and power, since itclearly states on the schematic that apart from the OQ, the other stat that defines that are different for each, butI do think that an avian meat withreally low DR,even thoughnot gating the effectiveness in your final product, will end up making you using a few more points to maxthe effectiveness after you hit the cap on the duration.
And as far as my own experiences go, it has been always like this. So not sure why are you having this issues only now.
Leezeldafuz wrote:
You could also get the Experimentation FS tree, correct?
Nope. The Experimentation FS tree only increases your chances of getting amazing successes while experimenting.
Leezeldafuz wrote:You could also get the Experimentation FS tree, correct?
that only increases your chance of successful/amazing success experimentations. it doesnt give any extra points.
The extra 2 points is useful for sure, especially in such a competitive market.
I hear all the time "The Doctor profession is the most competitive crafting profession i've ever dealt with" = Damn true statement in my exp. With this in mind...every point on your product stats count. They may not count in practice, but they sure do in theory.
Visnja wrote:
Clothing attachments with medical experimentation skills.
If you get a crafter's apron schematic from Jabba's, it has +5 med exp on it .. you just have to find the other +15. Correct me if I'm wrong, but I believe it has 4 sockets and you do need a tailor to make it for you. If you know a tailor, there is a possibility that they may have some on their vendor.
just a heads up, the schematic from jabba's can be one of four schematics, its not guaranteed to be medic, matter of fact if you bring it to a full time tailor they will probably have all four learned already and won't be able to tell which one yours is. Of the four schematic types, there is tailor, chef, medic and structure. It seems like medic is the one i get most infrequently but thats probably just because its most in demand. The sockets that show up on the apron is going to be random, you can get anywhere from 0 sockets if you're really unlucky and 4 if you're lucky. Even with +20 tailor experimentation (that seemingly does nothing but I figure it can't hurt) and +24 assembly I still only get 4 sockets about 70% of the time at the most, though that could be a bit of an exaggeration, not sure
Anyway .... just a heads up about how the schematics work for when/if you decide to bring one to a tailor
I am not the 'greatest' or 'best' doc on the Naritus server... but I am one of them, my current buffs (no janta, no med ctr) hit for 2475 for about 3:40, in med ctr with janta I hit over 3100. I have been a doc for almost a year, and in my opinion, it is all about the resources... stockpiling resources takes time too, so don't be discouraged. When you see a good spawn, try to save some as reserve. I saved over the last year some 1000oq reactive, 1000oq class 4 fuel, and so on.. instead of using them right away I banked them and now the combination of good resources and 10 experiment points makes paks every bit as good as the 12 point crafters.
Good Luck