Doctor Archive

Thread: Back to the field...

MyT_Chicken
Thu Mar 31, 2005 11:20 am
#14






UmmonPrime wrote:





Obata wrote:


While I love that docs will be back in combat (I've actually been there all along), I hate the way it is getting implemented. I'm a firm believer that the number one reason that there are not many docs out in the field now is that we simply aren't needed. The only skill we have right now that is in great demand is buffing. I would love to see a system in which buffing is greatly reduced, along with armor protection, but the basic healing system is left intact.


Unfortunately, the devs never gave such a system a chance.

Message Edited by Obata on 03-31-2005 12:26 PM





I just don't understand why they coulnd't make buffs less effective. Did they really need to remove them... oh ya, we can still buff 10-20%.... what's the point.





Actually it's 10%-30% unless it was changed back to 20% this morning.




h Egri p
§ If you don't know; you'll find out soon enough! §

MyT_Chicken
Thu Mar 31, 2005 11:49 am
#15






UmmonPrime wrote:





MyT_Chicken wrote:





UmmonPrime wrote:





Obata wrote:


While I love that docs will be back in combat (I've actually been there all along), I hate the way it is getting implemented. I'm a firm believer that the number one reason that there are not many docs out in the field now is that we simply aren't needed. The only skill we have right now that is in great demand is buffing. I would love to see a system in which buffing is greatly reduced, along with armor protection, but the basic healing system is left intact.


Unfortunately, the devs never gave such a system a chance.

Message Edited by Obata on 03-31-2005 12:26 PM





I just don't understand why they coulnd't make buffs less effective. Did they really need to remove them... oh ya, we can still buff 10-20%.... what's the point.





Actually it's 10%-30% unless it was changed back to 20% this morning.



I've read the CU notes acouple times, I really thought it said 20%.






Your right.....I keep thinking enhancers are the new buffs.


Buffs = 10%-20%


Enhancers = 10%-30%.


Unless enhancer and buffs are the same thing...I don't know I'm so confused with that right now.





h Egri p
§ If you don't know; you'll find out soon enough! §

UmmonPrime
Thu Mar 31, 2005 11:53 am
#16

Enhancers are what makes us heal faster and better I believe.



Elood- Trader - Retired AS/SW

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MyT_Chicken
Thu Mar 31, 2005 11:57 am
#17

Which should technically affect buffs. /shrug


Hopefully we can find out today.




h Egri p
§ If you don't know; you'll find out soon enough! §

Marrow1
Thu Mar 31, 2005 12:13 pm
#18






MyT_Chicken wrote:





Marrow1 wrote:


The doc skill will now be

F4 = Heal damage

F5 = Buff

F6 = Rez

F7 = heal state

F8 = cure poison/disease


Hmm, thats about it. Five function keys will sum up doc. Just pick which "majic" button to push. Oh, it will be very complex, you will not only have to pick a majic button but a target as well. Oh, and you will get to chase them down.


We have the exact same set up now.....there is no difference....none, not one tiny bit of difference.

Very large difference. I need to have crafted meds that impactmy effectiveness. This choice plays greatly in the pre-adventure set up. Without this, it is like going camping at a 5 star hotel.


Ooops what am I thinking. Every doc will have a cure all macro that does all of the healing. So really they will just be spaming that button. Well, at least they will have to pick a target. /shrug.


Cure all macro's probably won't work very well because of cooldown....

Just a mater of setting the timer. One will assume you will get the same error measage of "that person has no XXX to cure" and the macro would then move to the next cure. Even to day there is a delay in healing yet the macros work fine. You just have to hit it a few times to cure everything.


As for there not being buff bots... Hmm with no resouce cost will bots usage go up or down? Me thinks up.


See I don't think so....because the need for buffs will not be like it is today. Maybe I'm wrong....but I don't think the investment of Doctor just to buff is worth it anymore.

