Doctor Archive

Thread: 10 point to 12 point doctor

Rere
Wed Dec 01, 2004 8:50 am
#14






nerf_you wrote:

Yeah the DR on the meat is low. Stats on the avian are 991oq/910pe/229dr, mixed with 987oq/873dr gas. I've used low DR avian in the past and never had this issue.









Thats weird then. As far as I can tell,if you use avian with really low DR (and actually 229 doesn't sound awfully low in my opinion) you normally do end up needing to spend 11 or even 12 points to reach max power. And I think this happens becausethe way the crafting system handles multiple properties on the same experimentation line (power and duration in the case of enhance packs).And I'm not saying that just because they are in the same linethe final experimentation result is shared by themor thataffectsboth duration and power, since itclearly states on the schematic that apart from the OQ, the other stat that defines that are different for each, butI do think that an avian meat withreally low DR,even thoughnot gating the effectiveness in your final product, will end up making you using a few more points to maxthe effectiveness after you hit the cap on the duration.


And as far as my own experiences go, it has been always like this. So not sure why are you having this issues only now.




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Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
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Rere
Wed Dec 01, 2004 11:07 am
#15






Leezeldafuz wrote:

You could also get the Experimentation FS tree, correct?






Nope. The Experimentation FS tree only increases your chances of getting amazing successes while experimenting.



Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

Dovakic
Wed Dec 01, 2004 11:07 am
#16



Leezeldafuz wrote:
You could also get the Experimentation FS tree, correct?



that only increases your chance of successful/amazing success experimentations. it doesnt give any extra points.



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EtosG
Wed Dec 01, 2004 4:07 pm
#17

The Extra +2 is not what makes great buffs and sets the crafters apart....that would be the resoures. The resourses which cant be found anywhere but the smallest corners of the galaxy.

The extra 2 points is useful for sure, especially in such a competitive market.
I hear all the time "The Doctor profession is the most competitive crafting profession i've ever dealt with" = Damn true statement in my exp. With this in mind...every point on your product stats count. They may not count in practice, but they sure do in theory.
Nema0879
Thu Dec 02, 2004 1:37 am
#18






Visnja wrote:

Clothing attachments with medical experimentation skills.


If you get a crafter's apron schematic from Jabba's, it has +5 med exp on it .. you just have to find the other +15. Correct me if I'm wrong, but I believe it has 4 sockets and you do need a tailor to make it for you. If you know a tailor, there is a possibility that they may have some on their vendor.







just a heads up, the schematic from jabba's can be one of four schematics, its not guaranteed to be medic, matter of fact if you bring it to a full time tailor they will probably have all four learned already and won't be able to tell which one yours is. Of the four schematic types, there is tailor, chef, medic and structure. It seems like medic is the one i get most infrequently but thats probably just because its most in demand. The sockets that show up on the apron is going to be random, you can get anywhere from 0 sockets if you're really unlucky and 4 if you're lucky. Even with +20 tailor experimentation (that seemingly does nothing but I figure it can't hurt) and +24 assembly I still only get 4 sockets about 70% of the time at the most, though that could be a bit of an exaggeration, not sure


Anyway .... just a heads up about how the schematics work for when/if you decide to bring one to a tailor





~~~The only place success comes before work is in the dictionary~~~
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TheRockStar
Thu Dec 02, 2004 7:31 am
#19

Yes - the resources are definetely more important, especially with buffs. The extra experimentation is always a big bonus for abecs and stims, but not so much so with buffs



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TigerJeDiMaStEr
Fri Dec 03, 2004 2:09 am
#20

As they all said, I got my 11th point as fast as I could (apron, plus 5 +1) because it allows me to bring down my packs too 90MU, which sells very fast... currently, I made 865 power/90MU packs and they sold in 1 day...


Stockpiling GOOD ressources on my server is immensely expansive... I saw Feleni, Lok Wheat, going for 30cpu .on vendors (insane). Med ressources for the past month have been aweful (1 good spawn of Avian and Class 4, thats it). You must check www.iootnega.com everyday and when an uber spawn is out, place 15-20 BER13 harvesters on it...


What helps a lot is since I joined a very influencal and powerful guild, thez help me a lot... having 60 BER13 instead of 10 will bring you a big load of ressources to stockpile on... problem is, if you get only 100K of the best, people will buy it fast. Then you have no ressources to continue, customes will face empty vendors, and you will use business. Keep advertising latest restock date and advertise what is out of stock or not... people hate to travel for nothing. Best spot for shop in my opinion is Coronet as you must pass by Corellia in 90% of your destinations... having a shop 900M from starport will bring better business.


But back to the original question... get your 11th point (big difference), stockpile, launch business, get the 12th point, and make money....


/Cheers



TigerLord / 11pts Force Master Doctor \
---------------------------------------
TigerLord's Medical Center, 900m SE of Coronet, Flurry
Waypoint 452 neg5588
Crates of +400 stimpacks & woundpacks, uber and grinding medical ressources & buff packs
Fuh-nu-gi
Fri Dec 03, 2004 11:14 am
#21

I wouldn't worry too much about getting those extra experiment points. As others have said... RESOURCES is where it is at. Without crafting gear (only using 10 points) I am still able to max out my experimentation on power/effectiveness. As it is for personal use I am not as concerned about charges, provided I can max out potency, and med use is a non-issue for a M Doc. When I am in crafting gear, again I focus on the crafted item for master doc use. I don't mess with med use except by request and instead I sink additional points into charges.

I am not the 'greatest' or 'best' doc on the Naritus server... but I am one of them, my current buffs (no janta, no med ctr) hit for 2475 for about 3:40, in med ctr with janta I hit over 3100. I have been a doc for almost a year, and in my opinion, it is all about the resources... stockpiling resources takes time too, so don't be discouraged. When you see a good spawn, try to save some as reserve. I saved over the last year some 1000oq reactive, 1000oq class 4 fuel, and so on.. instead of using them right away I banked them and now the combination of good resources and 10 experiment points makes paks every bit as good as the 12 point crafters.

Good Luck



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