Doctor Archive

Thread: stim E's..850/53 uses/med use 40?

Reza95
Tue Feb 22, 2005 5:16 am
#14

usually my vendor sells quite a number of B's daily, stocked with B's, C's, D's and E's and everything a doctor can make.. they dash out the door pretty fast and solo krayt hunters or fs grinders loves the e's mu40... initially i didn't wanna waste my components to make these but instead kept my vendor stocked with the normal E's with high effectiveness and as much extra pts as i can on the uese util i got tired answering emails and tells of request to make stim e's with MU40... went crafting and booted out 1 whole factory run, tat's 333 (grrr..!!) units.. went shooting out the door in 1 door and tot hey, there's a market there.. *walks away and start crafting another schematic*



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TheRockStar
Wed Feb 23, 2005 9:16 pm
#15

With the correct resources, I can make MU40 Stim D without even using an experimentation point, so I go for max power



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WineGuyJr
Wed Feb 23, 2005 10:14 pm
#16


I'm an 11pt crafter and with some very nice resources I made 1164pwr/61ch 40 Med Use StimE's (obviously there were some amazings involved in the schematic). That's better than most of the 45 med use StimE's I've seen and even better (more power and charges) than some of the 12pt crafter's 40 med use StimE's. So with the right resources (It helps that we can make 199 ALSs on my server) , you can make some great meds while only having 10-11 experimentation points.

Message Edited by WineGuyJr on 02-24-2005 01:45 AM



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