Mind buffs and BF healing are not all that required today yet there is a bot in every cantina. Also, a doc bot will be able to heal wounds, cure disease, everthing. They can just cycle through using the cure all macro.


As for those who macro thier way up to master, will that go up without meds or down? Me thinks up.


Again, unless a person plans to actually play the profession, the SP investment probably won't be worth it.

Hmm, I were not a master and had an hour or two to kill before a big hunt should I macro a few more skill boxes or wait for the hunt. My team would want all the skill boxes that I can get before the hunt as that will be the only thing that would impact my abilities. Makes for a large driving force to macro it and get it done quickly.


Will you be disparaging BE, chefs, and every other crafting prof that uses macros to grind exp? Are they less of a prof than doc? Does it take more or less skill to craft than heal?


It takes more skill to be a good crafter.....But the difference between meds right now is almost zip....Back in the day the difference was noticable, but not anymore. Everyone is running around with almost the exact same stuff. And a lot of those people still don't know how to heal properly. Healing Items don't make the Doc, player skill does.


Yes, and a weapon does not make the fighter but it sure makes fighting more interesting.


I was a doc because I was a healer, a crafter, a buffer, a rezer, seller, etc. They made the prof the most indepth prof available.


I like all those things to....and you can still do that in the new system.

I wonder how long a BE/Doc would live in a fight. No def, 2/3 the ham, not sure about armor yet, no weapon cert, etc. It will be hard to be an efective field doc if youra crafter of any kind.One assumes you can dable and make good meds but who knows. Even if you can, just how much love do you think BE's will be giving dablers. Is itgoodto create such strif in that prof to solve a problem that I for one do not think exists.


I fear we will be left with a one button spaming prof.


I don't, not with how they are explaining windups and cooldowns.

As I said, there are "cool downs" even today. It just means you have to hit the same button twice.


















__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
MyT_Chicken
Thu Mar 31, 2005 12:21 pm
#19






Marrow1 wrote:





MyT_Chicken wrote:





Marrow1 wrote:




















Ugg to many colors so I'm not gonna add to it.


All I'm saying is what I just put in my Sig. Player base makes the game what it is....not the code....


I seriously don't think its going to be that bad....because what is to macro after the CU? What can you macro? No more tumblers....so what is there to macro? No more crafting, so no more macroing that either. There is nothing that I can think of that you can macro with to actually level up anymore other then being in the field.


It sounds to me that after the CU you will actually know how to play the profession. Because there won't be any easy way to get XP unless you healing people. How is that a bad thing?




h Egri p
§ If you don't know; you'll find out soon enough! §

TarMangani
Thu Mar 31, 2005 7:53 pm
#20






MyT_Chicken wrote:




Sadly that harsh truth of the matter is Most did not. Those Doctors that have been around a long time know that buffing is not a "Cash Crop". It's good for a quick buck and thats about it. So we have no one else to blame but ourselves for letting people come in here everyday asking how to cheat themselves, the system, and the players.....and the thing that makes me mad is thatpeople just gave them everything they needed to do so.


It takes skill to be a Doctor....not a macro, or a tumbler, or ABECs in practice mode...skill....and some people either forgot that or just didn't care. It's not the point. All doctors came off to the GP as Tumbler using, Macro Cheating, ABEC practice mode crafting......Buff Bots.


And frankly I don't blame SOE one bit for putting a stop to it. In fact I'm very glad they are. Now I can get back to the profession at which I know how to play without having to worry about griefers and AFKers destroying my reputation as "a Doctor"


I'm sad that all the time I put into getting resources currently seem like a waste.....but if I have to give that up so be it. I'm here to be a Healer....not a crafter, not a buff bot.




Into the fray buddy! WOO HOO!


Good point, but do you really think the CU is going to stop anyone from finding ways around the system? The "cheaters" will still "cheat," they'll just find other ways to do it.


Look at how Tiggs said that the jedi fight clubs are perfectly legal...if that's not a clear abuse of the intent of the game I don't know what is, but yet it's fine to the devs.


They're not eliminating cheating, they're busting the kids with roach clips and letting the drug cartels do business as usual...





JEYHREL FOXAUMER
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Because sometimes being ruthless just isn't good enough...
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TarMangani
Thu Mar 31, 2005 7:55 pm
#21








Marrow1 wrote:


The doc skill will now be


F4 = Heal damage

F5 = Buff

F6 = Rez

F7 = heal state

F8 = cure poison/disease


Hmm, thats about it. Five function keys will sum up doc. Just pick which "majic" button to push. Oh, it will be very complex, you will not only have to pick a majic button but a target as well. Oh, and you will get to chase them down.


Ooops what am I thinking. Every doc will have a cure all macro that does all of the healing. So really they will just be spaming that button. Well, at least they will have to pick a target. /shrug.


As for there not being buff bots... Hmm with no resouce cost will bots usage go up or down? Me thinks up.


As for those who macro thier way up to master, will that go up without meds or down? Me thinks up.


Will you be disparaging BE, chefs, and every other crafting prof that uses macros to grind exp? Are they less of a prof than doc? Does it take more or less skill to craft than heal?


I was a doc because I was a healer, a crafter, a buffer, a rezer, seller, etc. They made the prof the most indepth prof available.


I fear we will be left with a one button spaming prof.



Couldn't have said it better myself. Five virtual stars for you...(*****)




JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



RunningRoutes
Fri Apr 01, 2005 4:49 am
#22



TarMangani wrote:


MyT_Chicken wrote:


Sadly that harsh truth of the matter is Most did not. Those Doctors that have been around a long time know that buffing is not a "Cash Crop". It's good for a quick buck and thats about it. So we have no one else to blame but ourselves for letting people come in here everyday asking how to cheat themselves, the system, and the players.....and the thing that makes me mad is thatpeople just gave them everything they needed to do so.

It takes skill to be a Doctor....not a macro, or a tumbler, or ABECs in practice mode...skill....and some people either forgot that or just didn't care. It's not the point. All doctors came off to the GP as Tumbler using, Macro Cheating, ABEC practice mode crafting......Buff Bots.

And frankly I don't blame SOE one bit for putting a stop to it. In fact I'm very glad they are. Now I can get back to the profession at which I know how to play without having to worry about griefers and AFKers destroying my reputation as "a Doctor"

I'm sad that all the time I put into getting resources currently seem like a waste.....but if I have to give that up so be it. I'm here to be a Healer....not a crafter, not a buff bot.


Into the fray buddy! WOO HOO!

Good point, but do you really think the CU is going to stop anyone from finding ways around the system? The "cheaters" will still "cheat," they'll just find other ways to do it.

Look at how Tiggs said that the jedi fight clubs are perfectly legal...if that's not a clear abuse of the intent of the game I don't know what is, but yet it's fine to the devs.

They're not eliminating cheating, they're busting the kids with roach clips and letting the drug cartels do business as usual...






The only reason they are allowing fight clubs is the FRS system is broke. From what I've read on the Jedi forums, gaining FRS actually makes you weaker in the short term. You gain a few more points to your force bars, some of the abilities become slightly more powerful; but, apparently the increased cost of the abilities isn't worth the bonus in power... and the increase in force bar points isn't enough to offset. Some have pointed out that a fresh knight can easily beat a Jedi Master due to these issues.

After the CURB is patched to where it 'works' (not that everyone will be happy) and AFTER the smuggler revamp, I bet the FRS system gets revamped (yes, yet another Jedi revamp) to a system that might actually work properly... At that point, they will reset the FRS points and all Jedi will start from scratch.

Honestly, all fight clubs have done is increased an account's worth on Ebay, given some people a title to 'brag' about, and made a lot of Bounty Hunters VERY rich.



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Obata
Mon Apr 04, 2005 9:03 pm
#23






hulahoops wrote:





Obata wrote:


While I love that docs will be back in combat (I've actually been there all along), I hate the way it is getting implemented. I'm a firm believer that the number one reason that there are not many docs out in the field now is that we simply aren't needed. The only skill we have right now that is in great demand is buffing. I would love to see a system in which buffing is greatly reduced, along with armor protection, but the basic healing system is left intact.


Unfortunately, the devs never gave such a system a chance.

Message Edited by Obata on 03-31-2005 12:26 PM





Why do you "love" the idea of Docs being in Combat?...Surely if you want to go into combat you should become a Combat Medic....The only thing that should of benn nerfed in the Doc profession is the buff side....nothing else should of been touched....



I am one. Look at the skills list from doctor; revive, healstate, curepoison/disease and the best point-blank stims. Clearly, we were never intended to just sit in medical centers, and certainly not to sit outside starports buffing.




Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Happymob
Mon Apr 04, 2005 9:33 pm
#24






hulahoops wrote:


Why do you "love" the idea of Docs being in Combat?...Surely if you want to go into combat you should become a Combat Medic....The only thing that should of benn nerfed in the Doc profession is the buff side....nothing else should of been touched....




I keep hearing this get repeated, but very clearly both doctors and combat medics belong in the field based on their abilities. Combat medics were king of damage healing and doctors were required for state cures, dot cures, and rez. The only reason there is any debate is because people have pre-conceived notions of what the profession should be based on the name alone. Look at the actual skills and their is no question that docs belong in combat. Under the current live system, they also had a role in med centers and in the crafter's workshop. Those are the roles many doctors don't like losing. But there have always been combat-oriented doctors who loved group hunts or PvP and to suggest that they should be combat medics instead is insulting.


On top of the existing skill split, the CU actually makes combat medics far less of a medic than they are today. All of combat medic "healing" will be in a single tree of medic. Everything in the elite trees are offensive attacks, including poisons, diseases, mezzes, and miscelanneous debuffs.


Yes, SOE should probably change the names of the professions so people stop getting confused about what the professions are. But a simple examination of the skill trees makes it very clear. Doctors are healers (in combat) and combat medics are, well, something else (Wizards? Druids?).




Imadoh and Ikiecobi
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MyT_Chicken
Tue Apr 05, 2005 7:15 am
#25






TarMangani wrote:

Into the fray buddy! WOO HOO!


Good point, but do you really think the CU is going to stop anyone from finding ways around the system? The "cheaters" will still "cheat," they'll just find other ways to do it.


Look at how Tiggs said that the jedi fight clubs are perfectly legal...if that's not a clear abuse of the intent of the game I don't know what is, but yet it's fine to the devs.


They're not eliminating cheating, they're busting the kids with roach clips and letting the drug cartels do business as usual...







People will always find bugs to get stuff for nothing. Thats what makes games elvove to be better ones. I'm not saying that SOE is going to make SWG 100% gotta play to do anything. Thats what they should do, but thats just my opinion.


And I don't much care about how jedi work or play...I have one and haven't played him for almost a year. If the devs wanna encourage "cheating" then whatever....thats not my call, but I'm not going to encourage it.


And your exactly right about your last line....it's the people that are known cheaters, sploters, etc that are the worst examples SOE can promote. Sadly they do sometimes.






h Egri p
§ If you don't know; you'll find out soon enough! §

riotcontrol
Tue Apr 05, 2005 8:05 am
#26


Happymob wrote:


hulahoops wrote:

Why do you "love" the idea of Docs being in Combat?...Surely if you want to go into combat you should become a Combat Medic....The only thing that should of benn nerfed in the Doc profession is the buff side....nothing else should of been touched....

I keep hearing this get repeated, but very clearly both doctors and combat medics belong in the field based on their abilities.





...who (and why) 'belongs' in the Medical Centers then?



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